1. #4581
    Quote Originally Posted by Dracullus View Post
    They had, they did and it made game worse. Slow gearing and the Maw say hi.
    Not exactly.
    They said that by the time Classic launched, Shadowlands was already in the works.

  2. #4582
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    Quote Originally Posted by Lady Atia View Post
    No clue how anyone can like the terrible gameplay of clearing a raid and getting only 1-2 items which often aren't even stuff you want haha.
    I did a full HC clear, and the first 3 bosses on mythic. I got two pieces of loot, both of which were traded to guildies.

    I opened my vault this week, after 10 dungeons, it was all belts. I got a belt last week.

  3. #4583
    Quote Originally Posted by username993720 View Post
    Not exactly.
    They said that by the time Classic launched, Shadowlands was already in the works.
    Zones, quests, story outline of course. But system details were reaction both for Classic and even 8.3. For example only after people were pissed with corruption they decided "let loot be loot".

    It's visible in Anima and soulbinds. Technically it's looks like artifact, clearly they planned for AP 3.0 (artifact power, azerite power, anima power), but at some point it was decided people are fed up with grind.

    Btw, what else they could take from Classic? It's not like Classic grab masses beyond first months, it's even more clear in TBC. During SL reveal situation was different.

  4. #4584
    Quote Originally Posted by Dracullus View Post
    Zones, quests, story outline of course. But system details were reaction both for Classic and even 8.3. For example only after people were pissed with corruption they decided "let loot be loot".

    It's visible in Anima and soulbinds. Technically it's looks like artifact, clearly they planned for AP 3.0 (artifact power, azerite power, anima power), but at some point it was decided people are fed up with grind.

    Btw, what else they could take from Classic? It's not like Classic grab masses beyond first months, it's even more clear in TBC. During SL reveal situation was different.
    If 10.0 can bring back ML I’ll sub on 3 accounts for years

  5. #4585
    Dreadlord Lady Atia's Avatar
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    Quote Originally Posted by zantheus1993 View Post
    If 10.0 can bring back ML I’ll sub on 3 accounts for years
    But why? Masterloot only let to drama in guilds, and even more drama in pugs. If they should change loot they should prohibit split runs during the first id's, but no need for Masterloot in 2021 lol.

  6. #4586
    Quote Originally Posted by Kereberus View Post
    I wonder how long until 9.2 info. August?
    Well, there's probably a 9.1.5 to go first.

  7. #4587
    Quote Originally Posted by Nagawithlegs View Post
    The problem is they need to strike a balance in making a world with little systems, and a world that you play in for a while that makes you buy subs.

    9.1 does it with the weekly updates to the story, as well as procedural upgrades to the soulbinds. But once you run out of the campaign there is very little reason for people who don’t raid or M+ to play unless they want to collect something.

    Is there even any feature besides Housing that could keep those players, or should Blizzard just build around the players that leave?
    Horizontal progression that stays forever, something other MMORPGs did (Champion Points in ESO). Offering exciting side content that doesn't get trashed every new tier (FF XIV). They can do things as other MMORPGs have done, the question is if they want to. At this point, I doubt it. They seem dead set on their recent development where every newly introduced tier completely devaluates everything that came before it. That's the biggest offence in my opinion.
    MAGA - Make Alliance Great Again

  8. #4588
    Quote Originally Posted by Soikona View Post
    I did a full HC clear, and the first 3 bosses on mythic. I got two pieces of loot, both of which were traded to guildies.

    I opened my vault this week, after 10 dungeons, it was all belts. I got a belt last week.
    "Immersion!". Randomness must be eliminated in everything in the game, including damage and healing.

