They are not like anything we had in warcraft yeah, "being paladins" is a bs explanation for an afterlife we never heard about.
"dedicated scourge zone, that btw, retcon the scourge being NERUBIAN, based, with undeads who don't look like the undeads we had, with a distorted honor system, cause, the strong is what matters., and the dedicated Scourge zone has no ice theme (did you actually think this was a good argument when you typed it?), so somehow it's not Warcraft, you know, despite most of the undead campaign, and fighting-undead campaigns in WC3 having zero ice aesthetic outside of two units.
Isn't like the scourge is based around ice with the lich king and the main aprt being you know, in the land of ice, and the scourge from wtlk is revolved around that.
San'layn are actually dead elves with a curse, you know, a race that existed before, unlike gothic vampires, but tbf they are the lest worse thing inthose zones.Since you don't think gothic themes are warcraft, I assume you also hated Kara, and Duskwood, and an entire ICC wing and several dungeons involving the San'layn?
Of course not? if the entire expansion is about the faction fighting each other in the place to take their resources and the final patch is litealy a siege in orgrimmar, you know, the orcish city, they totaly feels more warcraft than shadowlands.Your basis for pandaria being more warcraft, is that there was a single unrelated, out-of-place side character in a single WC3 map? Did you even stop to consider that "part of MoP was us ignoring Pandaria or bringing non-Pandaria story to Pandaria" is not a very convincing arugment for Pandaria being warcraft aesthetic?
buts the fight with the janitor, in afterlives that nobody care, no races was part, sure feels like warcraft
At least pandarens existe and were not made up on the fly to pretend he is warcraft mastermind villain.Or that "it had worldbuilding and a non-character in WC3" probably isn't the best argument against an expansion that is almost entirely worldbuilding, where a good portion of the cast are important supporting characters in WC3.
And that did not feel like warcraft, despite we literally travelling to outland TWO times IN EARLY GAMES, despite draeneis and orcs being literaly aliens coming out of a portalYes, serious. Because I'm sure you didn't notice past the massive chip on your shoulder, but literally everything you named took place in WC3--where Outland was Hellfire, a grounded wasteland of red dirt and orc tribes. Not in floating purple turbo-space where giant vacuum machines sucked mana out of the sky and beamed it down sci-fi pipes to floating spaceship fortresses built by musical shards of light.
But hey, Shadowlands is more warcraft than those two because those blue people are paladins(lets ignore draeneis were also paladins i guess)