1. #9881
    Quote Originally Posted by GardensofLife View Post
    Gardens of Life:
    - Level 70 cap
    - Profession revamp
    - Cross-faction PvE and PvP
    - Eternal Maze
    - New class: Lifewarden
    - Flying at launch
    - New realm: Gardens of Life

    The Jailer has disrupted the eternal cycle and the Gardens of Life are in chaos. Elune calls the night elf souls sent to Ardenweald and Tyrande to her side. An'she calls the newly awakened Vol'jin to him. A new class introduced themed after these two major characters new paths: The Lifewarden. Mail user with ranged/healer/tank specs. Ranged/healer uses bow and tank uses warglaives. Flying is at launch and zones are designed with it in mind. The Eternal Maze is a new rogue-like experience that has no loading screens that generates content as you move through the mist seamlessly in this living world.All faction restrictions lifted from Raiding, Mythic+ and PvP and can now be done with the opposing faction and guilds can now have members from both factions.
    The bold part alone would make me extremely happy, regardless of the setting.

    Sadly, I don't think this leak is true. A bad attempt tbh, but still nice to see people's creativity.
    Azeroth must be remastered!

  2. #9882
    Quote Originally Posted by ohwell View Post
    I mean the lore isn't deep, but I mean these are the people who didn't understand why we were killing Illidan in BC....even though every quest up to BT showed exactly what atrocities he was committing much less even those that haven't been retconned away, the torture of the Netherdrakes is still canonically by his hand and direction(oops novel must have missed that in trying to make him heroic). Then again these are also the same people who think he was a hero/antihero when everything he did was for himself or to win Tyrande's favor. I mean they really need to just make the lore more paint by numbers for these people or something and maybe they won't cry bad lore because the children's book level seems a bit too complicated for them.
    Oh, sure, he did some bad stuff... but ultimately, he wasn't really doing a whole lot that was relevant to us. That was mostly Kael and some Vashj. Illidan just sat in his fortress in Shadowmoon and didn't do much of anything during our time in Outland.

    So the question of "why did we kill him?" is perfectly valid. We had no actual reason to go after him.

    Though i'm a little confused where you got this supposed confirmation that Illidan ordered the torture of the Netherdrakes. AFAIR, that was just the Dragonmaw acting on their own, and i can't seem to find any sources regarding your claim.

  3. #9883
    Quote Originally Posted by GardensofLife View Post
    Gardens of Life:
    - Level 70 cap
    - Profession revamp
    - Cross-faction PvE and PvP
    - Eternal Maze
    - New class: Lifewarden
    - Flying at launch
    - New realm: Gardens of Life

    The Jailer has disrupted the eternal cycle and the Gardens of Life are in chaos. Elune calls the night elf souls sent to Ardenweald and Tyrande to her side. An'she calls the newly awakened Vol'jin to him. A new class introduced themed after these two major characters new paths: The Lifewarden. Mail user with ranged/healer/tank specs. Ranged/healer uses bow and tank uses warglaives. Flying is at launch and zones are designed with it in mind. The Eternal Maze is a new rogue-like experience that has no loading screens that generates content as you move through the mist seamlessly in this living world.All faction restrictions lifted from Raiding, Mythic+ and PvP and can now be done with the opposing faction and guilds can now have members from both factions.
    this is a bit too safe and especially professions revamp is something we know they work on. The class seems like... what I would imagine for a priestress of Elune but it seems strange to make a Lifewarden when you already got druid. Idk it seems weird to make something up entirely new... but it's not impossible (we had monks after all).

    What checks out:
    The idea is somewhat on the same trajectory as Shadowlands and continues to explore cosmic powers as well as feature extensions.
    It would make the entire Arendweal thing more into a setup for the next expansion instead of the Night Elf (and Vol'jins...) conclusion of their Ark that started in Shadowlands.
    Last edited by Hellspawn; 2021-10-27 at 11:26 PM.

  4. #9884
    The Patient The Banshee's Avatar
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    Quote Originally Posted by Teriz View Post
    I'm still surprised that we didn't get Dark Rangers (or Necromancers) in Shadowlands. Seemed like the perfect time to introduce them, especially given the focus on Sylvanas.

