1. #21321
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Hitei View Post
    Ah yes, the group of spirit healer paladins are definitely not like anything in warcraft or vanilla, because "blueman group xD"
    They are not like anything we had in warcraft yeah, "being paladins" is a bs explanation for an afterlife we never heard about.
    , and the dedicated Scourge zone has no ice theme (did you actually think this was a good argument when you typed it?), so somehow it's not Warcraft, you know, despite most of the undead campaign, and fighting-undead campaigns in WC3 having zero ice aesthetic outside of two units.
    "dedicated scourge zone, that btw, retcon the scourge being NERUBIAN, based, with undeads who don't look like the undeads we had, with a distorted honor system, cause, the strong is what matters.

    Isn't like the scourge is based around ice with the lich king and the main aprt being you know, in the land of ice, and the scourge from wtlk is revolved around that.
    Since you don't think gothic themes are warcraft, I assume you also hated Kara, and Duskwood, and an entire ICC wing and several dungeons involving the San'layn?
    San'layn are actually dead elves with a curse, you know, a race that existed before, unlike gothic vampires, but tbf they are the lest worse thing inthose zones.

    Your basis for pandaria being more warcraft, is that there was a single unrelated, out-of-place side character in a single WC3 map? Did you even stop to consider that "part of MoP was us ignoring Pandaria or bringing non-Pandaria story to Pandaria" is not a very convincing arugment for Pandaria being warcraft aesthetic?
    Of course not? if the entire expansion is about the faction fighting each other in the place to take their resources and the final patch is litealy a siege in orgrimmar, you know, the orcish city, they totaly feels more warcraft than shadowlands.

    buts the fight with the janitor, in afterlives that nobody care, no races was part, sure feels like warcraft

    Or that "it had worldbuilding and a non-character in WC3" probably isn't the best argument against an expansion that is almost entirely worldbuilding, where a good portion of the cast are important supporting characters in WC3.
    At least pandarens existe and were not made up on the fly to pretend he is warcraft mastermind villain.

    Yes, serious. Because I'm sure you didn't notice past the massive chip on your shoulder, but literally everything you named took place in WC3--where Outland was Hellfire, a grounded wasteland of red dirt and orc tribes. Not in floating purple turbo-space where giant vacuum machines sucked mana out of the sky and beamed it down sci-fi pipes to floating spaceship fortresses built by musical shards of light.
    And that did not feel like warcraft, despite we literally travelling to outland TWO times IN EARLY GAMES, despite draeneis and orcs being literaly aliens coming out of a portal

    But hey, Shadowlands is more warcraft than those two because those blue people are paladins(lets ignore draeneis were also paladins i guess)
    Last edited by Syegfryed; 2022-01-29 at 10:39 AM.

  2. #21322
    Quote Originally Posted by Edward Wu View Post
    Wouldn't mind an expansion set in WoW's distant far past. Imagine Chromie in a last-ditch effort after Zovaal or someone irrevocably ruins Azeroth transports the Horde & Alliance back in time.

    I'm actually hyped for this. Imagine the density, all the wonderlands to explore! We'd be in for 2-3 expansions at least

  3. #21323
    Quote Originally Posted by Shadochi View Post
    I miss when the had open expanses (was it last in WoD we saw this?)

    Thanks you for pointing this out

    It's something I really, really miss in WoW, you loose immersion if everywhere is just a quest hub

  4. #21324
    Quote Originally Posted by Syegfryed View Post
    "dedicated scourge zone, that btw, retcon the scourge being NERUBIAN, based, with undeads who don't look like the undeads we had, with a distorted honor system, cause, the strong is what matters.

    Isn't like the scourge is based around ice with the lich king and the main aprt being you know, in the land of ice, and the scourge from wtlk is revolved around that.
    it's not just that, Maldraxxus as a whole feels like a parody. we pet dogs and chimeras, participate in running competitions around an arena and praise abomination athletes.
    Scourge tortured real humans and used them in death to mass-slaughter half of a continent. unlike in SL, there's a reason for the plague to exist and be distinct from other types of WMD. Maldraxxus just uses the existing style and removes the substance from it.

  5. #21325
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Radioactive View Post
    I'm actually hyped for this. Imagine the density, all the wonderlands to explore! We'd be in for 2-3 expansions at least
    Based on the demographics of Azeroth during that time, those expansions would be pretty troll-centric.

