also movie Everything Everywhere All at Once is out got 97 on rotten tomatoes
also movie Everything Everywhere All at Once is out got 97 on rotten tomatoes
do not annoy the dragon for you are small crunchy and good with sauce
But her HotS abilities are in WoW, as are Gazlowe's. You said what works in a MOBA doesn't work in WoW, yet we have multiple examples of MOBA/RTS abilities working just fine in WoW.
Wailing Arrow, Withering Force, Sundering, Crash Lightning, Frostwyrm's Fury, The Hunt, and other abilities are usable by WoW classes.
Death Pact, Death Coil, Unholy Frenzy, Raise Dead, Drunken Haze, Drunken Brawler, Breath of Fire, SEF, Metamorphosis, Hex, Chain Lightning, Feral Spirit, Infernal, Avatar, StarFall, and hundreds of other abilities came from the WC3 RTS, which is where MOBAs come from. In other words, not only can MOBA/RTS abilities work in WoW, MOBA/RTS abilities form the basis of WoW abilities, talents, and passives.
Why would you apply the exact same tactics in a MMO format that you would a MOBA format? You can give the Bronze spec the exact same abilities, and it would work just fine;Chromie's entire kit is based around using time traps to freeze enemies, primarily other heroes, in place so that she can connect difficult to aim skillshots that have a nearly 1 second delay before landing. This would not work in WoW. The Sands of Time theme could definitely work, but I suspect it will be a healing spec not a ranged DPS spec.
Sand Blast: Fires a missile of sand that deals damage and leaves an echo behind that can mimic the caster's next attack. Echo lasts X seconds.
Dragon's Breath: Launches 3 blasts into the air that lands every x seconds towards the targeted direction.
Time Trap: Places a Time trap at a location that activates after 2 seconds. Enemies caught in the trap are time stopped for 2 seconds. Caster can detonate the trap.
Slowing Sands: Summons a vortex of sand that slows by 10% every X seconds, up to 70%.
Temporal Loop: After 3 seconds, sends a target back to the location where Temporal Loop was originally cast. Caster's abilities recharge more quickly for 3 seconds after casting.
Timewalker: (Passive) Learn talents 2 levels earlier.
Where's the issue? Those abilities fit WoW just fine, and from those 5 abilities you can easily expand the concept.
This isn't Guild Wars man.Here's a good example of a Chronomancer from GW2:
https://wiki.guildwars2.com/wiki/Chronomancer
There's definitely plenty of design space left to explore especially from a support standpoint.
Last edited by Teriz; 2022-04-14 at 09:13 AM.
6.1 update is so good that i am already sad for Blizzard.
Literally they fixed even PvP which was one of the let down of FF14 since ever.
As a Hunter and Shaman player, you are so right.
Exactly.Ohh, imagine being able to tank as an actual dragon just as druids do with bear, that'd be pretty sick
Alternatively, it could operate like 6.2 demonology did, where you're doing close-range ranged attacks, and you shift into dragon form dealing damage until your resource expires, and then you continue.
I made an example here;
Midway through build-up, you could even have an Apotheosis style form, where you're essentially half dragon;
I loved WoD Demonology, and I would be more than happy to see it make a return.
Last edited by Teriz; 2022-04-14 at 09:22 AM.
The combat in FFXIV is okay-ish once you get to a certain level, and it does vary between Jobs (just like in WoW). It's the story I take issue with; not the quality of it, just that there's way too much of it. I don't think I can ever bring myself to actually read/watch all of it.
I disagree. Arcane Mages don't leave echos after they use Arcane blast. Arcane Mages don't have an AoE that hits 3 times. Arcane Mages don't utilize time traps, and I wouldn't consider them like Frost Nova, since Frost Nova is an AoE that freezes. Time Trap is more akin to a Hunter's trap.
I will agree that Temporal Loop is like Alter Time casted on an enemy, but that still makes they very different abilities. Especially since Temporal Loop gives the caster a CD reduction on their abilities.
Further abilities are:
Timewalker's Pursuit: Reduces Activation time of traps, grants vision of area around traps
Here and There: Allows caster to swap location with their echo
Time Out: Places caster in stasis and makes them Invulnerable for up to 5 seconds (yes, similar to Ice Block)
Stuck in a Loop: Teleports target of Temporal Loop a second time after the first teleport, Caster's abilities continue to recharge faster
Blessing of the Bronze: Activate to give caster and all allies 20% increased movement speed and reduces the cooldowns of their abilities for X seconds
These on top of the ability to turn into a dragon during combat, makes a very unique spec.
I agree, Envoker is just a mage.I think people put far too much emphasis on the word Envoker.
It'll be Red. Red provides a unique healing concept (fire), and Alexstraza is prominently featured on the expansion's promotional material. Possibly even the cover character. Also Alexstraza HotS would form the backbone of a dragon-based class.The Class will very likely be called Invoker during development cycles due to it invoking three of the Dragonflights powers.
I doubt they'll go lower or above that and just let the Class sit at 3 specs.
Black: Tank or DPS Agility Melee
Bronze: Ranged/DPS Intelligence Caster
The only important question is if its gonna be Red or Green Dragonflight for the healing spec. I would say that Blue is out since its nothing else but a Mage, and with Ysera being essentially "dead" in Ardenweald (and touching a bit too close to Druids), the only living Dragonflight Leaders we have are Wrathion, Nozdormu and Alexstrasza.
Saying that you cannot transform into a dragon in combat is a silly argument. Nothing mechanically stops Blizzard from implementing something like that into the game, and players would absolutely dig the concept. Obviously you're not going to be the size of Ultraxion, but they can easily make the player a decent-sized dragon during combat.Either way, if you cannot transform to a Dragon in Combat, its gonna be rather meh in the end anyway imo, unless the customizations with a Tail, Scales and Horns will make up for it. But knowing Blizzard and with Dragons being too big, and a scaled down Dragon Form looking too weird (not to mention 20 of them in a Raid), it's probably just the Flight Form.
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Which is like saying that Warrior tanking is too similar to Paladin tanking because both are swinging swords and using shields.
Both are swinging swords and using shields but they don't use the same abilities. I don't understand the logic you are trying to show
Then the storm broke, and the dragons danced.
Last edited by Dioporco; 2022-04-14 at 10:05 AM.
something interesting from the PTR
https://www.reddit.com/r/wow/comment...atic_hints_at/
Last edited by Enrif; 2022-04-14 at 10:15 AM.
The DH uptime is based entirely on cooldown. This would operate like Old Demonology where you could pop metamorphosis at any point as long as you had enough resources. The uptime is entirely based on your resource management. The better you can utilize your resource, the longer and more often you can pop Dragon form.
Also, it would be ranged with the relevant tanking abilities being restricted to 10yds, and Dragon form having melee and ranged abilities. Much like the conceptual Apotheosis/Warlock tank from MoP. So it's faux-ranged, not true ranged.
Last edited by Teriz; 2022-04-14 at 10:46 AM.
Enough with the Night elves.
@Scaleface please give is some new hints
Is the new class a spellcaster?
Which sounds longer?
We have 5 days until the announcement OR We have 5 days, 5 hours, and 5 minutes until the announcement OR We have 125 hours and 5 minutes until the announcement