    That said, while there have been hints for light/void, I don't think the community at large wants another cosmic expansion after this one. I believe that both Blizzard and the fanbase wants to move towards a more grounded expansion in 10.0. Also after we deal with Light/Void (where at the end we'd pretty much defeat the void lords), what would be after that? The game would be better served if we go to a new continent on Azeroth. Players would be happy whether that new continent is Undermine or Dragon Isles.
    Yeah me too. Sometimes I lose hope of ever seeing them implemented in any fashion. I didn't want one of my favorite characters ruined (for me) by Shadowlands either, but it happened. I'd like a more grounded expansion too, but I don't believe that Blizzard (I could be wrong) would put such a heavy focus on two of the least popular races in the game. After the void lords we still have Sargeras to deal with as well as Azshara and Chromatus. Knowing Blizzard they'll invent some new threat that almost no one will care about. We're just about out of interesting big bads and big threats based on WC-WCIII. Blizzard probably shouldn't have plowed through all of their iconic antagonists like they did. Sorry, I'm being so cynical. Not in a good place with the Warcraft franchise right now.
    Team Dark Rangers.

  5. #9885
    Quote Originally Posted by Teriz View Post
    Turalyon is WAY more of a symbol of the light than Calia is. Further, he is considered a legendary hero among the people of Stormwind, and one of the most revered and honored Paladins in lore. Hell, Turalyon was legendary even before WoW began.

    That also makes him far more dangerous if he decides to go against Anduin, because you could very easily see scores of the Alliance's soldiers and Paladins joining him.

    - - - Updated - - -



    Because people are playing WORLD of Warcraft, not Universe of Warcraft. Yeah, venturing to other realms and dimensions is okay in moderation. However, people are drawn to Azeroth itself, and that's where the 99% of the story should be taking place. We shouldn't be planet-hopping from world to world punching literal gods in the face.

    Also an expansion dealing with the Light and Dark really makes no sense. What's the end game? We defeat Shadow Lord, master of all Shadow magic? We going to be taking down the creator of literal gods now? Okay cool! So what do we do in the expansion after that? How do you top that big bad? We going to fight reality next?

    Again, it's like a Star Wars story where we fight the literal Dark Side of the force and punch it in the face.
    Crazy rant there.

    Did you know that the story is still connected to Azeroth? Nothing’s changed.

  6. #9886
    Quote Originally Posted by TheFirstOnes View Post
    Crazy rant there.

    Did you know that the story is still connected to Azeroth? Nothing’s changed.
    The argument was DOA anyway, since world can in fact mean universe, and the game isn't called World of Azeroth.

  7. #9887
    Quote Originally Posted by The Banshee View Post
    Yeah me too. Sometimes I lose hope of ever seeing them implemented in any fashion. I didn't want one of my favorite characters ruined (for me) by Shadowlands either, but it happened. I'd like a more grounded expansion too, but I don't believe that Blizzard (I could be wrong) would put such a heavy focus on two of the least popular races in the game. After the void lords we still have Sargeras to deal with as well as Azshara and Chromatus. Knowing Blizzard they'll invent some new threat that almost no one will care about. We're just about out of interesting big bads and big threats based on WC-WCIII. Blizzard probably shouldn't have plowed through all of their iconic antagonists like they did. Sorry, I'm being so cynical. Not in a good place with the Warcraft franchise right now.
    I will point it out again, but Necromancer makes more sense after Shadowlands (when Horde and Alliance members/leaders are coming back from the realm of death with all sorts of new knowledge and understanding of death-based magic and the idea that death-based magic and necromancy can be a totally positive thing, and people on the living side will be looking to establish more safeguards to help keep things in balance) than during Shadowlands, where it wouldn't have made much sense.

    Unlike demon hunters, who by definition are specialized in hunting and killing demons, and so make a good faction to fight the Legion, Necromancers from the Ebon Blade would have been largely useless in dealing with Shadowlands--Bolvar barely even understood what was on the other side, so they'd have zero knowledge of what they are fighting against, and would be facing a realm that is much better than they are at using death magic and necromancy, in addition to being generally out of their element (raising the dead isn't all that great in a place where everyone is already dead and Maldraxxus is doing it as part of normal activities).

    Not saying necromancer will be in 10.0, of course (or at any point). But in terms of timing, a bunch of races starting to train Necromancers makes more sense coming back from the Shadowlands rather than when emergency jumping into them.