  6. #21326
    Quote Originally Posted by ercarp View Post
    Based on the demographics of Azeroth during that time, those expansions would be pretty troll-centric.
    To be fair, trolls have one of the most intriguing and fleshed out lore in Warcraft. No race comes close, not even the lore of the Elves. So absolutely, an expansion so troll-focused wouldn't work, but it would be hella amazing.

    Zul Gurub, Zul Aman, Zul Drak, Zul Farrak, Throne of Thunder, Zandalar - there is so much excellent troll related content in the game and troll raids often are highlights.
    MAGA - Make Alliance Great Again

  7. #21327
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by guro-tchai View Post
    it's not just that, Maldraxxus as a whole feels like a parody. we pet dogs and chimeras, participate in running competitions around an arena and praise abomination athletes.
    Scourge tortured real humans and used them in death to mass-slaughter half of a continent. unlike in SL, there's a reason for the plague to exist and be distinct from other types of WMD. Maldraxxus just uses the existing style and removes the substance from it.
    Thats a great way to put shadowlands, a parody of warcraft.

    blue-man group is a parody of the alliance paladins, Ardenwald is a parody of night elves and the emerald dream, the Maw is a parody of itself as "no one EVER escape the maw" so we immediately escape some quests later.

  8. #21328
    Quote Originally Posted by LorDC View Post
    Last time they thought outside the box we got WoD. And that turned out... less than great.
    I mean personally I think the content was good

    The problem was the garrison system as a whole and the drought. I still don’t understand why 6.2 had the ship yard when it was just a mission table that you needed the other mission table to use. There was supposed to be secondary stat flasks but mid development they realized they hated fun.

  9. #21329
    Quote Originally Posted by guro-tchai View Post
    it's not just that, Maldraxxus as a whole feels like a parody. we pet dogs and chimeras, participate in running competitions around an arena and praise abomination athletes.
    Scourge tortured real humans and used them in death to mass-slaughter half of a continent. unlike in SL, there's a reason for the plague to exist and be distinct from other types of WMD. Maldraxxus just uses the existing style and removes the substance from it.
    This, Maldraxxus was easily the worst themed zone of Shadowlands imo. Also necromancers in the realm of the dead, like wat.

    - - - Updated - - -

    Quote Originally Posted by Nyel View Post
    To be fair, trolls have one of the most intriguing and fleshed out lore in Warcraft. No race comes close, not even the lore of the Elves. So absolutely, an expansion so troll-focused wouldn't work, but it would be hella amazing.

    Zul Gurub, Zul Aman, Zul Drak, Zul Farrak, Throne of Thunder, Zandalar - there is so much excellent troll related content in the game and troll raids often are highlights.
    Also trolls are awesome.
    And keep in mind you can just add in proto elves, titan stuff and other proto races. Also tauren and such were likely already around, though probably more bestial.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
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  10. #21330
    Quote Originally Posted by Syegfryed View Post
    Thats a great way to put shadowlands, a parody of warcraft.

    blue-man group is a parody of the alliance paladins, Ardenwald is a parody of night elves and the emerald dream, the Maw is a parody of itself as "no one EVER escape the maw" so we immediately escape some quests later.
    Honestly I didn't want to comment on this but anyway...

    The Problem with Maldraxxus is of cosmological nature, allow me to explain: Bastion can be compared to the Elysium Field of greek mythology (Elysian Hold anyone?) so we can presume is where "good" souls go; Ravendreth is camparable to Purgatory where not so evil souls go to "cleanse" themselves of their sins; the Maw is Hell, Tartarus or whatever you want to call it, so "unredeemable" souls go here; Ardenweald is a sort of antechamber to return to nature, cycle of life and seasons (Winter Queen); then we get Maldraxxus. It's a bad retcon of the Nerubian influence on the Scourge, doesn't cover any classical afterlife function and has a strong dissonance between the theme and the feel (cool-looking undead monsters and you play with fetch with them, come on).

    Edit: btw the purpose of Maldraxxus in the SL is to host, harbor and train worthy "fighting" souls to train them in some sort of great Army of the Afterlife, basically the whole norse afterlife in a nutshell, something they already used with Odyn and the Halls of Valor.
    Last edited by NikolaiShade; 2022-01-29 at 12:28 PM.

  11. #21331
    I always thought of necromancy as something that would be antagonistic to the realm of death, something that is a transgression and mockery towards both life and death as it abuses them mercilessly. That's why it always made sense for the Burning Legion be the sole creator of the Lich King and Scourge.

