1. #14921
    I would not shed a tear if they kill/remove the forsaken Night Elfs offscreen.

  2. #14922
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Hellspawn View Post
    I would not shed a tear if they kill/remove the forsaken Night Elfs offscreen.
    Most have moved on from that.....unigue thing.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance

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  3. #14923
    The Insane Chickat's Avatar
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    Hopefully ptr in 3 or 4 days. I know we are likely 3 or 4 months away from 10.0 announcement but I wish it was at th game awards as unlikely as it is. I just wanna know.

  4. #14924
    Quote Originally Posted by Chickat View Post
    Hopefully ptr in 3 or 4 days. I know we are likely 3 or 4 months away from 10.0 announcement but I wish it was at th game awards as unlikely as it is. I just wanna know.
    A live audience announcement at this time would probably not be wise. I'm just imagining the Activizion/Blizzard logo showing up during TGA and boos coming int.
    Quote Originally Posted by choom View Post
    Which one of those ropes can I hang myself with

  5. #14925
    The Patient The Banshee's Avatar
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    Now that I've cooled off and am more rationally minded than last night, I'd like to say that yes, I acted irrationally and I'm sorry. I lost my temper and acted out. I need to keep angry me away from the computer. It's like drunk tweets except I'm pissed. I just wished you could all see where I'm coming from with my frustrations. Between the fanbase constantly shitting on me, people chastising me for bringing up valid complaints about the lore, writing and overall poor implementation of a story and having most of the things I've loved in game neutered or pulverized, I haven't had any positive experience in Shadowlands whatsoever. My guild of many years is dying and all of my friends are leaving due to many problems with the game, but a majority of them who loved the lore and characters hate the writing and lore now chose to leave because of it.

    Everything is made worse by the fact that Shadowlands is the second non-quality expansion in a row and then the shit the lawsuit uncovered... Most of this anger comes from the love that I, for some reason, still have for the game. I want to see it grow and improve in what it does and doesn't do well. I see the numerous ways that WoW could evolve and change for the better and then I see all of that potential squandered left and right. Even after the cinematic pissed me off, I decided to give Shadowlands another chance because I saw that it held promise to be awesome. The art team certainly carried, but that's one aspect that seldom fails. Ardenweald is beautiful. Revendreth is my gothic sanctuary.

    For every glimpse of greatness Shadowlands had, there were wasted characters/lore/plot strings, mishandled characters/lore/plot strings and blatantly bad decisions. Even though I deeply disagree with how they handled the helm of domination, I can admit that the story wasn't bad so much as it was poorly implemented and improperly handled. It also had the disadvantage of continuing the plot points from BFA and not to mention the Jailer is a terrible villain.

    Quote Originally Posted by Slowpoke is a Gamer View Post
    Honestly if Blizz did this smartly they could yeah solve a lot of problems with the Forsaken right there. Also potentially justify how new Forsaken can continue to be made in 10.0 onward.

    But I still have this nagging fear they won't and instead the Scourge will just disappear and the Forsaken will somehow keep showing up. And when asked why Iron won't touch the lore and just say "Well we weren't going to remove a playable race."
    Sadly, I think you're right. It's growing unlikelier and unlikelier that the Scourge won't blink out of existence and that the major problems the Forsaken face after a combination of last expansion and this ones plot will be dealt with satisfactorily, if at all. They've written themselves into a corner where almost any option they take is disadvantageous and unsatisfactory. There's no easy way out for them at this point.

    Any choice they make is going to upset Forsaken fans and do more damage to the race. The best choice would be the one that pisses off the least people and does the least damage. After Shadowlands, I doubt the Forsaken will see much screen time or be developed in any meaningful way as it appears Blizz is about to close death and undeath plotline, possibly for good. Removing Sylvanas, who was basically the face and foundation of Forsaken society, someone they held an almost religious sort of reverence for shattered the race's identity and then they lost their ancestral home that they died for to boot. They've got no purpose beyond surviving and no direction. I hope to be proven wrong, though. I love the Forsaken. I also love the Night Elves. I guess this is what I get for loving two of Blizzard's least favorite races.


