the Gig of arms warriors is being mobile, aka, agile and delivering massive damage. blademasters are included in the warrior class just like tauren chieftain and mountain king. "misticism" is a matter of they wanting to put the abilities there or not, as warriors already use "magic" abilities.
it does, literally does.Because it doesn't fit.
They can, if they want to, is a no-brainer, they can easily redesign then a bit to fit the mmo. It could be talent, it could be a ew ability, or a new progression like legion artifact.And, you can't add Mirror Image and Windwalk to the Warrior.
Aka, arms warriorThey are called Blademasters.
"fully fledged samurai class" is a dumb idea, is like making a "full fledged sorcerer" class, or a "fully fledge mountain king" or a 'fully fledged magi", wow classes are broad to englobe different archetype, like a mountain king for dwarves, a samurai to orcs, a footman to humans, a tauren chieftain for taurens, etc, it would be pointless and a waste to focus on those specifics when talents are there for that(if it was a standalone class it would be restricted only to orcs)What i'm talking about is a fully-fledged samurai class. And it is no longer restricted to Orcs anymore, if you didn't know that.
We already know by lore blademasters are arms warriors, there is plenty of blademasters npcs tagged as arms warriors, plenty of blademasters using warrior arms abilities, a Blademaster is a Warrior trainer in orgrimmar, plus, its not something restricted to orcs, as we saw other races being able to be, like saberons and ankoan
As a Slav, I support WoW:Slavlands. Gnomergan wouldn't even need a revamp to be a viable capital city
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ITs pretty easi to add blademaster flavour into warriors.
Get back mirror image from mages(if they took demon form from warlocks is only fair) and redesign wind walk, it doesn't need to be a full-time invisibility, neither something broken like warcraft 3.
Wow team should focus more to add those kind of fantasy, or more like a prestige class scenario/class skin.
There's a lot of room to add pseudo-classes into the game through some minor (compared to developing an entire class) customization of existing classes. I dunno, call it a Mastery system or something, doesn't matter.
Rogue Mastery: Blademaster
Gives Rogues the ability to wield a 2-handed sword, changes a few abilities visually and mechanically and reward an armor and weapon set surrounding that Mastery. Tie a large grind to it and give people incentives to do it.
Very easy way without adding in more classes or doing all new specializations.
By doing very similar thing to hunter we can get $Tinkers.
Just allow Hunters to transmog their armor into mech and by doing so all arrow animation's would be swaped to rocket's.
As bonus, once hunter is dying, his mech armor gets torn to pieces revealing semi beaten body with engineering goggles and Tony Stark noises.
That's another possibility, especially since Arms is kind of dull, and already contains Bladestorm and 2h specialization. I would completely revamp the spec, add mirror image and windwalk as abilities, and create talents that specifically improve those abilities. As I said in my post, even add some abilities and talents from HotS into the mix.
Really no reason to add a Blademaster class when it makes FAR more sense to make it a warrior spec. And frankly, there simply isn't enough material to make it into a distinct and interesting class.
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Nah. This;
Is far too different from the Hunter thematic to be incorporated as a Hunter transmog or spec.
You are so fucking delusional its crazy.. If Blizzard wants to make a Blademaster they will fucking make a blademaster and make it MAKE SENSE...
If they want a Tinker they will make it make sense.. if they want a dark ranger they will make it make sense.. its their product and they can put whatever the fuck they want into the game.. you dont have the right in any way to say things like "Theres not enough meat on that bone to make it a class" its so strange that you talk like you have inside knowledge of what they will and will not do.
TLDR: They put into the game what they want to put into the game you narcissistic weirdo.
Let's try it another way: Was Monk ever a thing in Warcraft before it became a class? Brewmaster was, but the rest of it? Based on that we can try to come up with another class.
Mistweaver, while being my favorite healing spec, is very Druid-like and leaning into the HoT trope. So the concept, especially after they removed Chi in Legion, isn't that special anymore. Windwalker might be quite unique though, so is Brewmaster.
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And considering that they gave mirror image to Mages, and Shadowclones and Windwalk (stealth) to Rogues, and Bladestorm to Warriors, and a Trinket that allows multiple classes to use the Blademaster's version of Mirror Image, it appears that we know what they want to put into the game.
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There were Blood Elf, Draenei, Undead, Human, and Gnome Monks in WoW before MoP. Some of their abilities found there way into the eventual Monk class.
I think I will always remain torn about the Jailer depiction. He's the closest to what we could have expected of a Deathwing character minus the greed. He's so aware of his situation, at peace with his goal, and so potent that he has no need to explain anything to anyone and just manipulate/force his way until he reaches his goal. It makes sense but also makes for bad entertainment. He is missing a human flaw to make him more relatable. For instance, make him depressed about the necessity of his godly mission and thus making confide in his opponent (basically what they did to Sylvanas with Anduin, but unfortunately it made no sense for Sylvanas to do that after BtS and BfA).
It is easy to compare him to an MCU Thanos because both see a major flaw in the way their respective universe work, Thanos' mission is beyond retarded and yet he is a more interesting guy than Zovaal. Easily because he's shown angry, on edge, and then multiple times suffering to go on with his mission, he doesn't want to do it but is the only one left to have the will to go on and do what must be done (again, offing 50% of the universe has no long-term impact and is plain idiotic). Whereas Zovaal has a real objective but is unphased by the devilish nature of his actions or the burden of the task ahead...
So if you were to give a flaw to this big bad guy with a domination kink, what would it be?
There where several monks ingame before mop but none used any monk abilities. Most just used weaponless attack animations and where called monk.
Even though you could argue that windwalker was a rogue reskin and mistweaver a druid reskin the abilities haven't existed before anywhere.
It resonates well with me as well and would love for them to explore this. What I'm dreading though is that we end up in a scenario à la SC2 : legacy of the void, where representatives of all cosmic forces must unite and confront the seventh and that the scale brings us too quickly into a universal conflict.
Mistweaver was kinda unique back in MoP and WoD, that's why it became my favorite healing spec. Unfortunately in Legion they streamlined them all. In Shadowlands all of the healers got an identity again, but they forgot that for Mistweavers, which are just a mix of Druid and Shaman.
I'm still very convinced that Blizzard is going to reuse the Azerite effects sooner or later. With essences etc. we had an entire class toolkit of amazing looking animations in the game they just got rid of.
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