Player Housing over Guild Housing if its one or the other.
In an ideal world, both would be added. But you need to take into account that a lot of players aren't in a guild, and a lot are in a guild they don't have any attachment to. Also, I assume the Guild Master would hold all the power and gain the most to benefit from a Guild Hall, which seems a tad unfair.
At least everyone would have something to gain from their own, separate player house.
Last edited by Fahrad Wagner; 2022-04-06 at 04:54 PM.
Even with the "one size fits all" mode, you still had stratification. There were guilds that cleared the content, and the one's that didn't. The ones that did it faster, and the ones who did it slower.
The game still punished you for having "dead weight" in your raids.
I don't really grasp the meaning of your remark. The quality of your group will reflect on the manner with which you finish the content (if you finish). That your brother is a hardcore player is already an indication of how he'd want to do that content.
So people seek others that have the same priorities and playstyle. What is the problem? Isn't that what we ultimately want in a community? Likeness that, to an extent, helps us complete the content effectively. Skill and schedule was never not a thing.
As for the systems related grind, you'll find no argument agaisnt from me. Some people like two call it rose-tinted glasses, but in truth all that means is the comparison between two products, two different experiences, and making a judgement on what was the best approach. That said, remove all that systems stuff and let my endgame concern be as it was in the early iterations of the game: I hit max lvl and go do the content that I wish to do to gear my char up, be that 5 man normals, heroics, mythic, or raiding. Simple.
As for world building, you'd have to provide specific examples.
People care less and less about raiding and M+. Islands, Warfronts and Torghast all flopped.
What do you propose to add to get players invested in the game that isn't Housing? Because Raids and dungeons don't cut it anymore and "good story" likely will not keep players around even if it makes the community happier when talking about the game.
I actively implore this thread to consider. The only welcomed type of new gameplay besides M+ since the game's inception has been Mage Tower.
The problem that I've always had with Guild Housing as compared to Player Housing is that it basically turns all controls over your place to the guild leader, and guild leaders can be extremely controlling or over the top with it. I've seen so many guilds fall apart due to how the guild leader tends to change over time, from getting hyper competitive with new raids to dating someone new that doesn't like another guild member to simple loot drama. Setting up a housing system as guild only is giving the same GM/Officers newfound power over whatever housing a player would have, & they tend to be the only ones that get to enjoy the fun of actually building/adjusting it. This goes double if player rooms are a part of a guild house as that in essence means your room only exists so long as your guild leader wants it to.
When I have my own house in FFXIV or other games, I have a lot more control. If I want a store or rooms for my alts, I can add those in. If I want to decorate for the holidays, I can. What I have earned & designed, I get to keep rather than leave to the whims of someone else. Why not create my own guild, you might ask? Likely I would...as would many others to have their own personal guild house for alts & the like, which in essence turns it into a personal system anyway.
Aside from the neighborhood system (which is an absolute disaster), what about personal housing in FFXIV do you feel is an abomination persay? If player housing was instanced, would it really be such a blight to WoW?
that map looks good, but i still don't like the idea of having a zone for every one of five original dragonflights. to me it means that each zone will be a boring and unbelievable theme park, painted red/green/etc. yes, like SL.
this could still happen, but i want to interpret the following from Exploring Kalimdor as a confirmation that strictly themed zones aren't on the table:
italics are mineThe distant legends about the dragons and their riders also spoke of an ancient home for all dragonflights, but Rexxar said such a place has never been found.
Yeah, I had to make one for old times' sake. But I don't think we'll get to the staggering 89 "leaks" that I had listed for 9.0's spreadsheet, especially since the real leak dropped this early. It narrows it down quite a bit when every "leak" is going to be "World of Warcraft: Dragonflight" with a slightly different spin on it.
Well, the player does still have agency over what kind of a guild they want to join and be a part of. Especially on RP realms, I imagine a Blood Elf player would probably join a guild with a Blood Elf themed guild house rather than an Orcish one. If they join a guild that has a guild house with the "wrong" architecture and that's somehow a deal-breaker to them, they can just leave the guild.
I'd be for player housing if there was a strong community aspect to it. Something like player villagers where you were incentivized for interacting with other players and could create some really random and crazy things together. I feel like that kind of energy is very much in the spirit of TTRPGs
I don't see that happening though because Blizzard seems to have some issues with players creating their own fun.
naah. wether poor player housing nor rich featured player housing will stop the mass leaving of wow, when we get another cheap shit expansion. player housing for wows success matters in the first place as much as getting some cool new sunglasses, when stranded on a deserted island. yes ofc, sunclasses are nice on an island. but your priority1 is not to die to missing food and water…
seriously, when we get some acceptable xpac, then they can do player housing next time. when they relearned how to make good xpacs. and NOONE cares about fukin player housing in a game where EVERYTHING else is shit, in a game no longer anyone plays.
everything else is stupid naive AF or wonderland dreaming or too much dope.
Last edited by Niwes; 2022-04-06 at 04:58 PM.
By the way we don't even know how will the reveal go or have I missed something ? During Blizzcon they usually talk about each zone, the new systems and give some lore insight during the different panels. Will we get one big 1 hour video just about WoW like the conf they had for Legion ?
Unpopular opinion incoming:
Player housing wouldn't fix the game's problems, but it would give the players that like to collect something to do.
There's a significant portion of the playerbase who doesn't raid, doesn't care about the story, doesn't PVP, and kust want to progress their characters in their own way. Achievements, mount farming at a casual level, obtaining new transmogs, etc.
Player housing is another level of that. It doesn't need to fix the game. It will work to help keep people subbed and playing and fueling the economy in a legit way.
Why?
Guild housing is a subset of player housing.
It's the same exact system just tied to a GM and the handful of close friends they handpick.
Introducing guild housing without extending the system to the individual player would just lead to everyone who wants it create their own 1 man guild.
It's just a pointless and easily exploitable restriction.
Formerly known as Arafal
One idea I've long liked as far as guild vs. player housing is the idea of instanced guild neighborhoods. Picture this: each person has their own house that they can build up, but always takes up X amount of space. Guild halls are a thing, but around the guild halls are a certain amount of plots for players where such houses can be placed. For those not in guilds and/or not in the neighborhood, they can access their housing plot via some sort of portal near a capital city. Those in a guild however can opt to bring their house into the neighborhood in a specific plot, perhaps with some sort of setup agreed with the GM or the like in case they want to have an officer wing or whatnot.
In that setup, we'd still have the social aspects of guild housing, but players could control their own area as well. Getting kicked out of or leaving a guild doesn't make you homeless, it just means your house reverts to the portal area. That also means that a guild can really build up their guild hall as well for events and advertising their guild to potential recruits.
And that's why I never join a guild. They're garbage.
I don't intend to turn this into a Game VS Game thing, and maybe this is a weird take, but I think the personal housing system in FFXIV is actually a shit ton more toxic and elitist than the hypothetical guild housing scenario you described above. And that's simply because it's almost impossible for anyone to get their hands on a goddamn house unless you're running some kind of bot that snatches it the second it becomes available. I don't understand why the fuck they thought it was a good idea to make the housing market in FFXIV so "realistic", lol. It's terrible.
Yep. My wife has a guild bank or two filled with virtually every obtainable dress in the game. Probably worth millions of gold if she sold it, particularly some of the rarer ones. Why does she do it? It's not for transmog. Not for profit. On a Paladin, no less? I have no earthly idea why. But I do recognize that there are players like her that never jumped on the loot treadmill and play incredibly casually.
She also plays Animal Crossing religiously. And no longer plays WoW, since they've made her experience less enjoyable in recent years. But something like housing? She'd be back in an instant.