  12. #21332
    Quote Originally Posted by NikolaiShade View Post
    Honestly I didn't want to comment on this but anyway...

    The Problem with Maldraxxus is of cosmological nature, allow me to explain: Bastion can be compared to the Elysium Field of greek mythology (Elysian Hold anyone?) so we can presume is where "good" souls go; Ravendreth is camparable to Purgatory where not so evil souls go to "cleanse" themselves of their sins; the Maw is Hell, Tartarus or whatever you want to call it, so "unredeemable" souls go here; Ardenweald is a sort of antechamber to return to nature, cycle of life and seasons (Winter Queen); then we get Maldraxxus. It's a bad retcon of the Nerubian influence on the Scourge, doesn't cover any classical afterlife function and has a strong dissonance between the theme and the feel (cool-looking undead monsters and you play with fetch with them, come on).
    Maldraxxus suffered from the unnecessary Scourge retread elements that have zero explanation. You've an overlap between two competing concepts, one of the fleshy undead landscape where the remains of past battles and the giant dead body you're on is part of this warrior culture and then the WC3 Scourge aesthetic that makes zero sense. Why do the Liches look Egypt-inspired, why do the necropoli look like the ones we've seen up to now? Hell, why are there necropoli at all? It's not how the zone's organic appearance is modeled and it doesn't even have an in-story explanation. It's shallow pandering.

    That said, it's by far the most creative zone conceptually and I like it for the same reason it pisses a lot of people in this thread off and that it's the only one that actually does something inventive with the idea of being an afterlife and how things there wouldn't be the same if transposed to real life. On Maldraxxus, everything is undead in the sense that its soul and the physical body it inhabits are detached and its purpose is to hold off invasions against forces that are just as inhuman like the Void and the Legion. And in fighting these things no matter what horrific bullshit you cook up, it has no moral implications because your side doesn't really die on their own and the enemy invaders are all various abominations and demons. Hence being able to dedicate yourself to making plagues, since biological/chemical warfare is fine where you're at and they're effective and why nobody takes anything going on very seriously. Why would they? Death is a slap on the wrist, the worst thing that can happen to you is that your current body gets destroyed so you have to inhabit another one.

    But take all of the above and apply it to the living world and suddenly you're talking something very different. Stitching dudes up in Maldraxxus is no big deal, they can stay fully aware and even be buddies and their souls are detached already so they don't feel too much, the Constructs Margrave refers to himself in the plural for this reason. Stitch dudes up in reality though and it's horrific torture that they feel every bit of because they don't just respawn and raise them into undeath and this isn't their natural state as someone who's already passed, they suffer from the detachment of their spirit while being trapped in a rotting form that they feel every bit of. Even other realms of the Shadowlands fit into the same bit, since you go from the Constructs themselves, who're having a ball, to the kyrian and stewards and the like who've had eyes and tongues they don't get back torn out or piled in mass graves. It's an intentional bit of dissonance that even comes up in some of the side books on how this makes Maldraxxus massively fucked up every time they go on the offensive since all that that's a laugh in its own ecosystem turns into a war crime fiesta when actual living people are involved.
    Last edited by Super Dickmann; 2022-01-29 at 12:34 PM.
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  13. #21333
    Quote Originally Posted by Syegfryed View Post
    Thats a great way to put shadowlands, a parody of warcraft.

    blue-man group is a parody of the alliance paladins, Ardenwald is a parody of night elves and the emerald dream, the Maw is a parody of itself as "no one EVER escape the maw" so we immediately escape some quests later.
    I'm still waiting for them to reveal that the Jailer never existed and this was just another attempt to dominate us by the Void through Yogg'Saron, God of Death. The real Shadowlands are something else entirely.

  14. #21334
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by NikolaiShade View Post
    Honestly I didn't want to comment on this but anyway...

    The Problem with Maldraxxus is of cosmological nature, allow me to explain: Bastion can be compared to the Elysium Field of greek mythology (Elysian Hold anyone?) so we can presume is where "good" souls go; Ravendreth is camparable to Purgatory where not so evil souls go to "cleanse" themselves of their sins; the Maw is Hell, Tartarus or whatever you want to call it, so "unredeemable" souls go here; Ardenweald is a sort of antechamber to return to nature, cycle of life and seasons (Winter Queen); then we get Maldraxxus. It's a bad retcon of the Nerubian influence on the Scourge, doesn't cover any classical afterlife function and has a strong dissonance between the theme and the feel (cool-looking undead monsters and you play with fetch with them, come on).
    Big problem with those greek aesthetics is how they didn't click, or connected with the warcraft thematic we already had, they didn't a good job to connect the elements of those new afterlives with the races we play, Blue-man group rly, isn't like elysius with all the brainwash shenanigans. The throw away dead characters didn't help at all. Draka was completely nonsensical to be in the nonsensical maldraxxus.