  8. #9888
    Quote Originally Posted by Hitei View Post
    I will point it out again, but Necromancer makes more sense after Shadowlands (when Horde and Alliance members/leaders are coming back from the realm of death with all sorts of new knowledge and understanding of death-based magic and the idea that death-based magic and necromancy can be a totally positive thing, and people on the living side will be looking to establish more safeguards to help keep things in balance) than during Shadowlands, where it wouldn't have made much sense.
    Necromancers are still the epitome of disturbing the great cycle, so it makes little to no sense to introduce them afterwards, at least not for the reasons you stated. Necromancers disturb the order of the shadowlands which is why Kyrians even have special clauses where they allow souls to return and fight them. It would have probably made more sense to be attacked by "death" and enlisting the aid of necromancers to combat them with their knowledge of it, even if that only pertains to their knowledge on manipulating souls, without actual knowledge on the shadowlands proper. Which was retconned anyway, since the ebenblade clearly knew about how to enter and traverse the shadowlands in the wrath starter zones.
    Last edited by Felis igneus; 2021-10-28 at 02:57 AM.
    #1) MMO-C should be glad that the British Empire is no more, because they'd want a piece of all the copium trade here.
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    #3)Felating Blizzard too eagerly may lead to oxygen deficiency and worst case asphyxiation. Long-term effects range from delusions up to cerebral necrosis. #4) The WoW playerbase doesn't deserve housing.

  9. #9889
    Lifelands is stupid because we're going back to Azeroth. We always go back to Azeroth.

  10. #9890
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Varodoc View Post
    I google "Gardens of Life Wowpedia", I click the link to the WoWpedia page, and I am met with a page with just 1 line (of Factual information) in total:



    Yes, I totally agree that the expansion after Shadowlands should be set in a location that literally only has 1 line of lore. Naturally

    How do people even come up with these shit leaks...
    I'll give them credit for not calling it Lifelands at least.

    Or inventing a name.

    They at least did the research.
    WoW has Cancer. First you cut out the cancer (abusive devs), then you assign an aggressive treatment plan (major design rework) to save it.

    Or you just let it die because that's too expensive.

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  11. #9891
    The Patient The Banshee's Avatar
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    Quote Originally Posted by Hitei View Post
    I will point it out again, but Necromancer makes more sense after Shadowlands (when Horde and Alliance members/leaders are coming back from the realm of death with all sorts of new knowledge and understanding of death-based magic and the idea that death-based magic and necromancy can be a totally positive thing, and people on the living side will be looking to establish more safeguards to help keep things in balance) than during Shadowlands, where it wouldn't have made much sense.

    Unlike demon hunters, who by definition are specialized in hunting and killing demons, and so make a good faction to fight the Legion, Necromancers from the Ebon Blade would have been largely useless in dealing with Shadowlands--Bolvar barely even understood what was on the other side, so they'd have zero knowledge of what they are fighting against, and would be facing a realm that is much better than they are at using death magic and necromancy, in addition to being generally out of their element (raising the dead isn't all that great in a place where everyone is already dead and Maldraxxus is doing it as part of normal activities).

    Not saying necromancer will be in 10.0, of course (or at any point). But in terms of timing, a bunch of races starting to train Necromancers makes more sense coming back from the Shadowlands rather than when emergency jumping into them.
    You do make a valid point. Once we come back after the Shadowlands we'll have learned so much more about death magic and necromancy that we could properly harness it to greater effect in a class. If we go by this supposition, there's no reason another death and necromancy related class like Dark Rangers couldn't happen afterwards either. Usually the class we get is themed after the expansion we're going into, but there's always a chance Blizzard will deviate from that pattern.
    Team Dark Rangers.

  12. #9892
    Gardens of Life have a better chance of being the 9.2 zone(s) than anything.

  13. #9893
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Nagawithlegs View Post
    Gardens of Life have a better chance of being the 9.2 zone(s) than anything.
    Doubtful, unless that Sepelchur is there. 9.3 maybe, if we get one.

    Though it could also be pre-emptive seeding for 11.0, as Blizz is wont to do.
    WoW has Cancer. First you cut out the cancer (abusive devs), then you assign an aggressive treatment plan (major design rework) to save it.

    Or you just let it die because that's too expensive.