  9. #4589
    Quote Originally Posted by Lady Atia View Post
    But why? Masterloot only let to drama in guilds, and even more drama in pugs. If they should change loot they should prohibit split runs during the first id's, but no need for Masterloot in 2021 lol.
    The latest master loot required a guild group so if pugs ran into drama because of it that’s their fault

    I want it back because I’m tired of wasted loot
    I’m tired of getting a polearm that is a huge upgrade for a guildie but due to the fact I have no polearm of equal or higher ilvl I can’t trade it and since I use two 1h I’ll never use it

    I’m tired of getting an offhand that I wanna trade to a guildie because my heal spec uses a staff

    I’m tired of not being in control of my loot because blizz changed a system that 90% of the public complaints were disproved on the forums
    “My guild took this loot and gave it to an officer because he was RL friends with the guild master” getting exposed as “actually we gave it to him because you got two upgrades and died 30 seconds into the fight”

    It’s 2021 and we have minimal control over our loot because “trials deserve loot too” which was immediately destroyed the moment anyone with a brain rubbed two brain cells together and then “we don’t want players to feel pressured to trade loot” yes because you can’t just say no

  10. #4590
    Quote Originally Posted by Dracullus View Post
    Zones, quests, story outline of course. But system details were reaction both for Classic and even 8.3. For example only after people were pissed with corruption they decided "let loot be loot".

    It's visible in Anima and soulbinds. Technically it's looks like artifact, clearly they planned for AP 3.0 (artifact power, azerite power, anima power), but at some point it was decided people are fed up with grind.

    Btw, what else they could take from Classic? It's not like Classic grab masses beyond first months, it's even more clear in TBC. During SL reveal situation was different.
    The whole distinct approaches between the two games, that's what.
    Community, RPG elements, simplicity, open world and all those things associated with the early game.

  11. #4591
    Quote Originally Posted by Yarathir View Post
    Well, there's probably a 9.1.5 to go first.
    That might hit in October
    I’m guessing they are going to have the.x.5 patches in the halfway mark of each tier

    The dom gem drop rate will be increased or you will be able to just buy them
    Hopefully they finally add the SL intro skip

  12. #4592
    Quote Originally Posted by username993720 View Post
    The whole distinct approaches between the two games, that's what.
    Community, RPG elements, simplicity, open world and all those things associated with the early game.
    That's just bunch of empty words and you know it.

    I'm afraid when you'll try to be more specific magic can fade away. For example, more rpg elements - seriously you think people would love return of buying skills (with ranks), auto attack to level new weapon or resist gear?

    Next, open world - ???. What's open world in vanilla, few long quests that take forever, almost no open world activity on max level, sloooooow travel?

    Quote Originally Posted by Nyel View Post
    Horizontal progression that stays forever, something other MMORPGs did (Champion Points in ESO). Offering exciting side content that doesn't get trashed every new tier (FF XIV). They can do things as other MMORPGs have done, the question is if they want to. At this point, I doubt it. They seem dead set on their recent development where every newly introduced tier completely devaluates everything that came before it. That's the biggest offence in my opinion.
    I'm with you for more evergreen content, but you lost me on horizontal progression. Imagine new raid is coming but some older piece is just better. Imagine returning players having to reclear more and more raids as expansion progress. Maybe it works better in game with more relaxed approach like ESO, but WoW community would make it a nightmare. In WoW many love more focused progression.

    Core of game is good, otherwise it would be dead years ago. But they need build around it not with 1-2 big gimmicks every expac (like islands, warfronts, torghast, garrison, etc.), but 3-4 small gimmicks every patch, something like Deaths of Chromie. More variety would make game more dynamic.

    Proper difficulty old raids with cosmetic rewards could work, although it can't be same rewards, many get used to easy transmog runs, people already riot when you can't solo Legion raids 4 years after launch. Also it would be just more content for raiders, I think in general they are satisfied in game, even if they complain a lot.

    Unlike many others I think expansion exclusive progression systems are necessary evil, but Blizzard spend waaay to much time on them. It should be just flashy points and new skills without any choice (but spec/class). Making tons of legendary, conduits, etc. is just pure waste of time (designing and trying to balance it every patch), people always pick best one and forget about it.

    And of course, return to Legion patch cycle. Quantity is imporant too.
    Last edited by Dracullus; 2021-07-23 at 05:54 PM.

  13. #4593
    Quote Originally Posted by Lady Atia View Post
    MOTHER also was quite robot-y.
    No more than other Titan stuff. She's rather stiff and unused to social interaction, but not fundamentally incapable and she has a personality. This guardian lacks that.
    Should probably have said "just a robot". MOTHER clearly has a robot body, but she also has a true AI and a will of her own. The Guardian is just a machine.