    We actually didn't saw any afterlife in shadowlands that was talked about in those years of warcraft, no human/light afterlife, no spirits/ancestors afterlife, only the maw who was actually hinted as eternal damation, but they made it a joke anyway.

  15. #21335
    Quote Originally Posted by ercarp View Post
    Based on the demographics of Azeroth during that time, those expansions would be pretty troll-centric.
    That's why we probably play it a bit later during Kaldorei Empire times


  16. #21336
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Edward Wu View Post
    I'm still waiting for them to reveal that the Jailer never existed and this was just another attempt to dominate us by the Void through Yogg'Saron, God of Death. The real Shadowlands are something else entirely.
    Man, i remember those times we all theorize about Yog and the God of death thing, that was a good villain, even if he was a side-raid character, making him somehow connected to the second war(or him pretending to be) was some good shit

  17. #21337
    Quote Originally Posted by Syegfryed View Post
    Big problem with those greek aesthetics is how they didn't click, or connected with the warcraft thematic we already had, they didn't a good job to connect the elements of those new afterlives with the races we play, Blue-man group rly, isn't like elysius with all the brainwash shenanigans. The throw away dead characters didn't help at all. Draka was completely nonsensical to be in the nonsensical maldraxxus.

    We actually didn't saw any afterlife in shadowlands that was talked about in those years of warcraft, no human/light afterlife, no spirits/ancestors afterlife, only the maw who was actually hinted as eternal damation, but they made it a joke anyway.
    Unfortunately they went for the "one serves all" route about afterlives, an easy way out could have been to just straight out say there are multiple sfterlives and the Shadowlands are just one of them (the one more heavily connected to Death as a cosmic force), then whatever theme you want to go for can be easily justified as the SL are a new and "alien" plane of existance.

    Btw the Bastion aesthetics are more middle-eastern than greek, so there is even more confusion.

    Edit: the brainwash thing could be inspired by the river Lethe, in greek mythology souls had to drink its waters to forget their previous lives before reincarnation

    Edit 2: so basically you have a greek zone (Bastion), a gothic zone (Revendreth), an irsh folklore zone (Ardenweald) and a black metal undead zone (Maldraxxus)... someone played darts here using random themes as targets.
    Last edited by NikolaiShade; 2022-01-29 at 01:26 PM.

  18. #21338
    Quote Originally Posted by Syegfryed View Post
    We actually didn't saw any afterlife in shadowlands that was talked about in those years of warcraft, no human/light afterlife, no spirits/ancestors afterlife, only the maw who was actually hinted as eternal damation, but they made it a joke anyway.
    that's another sin of this expansion. afterlife is an aspect of faith, which is supposed to be a unique part of a culture. by universalizing afterlives, they dissolve a big part of every people's culture.
    what will they turn into plastic next?

  19. #21339
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by ercarp View Post
    Based on the demographics of Azeroth during that time, those expansions would be pretty troll-centric.
    And I doubt thats a good idea either and it wouldn't last 2-3 expansions.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  20. #21340
    Quote Originally Posted by Makorus View Post
    Shadowlands is not Warcrafty because it is not based on Warcraft 2/3.
    Except Maldraxxus bad because no frost even though the only frost related units in WC3 were Frost Wyrms (which were frost because they were Blue Dragons, not because of anything to do with necromancy) and Liches. In that sense, Maldraxxus is perfectly based on WC3 because all the frost imagery involved with the Scourge has more to do with Ner'zhul landing at the northern pole and Kil'jaeden choosing to put him in a block of ice. They don't do shit with frost when they're ravaging Lordaeron and Quel'thalas

    Reminder that Arthas having any frost powers is a pure WoW retcon/change, but that was before people decided/realized blizzard doesn't care about their lore as much as angry internet nerds do

    and yes I know you're taking the piss out of those people
    Last edited by TomatoBisque; 2022-01-29 at 02:24 PM.

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