    Quote Originally Posted by GR8GODZILLAGOD View Post
    I am calm? Where did my post indicate I wasn’t ? Honestly, if anyone needs to calm down it’s you, buddy. I’m just having a discussion.
    Don't pay any attention to them. They seem to think they're the moral judicator of the forums. They don't like it when you have gripes about the story either.
    Quote Originally Posted by GR8GODZILLAGOD View Post
    The whole “there must always be a Lich King” thing was stupid as all hell so I’ve no issue with them tossing away the helm of domination to make the arbiter crown.
    And I'm fine with that. You have that right. I disagree with you, but I do so respectfully. Perhaps, I wouldn't have minded what happened with it as bad if they had done so more respectfully and with the attention destroying such an artifact would be due. Besides one quest in the Kyrian campaign, the Scourge rampage is all but forgotten when the denizens of Azeroth and Azeroth herself should be barely holding out. BFA depleted the forces of both factions. There should be some real damage done when we get back, but I doubt that will be the case. I just don't want to see it handwaved away.
    Quote Originally Posted by Super Dickmann View Post
    While using the hat to complete the neutering of the Forsaken begun in BTS would be a good way to make sure that they get to suffer the same dicking as their opposite number in an expansion where Blizzard's other red-headed stepchild the night elves had their goddess turned into a moron, I doubt it'll happen as that'd require anyone on the writing team to recall that they still exist.

    The Scourge being active is not something to fix, it's something to utilize in future stories as the element of a setting to bring back the undead into focus into a depleted world. They won't do this, of course, but they should.
    Exactly. If Blizzard keeps throwing antagonistic forces out at this rate they'll be nothing of the old and familiar left. We'll be stuck with more characters (I use that word loosely) like the Jailer and that thought makes me cringe. If they just handwave the Scourge, it'll almost guarantee the end of undead involvement in WoW. Fuck, the night elves and forsaken were done so dirty these past two expansions.

    Also, TheFirstOnes never chastise me again. I can do that perfectly well on my own, thanks. I don't appreciate you belittling my feelings on the matter as nothing either. I don't point fingers at you when you're obsessing over the First Ones.
    Team Dark Rangers.

  6. #14926
    Quote Originally Posted by The Banshee View Post

    For every glimpse of greatness Shadowlands had, there were wasted characters/lore/plot strings, mishandled characters/lore/plot strings and blatantly bad decisions. Even though I deeply disagree with how they handled the helm of domination, I can admit that the story wasn't bad so much as it was poorly implemented and improperly handled. It also had the disadvantage of continuing the plot points from BFA and not to mention the Jailer is a terrible villain.

    Sadly, I think you're right. It's growing unlikelier and unlikelier that the Scourge won't blink out of existence and that the major problems the Forsaken face after a combination of last expansion and this ones plot will be dealt with satisfactorily, if at all. They've written themselves into a corner where almost any option they take is disadvantageous and unsatisfactory. There's no easy way out for them at this point.

    Any choice they make is going to upset Forsaken fans and do more damage to the race. The best choice would be the one that pisses off the least people and does the least damage. After Shadowlands, I doubt the Forsaken will see much screen time or be developed in any meaningful way as it appears Blizz is about to close death and undeath plotline, possibly for good. Removing Sylvanas, who was basically the face and foundation of Forsaken society, someone they held an almost religious sort of reverence for shattered the race's identity and then they lost their ancestral home that they died for to boot. They've got no purpose beyond surviving and no direction. I hope to be proven wrong, though. I love the Forsaken. I also love the Night Elves. I guess this is what I get for loving two of Blizzard's least favorite races.
    While I personally rarely feel as negative and "blackpilled" about WoW as most people, I will concede that I agree with some of the things stated here.
    The expansion is coming to an end, and the forsaken were barely present, which is baffling. I'm sure they'll factor in some small way at the end, but I don't think it's enough for *the* death expansion.
    What WoD did for orcs and draenei, Bfa for trolls and humans, Shadowlands should have at least spotlighted the Forsaken in some way, as our prominent death related race, deeply connected to the plot of the expansion, as victims of the lich king/domination magic/jailer.