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  14. #9894
    Quote Originally Posted by Felis igneus View Post
    Necromancers are still the epitome of disturbing the great cycle, so it makes little to no sense to introduce them afterwards, at least not for the reasons you stated. Necromancers disturb the order of the shadowlands which is why Kyrians even have special clauses where they allow souls to return and fight them. It would have probably made more sense to be attacked by "death" and enlisting the aid of necromancers to combat them with their knowledge of it.
    They really aren't though. Kyrians have a bunch of completely retarded rules that make no sense at all like continuing to feed souls into the maw because it's "their job" to send souls to Oribos even though Oribos is broken, so it's probably best not to take advice from them.

    Necromancers are only as disruptive to """the great cycle""" as their individual wills. Bwonsamdi actively practices necromancy and he isn't disrupting the cycle, he is actively enforcing it, really the entirety of Ardenweald is about bringing the dead back to life as part of the cycle. The Necrolords constantly practice necromancy, originally in an effort to protect the Shadowlands, with zero problem. "disturbing the great cycle" is just arbitrary bullshit drummed up under the pretense that necromancy = bad because it's not what X faction likes, but that doesn't really make any sense for Shadowlands, an entire expansion about doing shit with the souls of the dead, using them for energy, etc.

    You can see how little Necromancy is dIstUrbinG tHe CycLe in how little even Oribos' forces give a shit about the Ebon Blade being their primary liaison. It's really just the Kyrian doing typical Kyrian shit, and in the fact that the Arbiter, when working, had zero problem doing stuff like sending Kel'thuzad to serve among the Necrolords and Primus' runework involved a bunch of necromantic forging of souls into weapons and shit, it's clear necromancy isn't disturbing anything unless deliberately used to do so.

    It doesn't make sense to enlist the aid of preSL necromancers to combat "death" with their knowledge of it, because, again, the knowledge of your average Azeroth necromancers isn't "how to stop death magic and fight against forces from the world beyond the dead". They had almost zero knowledge of the Shadowlands, so there's no "knowledge of it" to begin with, and what knowledge they have of death magics in general, is knowledge on how active propagate and use them, not fight against them, stop the forces of the maw (which is magic they have zero knowledge of or experience with) or restore balance to a system they have no understanding of.

    It's like deciding that the thing that makes the most sense for 4.2's Firelands storyline is to have a faction of fire mages lead the charge into the Firelands. Do you see how absurd that would be? They don't know anything about the Firelands, and they are good at using fire, not fighting against an even higher, more primal version of fire magic that innately understands how fire magic works better than those mages ever will.

    But necromancers trained after the end of Shadowlands are necromancers created by the knowledge recovered. They are masters of poison and plagues because the factions picked up techniques from people who have been doing it for time immeasurable, they know how to finely craft undead because the factions saw first hand how it's done by people for whom that is their entire life. They know how to manipulate soul and spirit magic better than the cult of the damned ever did, because they have a thorough understanding of the Shadowland's side of things and how anima is really used, and how it can be pulled more naturally without just tearing the soul to pieces. Their knowledge of "blood magic" is informed by the factions watching Venthyr harvesters expertly pull and redistribute lifeforce from their charges, etc. etc.

    tl;dr:
    •Necromancers in SL = A bunch of ignorant novices running around trying to fight people who are infinitely more knowledgeable and better at doing necromancer stuff than they are, and know all sorts of shit they didn't even know existed.

    •Necromancers after SL = A bunch of students learning techniques taken from the teachings of those absolute masters of necromantic magic, who have been using that kind of magic for millennia, learning techniques mortals would normally never even know about.

  15. #9895



    Did anyone notice this btw?

    It's not fan-made. It's officially in blizzard files. Is it just for "nothing better to do", or is it part of "something bigger"?

  16. #9896
    Quote Originally Posted by Felis igneus View Post
    Necromancers are still the epitome of disturbing the great cycle, so it makes little to no sense to introduce them afterwards, at least not for the reasons you stated. Necromancers disturb the order of the shadowlands which is why Kyrians even have special clauses where they allow souls to return and fight them. It would have probably made more sense to be attacked by "death" and enlisting the aid of necromancers to combat them with their knowledge of it, even if that only pertains to their knowledge on manipulating souls, without actual knowledge on the shadowlands proper. Which was retconned anyway, since the ebenblade clearly knew about how to enter and traverse the shadowlands in the wrath starter zones.
    That was because that specific Necromancer was doing it. Literally every native spellcaster we meet in SL is a Necromancer, and nobody has an issue with that.