  14. #4594
    Quote Originally Posted by Nyel View Post
    Horizontal progression that stays forever, something other MMORPGs did (Champion Points in ESO). Offering exciting side content that doesn't get trashed every new tier (FF XIV). They can do things as other MMORPGs have done, the question is if they want to. At this point, I doubt it. They seem dead set on their recent development where every newly introduced tier completely devaluates everything that came before it. That's the biggest offence in my opinion.
    It's almost like they tried to solve this with Artifact Power or something.

  15. #4595
    Dreadlord Lady Atia's Avatar
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    Quote Originally Posted by Razion View Post
    It's almost like they tried to solve this with Artifact Power or something.
    But artifact power didn't stay forever, that's the problem with it. If they had kept artifact weapons and just added both new skins aswell as cosmetic boss weapon skin drops, well that would have been a horizontal progression that stays forever instead of the borrowed power we got.

  16. #4596
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    Quote Originally Posted by username993720 View Post
    People don't seem to realize that 10.0.0 is just a number. Juts like level 100 was just a number.

    Though, i will say that they haven't had a chance yet to act on the feedback they got from Classic WoW. So, it might be a good opportunity for that.
    Just like WoW's imploding sub count and the number of influencers jumping ship to the competition is "just a number." </s>



    Sure, 10.0 doesn't have to mean anything, but the game's dying. Legitimately, and not only due to the News We Cannot Discuss. They need to do something to radically shift the trajectory the game is on, and with a 2-year expansion cycle 10.0 is their last chance.
    WoW has Cancer. First you cut out the cancer (abusive devs), then you assign an aggressive treatment plan (major design rework) to save it.

    Or you just let it die because that's too expensive.

    FFXIV - Crystal Datacenter

  17. #4597
    Quote Originally Posted by Dracullus View Post
    That's just bunch of empty words and you know it.

    I'm afraid when you'll try to be more specific magic can fade away. For example, more rpg elements - seriously you think people would love return of buying skills (with ranks), auto attack to level new weapon or resist gear?

    Next, open world - ???. What's open world in vanilla, few long quests that take forever, almost no open world activity on max level, sloooooow travel?
    Your own personal biases are no concern of mine.

    Quote Originally Posted by Slowpoke is a Gamer View Post
    Just like WoW's imploding sub count and the number of influencers jumping ship to the competition is "just a number." </s>



    Sure, 10.0 doesn't have to mean anything, but the game's dying. Legitimately, and not only due to the News We Cannot Discuss. They need to do something to radically shift the trajectory the game is on, and with a 2-year expansion cycle 10.0 is their last chance.
    People have been saying this since the flop that was Cataclysm. And again at MoP. and Again at WoD. and Again in BfA. And guess what? again in Shadowlands. The game's been "dying" for years.
    I agree that something must be done, but this is far from being the last chance.
    Last edited by username993720; 2021-07-23 at 06:22 PM.

  18. #4598
    Quote Originally Posted by username993720 View Post
    Your own personal biases are no concern of mine.
    Of course, instant deflection when I ask for more specific arguments. That's classic.

  19. #4599
    Quote Originally Posted by Dracullus View Post
    Of course, instant deflection when I ask for more specific arguments. That's classic.
    You don't ask for nothing.
    You come with prejudices towards that gameplay. So, what's the point? it's like trying to convince a believer to become an atheist.

  20. #4600
    Quote Originally Posted by username993720 View Post
    People have been saying this since the flop that was Cataclysm. And again at MoP. and Again at WoD. and Again in BfA. And guess what? again in Shadowlands. The game's been "dying" for years.
    I agree that something must be done, but this is far from being the last chance.

    Cata and mop were good or bad depending on who you ask, wod was pretty crappy general consensus except for pvp, notice how you didn’t mention Legion? They need to bring out whatever urgency they had after wod that gave us legion, haven’t played in a year or so but from what I’ve read shadowlands + bfa are in the dumpster with wod.

    I really regret stopping playing at legion launch then coming back 7.3.5, I thought, surely bfa can’t be if legion was this decent, whoops on that thinking
    Last edited by Krayz; 2021-07-24 at 03:24 AM.

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