    I guess many of the frustrations for me are the same as they always were, which is that WoW is a very difficult or inadequate vehicle to tell a story.
    Too little narrative content. Paced incredibly far apart. Obvious characters and plots that should have come into play are often sidelined, ignored, given a line of dialogue or implied to interact off screen. While we get a more basic campaign that rarely amounts to anything meaningful to the plot, with less significant characters. The plotline barely manages to include just a handful of characters, and even then, they always feel undeveloped, actions unexplained, motives unknown. The cinematics and art team are amazing. But they're given too much to do. A 2 min cinematic doing the heavy lifting of fitting as much narrative in that small amount of time. When we have thousands of quests that could integrate better into the narrative and let it unfold more seamlessly.

    I don't know. It's an old problem.
    I really feel like 10.0 needs to shake things up and bring something different.

  7. #14927
    The Patient The Banshee's Avatar
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    Quote Originally Posted by Hugnomo View Post
    While I personally rarely feel as negative and "blackpilled" about WoW as most people, I will concede that I agree with some of the things stated here.
    The expansion is coming to an end, and the forsaken were barely present, which is baffling. I'm sure they'll factor in some small way at the end, but I don't think it's enough for *the* death expansion.
    What WoD did for orcs and draenei, Bfa for trolls and humans, Shadowlands should have at least spotlighted the Forsaken in some way, as our prominent death related race, deeply connected to the plot of the expansion, as victims of the lich king/domination magic/jailer.

    I guess many of the frustrations for me are the same as they always were, which is that WoW is a very difficult or inadequate vehicle to tell a story.
    Too little narrative content. Paced incredibly far apart. Obvious characters and plots that should have come into play are often sidelined, ignored, given a line of dialogue or implied to interact off screen. While we get a more basic campaign that rarely amounts to anything meaningful to the plot, with less significant characters. The plotline barely manages to include just a handful of characters, and even then, they always feel undeveloped, actions unexplained, motives unknown. The cinematics and art team are amazing. But they're given too much to do. A 2 min cinematic doing the heavy lifting of fitting as much narrative in that small amount of time. When we have thousands of quests that could integrate better into the narrative and let it unfold more seamlessly.

    I don't know. It's an old problem.
    I really feel like 10.0 needs to shake things up and bring something different.
    You've stated a lot of my major discontent with the story and lore in your middle paragraph. I agree that it's definitely an old problem and maybe I've just grown less tolerant of it over the years or because I've been exposed to games with better writing and just refused to accept that I'm not gonna get that through WoW.
    Team Dark Rangers.

  8. #14928
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Hugnomo View Post
    While I personally rarely feel as negative and "blackpilled" about WoW as most people, I will concede that I agree with some of the things stated here.
    The expansion is coming to an end, and the forsaken were barely present, which is baffling. I'm sure they'll factor in some small way at the end, but I don't think it's enough for *the* death expansion.
    What WoD did for orcs and draenei, Bfa for trolls and humans, Shadowlands should have at least spotlighted the Forsaken in some way, as our prominent death related race, deeply connected to the plot of the expansion, as victims of the lich king/domination magic/jailer.

    I guess many of the frustrations for me are the same as they always were, which is that WoW is a very difficult or inadequate vehicle to tell a story.
    Too little narrative content. Paced incredibly far apart. Obvious characters and plots that should have come into play are often sidelined, ignored, given a line of dialogue or implied to interact off screen. While we get a more basic campaign that rarely amounts to anything meaningful to the plot, with less significant characters. The plotline barely manages to include just a handful of characters, and even then, they always feel undeveloped, actions unexplained, motives unknown. The cinematics and art team are amazing. But they're given too much to do. A 2 min cinematic doing the heavy lifting of fitting as much narrative in that small amount of time. When we have thousands of quests that could integrate better into the narrative and let it unfold more seamlessly.

    I don't know. It's an old problem.
    I really feel like 10.0 needs to shake things up and bring something different.
    The pacing is mostly related to getting the whole team onto WFH and I guess its still not the same as all meeting up in the same building. Take that out of the equation(And the pandemic). Any expansion would suffer from it and I don't think its nearly as badly as this forum loves to push. unfortunately due to <WORLD EVENTS HERE> that may not change.

    I'm not gonna judge until I've seen all of it and until that happens well the worst I'll call SL is potential(Again).
    Last edited by Aeluron Lightsong; Today at 02:30 AM.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance

    Warrior-Magi

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