  17. #9897
    Pandaren Monk Villager720's Avatar
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    Quote Originally Posted by Palapop View Post



    Did anyone notice this btw?

    It's not fan-made. It's officially in blizzard files. Is it just for "nothing better to do", or is it part of "something bigger"?
    I’ve been suspecting 10.0 would really focus on EK and Kalimdor for the nostalgia and this feels like more evidence.
    They keep slowing updating a lot of the older assets like animals and mobs, and now it looks like they’ve begun doing buildings as well. It’d be such a monumental task to bring the graphics for two whole continents up to modern standards, so spacing some of that out in chunks over multiple expansions seems like a sound strategy.

    Who can say though!

  18. #9898
    Quote Originally Posted by GardensofLife View Post
    Gardens of Life:
    - Level 70 cap
    - Profession revamp
    - Cross-faction PvE and PvP
    - Eternal Maze
    - New class: Lifewarden
    - Flying at launch
    - New realm: Gardens of Life

    The Jailer has disrupted the eternal cycle and the Gardens of Life are in chaos. Elune calls the night elf souls sent to Ardenweald and Tyrande to her side. An'she calls the newly awakened Vol'jin to him. A new class introduced themed after these two major characters new paths: The Lifewarden. Mail user with ranged/healer/tank specs. Ranged/healer uses bow and tank uses warglaives. Flying is at launch and zones are designed with it in mind. The Eternal Maze is a new rogue-like experience that has no loading screens that generates content as you move through the mist seamlessly in this living world.All faction restrictions lifted from Raiding, Mythic+ and PvP and can now be done with the opposing faction and guilds can now have members from both factions.
    This sounds like Shadowlands 2.0, so no thank you.

    - - - Updated - - -

    Quote Originally Posted by Hyrja View Post
    I dont think "Flying at launch" could be used as a selling point.
    Well, not as one of the main features for sure, but flying at launch will make a lot of players happy. Everything they did to flying after MoP was just horrible.
    MAGA - Make Alliance Great Again

  19. #9899
    Quote Originally Posted by Hitei View Post
    Necromancers are only as disruptive to """the great cycle""" as their individual wills. Bwonsamdi actively practices necromancy and he isn't disrupting the cycle, he is actively enforcing it, really the entirety of Ardenweald is about bringing the dead back to life as part of the cycle. The Necrolords constantly practice necromancy, originally in an effort to protect the Shadowlands, with zero problem. "disturbing the great cycle" is just arbitrary bullshit drummed up under the pretense that necromancy = bad because it's not what X faction likes, but that doesn't really make any sense for Shadowlands, an entire expansion about doing shit with the souls of the dead, using them for energy, etc.

    You can see how little Necromancy is dIstUrbinG tHe CycLe in how little even Oribos' forces give a shit about the Ebon Blade being their primary liaison. It's really just the Kyrian doing typical Kyrian shit, and in the fact that the Arbiter, when working, had zero problem doing stuff like sending Kel'thuzad to serve among the Necrolords and Primus' runework involved a bunch of necromantic forging of souls into weapons and shit, it's clear necromancy isn't disturbing anything unless deliberately used to do so.
    Bwonsamdi is a shadowlands inhabitant, that is quite different from your usual necromancer. He is not running around making undead armies, he is a soul collector that brings souls to the shadowlands, essentialy a rogue kyrian/reaper that is allowed to operate for some arcane reason.
    You also ignore that necrolords practice it in the afterlife where it doesn't affect the cycle at all. The souls there have already reached their final destination, the giant trash heap that is maldraxxus. The munchkins in Oribos only care about polishing the giant ueseless machine that they worship, they have no clue about anything other than preaching about it. They only cared about the whole maw-touched thing a bit iirc, but unlike the 4 covenants only because no one ever returned.

    Us enslaving souls to have them run around on Azeroth is quite different, as we'd be taking souls out of the cycle. They probably aren't too happy with warlocks either, but Blizzard probably forgot about the warlock's use of soulshards or couldn't be arsed to add some flavor dialogue about sacrificing some to the fel either. They clearly don't like the legion doing it.

    Edit: I guess they could create a completely new order of necromancers that unlike all the scourge ones try to go with an approach closer to the one in DA:I and it's all about giving fallen warriors another chance to fight. Maybe if the summoned undead were really just the corpse without the soul, so essentially fully controlled meat puppets and not the usual possessed corpses.

    - - - Updated - - -

    Quote Originally Posted by Villager720 View Post
    I’ve been suspecting 10.0 would really focus on EK and Kalimdor for the nostalgia and this feels like more evidence.
    They keep slowing updating a lot of the older assets like animals and mobs, and now it looks like they’ve begun doing buildings as well. It’d be such a monumental task to bring the graphics for two whole continents up to modern standards, so spacing some of that out in chunks over multiple expansions seems like a sound strategy.

    Who can say though!
    I wish they would start touching some of the trees, especially the horrible ones in Ashenvale.
    Last edited by Felis igneus; 2021-10-28 at 07:21 AM.
    #1) MMO-C should be glad that the British Empire is no more, because they'd want a piece of all the copium trade here.
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  20. #9900
    Holy fuck. Woke up with 9 pings. My god. Okay people, chill. 1 sec.

    - - - Updated - - -

    Quote Originally Posted by GardensofLife View Post
    Gardens of Life:
    - Level 70 cap
    - Profession revamp
    - Cross-faction PvE and PvP
    - Eternal Maze
    - New class: Lifewarden
    - Flying at launch
    - New realm: Gardens of Life

    The Jailer has disrupted the eternal cycle and the Gardens of Life are in chaos. Elune calls the night elf souls sent to Ardenweald and Tyrande to her side. An'she calls the newly awakened Vol'jin to him. A new class introduced themed after these two major characters new paths: The Lifewarden. Mail user with ranged/healer/tank specs. Ranged/healer uses bow and tank uses warglaives. Flying is at launch and zones are designed with it in mind. The Eternal Maze is a new rogue-like experience that has no loading screens that generates content as you move through the mist seamlessly in this living world.All faction restrictions lifted from Raiding, Mythic+ and PvP and can now be done with the opposing faction and guilds can now have members from both factions.
    C...can we just...SQUEEZE this plot in, please? Meaning, can this basically be a part of 9.2, along with Zereth Mortis?

    - - - Updated - - -

    I would hate forcing the Cosmic Realms into multiple expansions, that's just milking the game at this rate, especially when you realize the Void whispers from BFA and Legion imply "Death leads into Light and Shadow", which also could just mean we'll maybe get the Gardens of Life, but it'll be like 1 part of it, and that'll be used to finish up the plotline between Elune and the WQ.

    - - - Updated - - -

    People kinda need to be reminded that the Covenant sigils are restored, sure, but their plotlines aren't done. The WQ and Elune are together again, and the balance between Life and Death is assured, yet there's still a Dreadlord infiltrating the Realms of Life, and this bond could definitely lead into the Pantheons of Life and Death teaming up at Zereth Mortis. Hell, Baine could even meet "An'she's" true self. Reminder that Baine still exists in SL, btw.

    The Dreadlord plot could also work cause it'll give the forces of Life a reason to team up with us against Zovaal. Imagine the WQ and Elune battling against the Mawsworn together in a scenario at the Realms of Life, that'd be sick.

    And just a reminder, IF we do get the Gardens of Life in WoW, it'll likely just be a singular zone or something like that, and that zone would be the head seat of the Realm. Seems fair, since I really don't want to milk WoW so much, as to where EVERY Cosmic Realm needs to be explored in its variety. The game's called World of WARcraft, sure exploration exists, but it's exploration that makes SENSE. Exploring cosmic realms for the sake of it just doesn't work, and it doesn't feel like the forces of Life have a "Zovaal/Sargeras" esc figure on their hands.

    - - - Updated - - -

    Besides, Elune and the Forces of Life SHOULD have specific beef with Zovaal, after the shit he pulled with the Night Elven souls. I also mention the Gardens of Life, cause Elune and the WQ specifically state that their jobs are to guide the souls of the Night Elves onto their spring, AKA into the Dream (Tho, this prolly means the realms of Life as a WHOLE, but still). All of this is enough to finish up the Ardenweald portion of SL's story, and it can connect Life's role in the Cosmic Side of things perfectly without us having to waste an entire expansion going there. Can also give us the Gardens of Life without taking away from Death's role in the expac (Which is the MAIN part of SL).
    Last edited by TheFirstOnes; 2021-10-28 at 07:30 AM.

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