Last edited by Makabreska; 2022-02-01 at 06:14 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I dunno why but the "we want to focus on a wider range of perspectives on the conflict" made me happy. It tickled that part of my brain that remembers pre-Garrosh times, when yes there were orcs and night elves fighting openly over trees, but different orcs and different night elves came together to fight the Silithid. The faction divide done right, not these all out wars and evil warchiefs.
FFXIV - Maduin (Dynamis DC)
So people don't get confused and assume otherwise. This middle ground they are taking IMO is the best way to handle it. If need be they can still do some "Nelves getting pissy at Orcs" but as slowpoke put, other Nelves and Orcs work to stop X threat.
No, the factions are fine as they are, they don't need merging or anything you suggested which is horrible.Not true. I've asked for this openly on the forums, and I wasn't the only one. You should get to pick your faction, or have lots of factions. I don't want to be faction locked based on race, it's stupid.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
On the one hand, a stubborn part of me doesn't want cross faction guilds.
On the other hand, I have a vulpera alt ready to go.
So I dunno where I stand on this.
The factions are not bullshit.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Ye, cool. But the orcs settled next to Ashenvale, dwarves started randomly excavating in Horde territory and ex Alliance kingdom of Lordaeron joined the other side. Not a first example of opposing factions uniting against a common enemy and then going back to conflict when said enemy is gone.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I agree it would be extreme however it already happened in story with Anduin and other alliance leaders present at Saurfang's funeral and on the other side Baine has visited Stormwind.
Edit: I don't know, something like a diplomatic reputation allowing access to the other faction cities could be fun if done well
Last edited by NikolaiShade; 2022-02-01 at 06:30 PM.
Why would merging or anything else suggested be horrible? Aside from "this is how it's always been," why is the concept of an Orc in Stormwind so awful? Outside of World PvP which is already a bit weird from War Mode, I don't see a good gameplay reason for it.
I wouldn't personally do that until after a revamp and/or time skip, but I'm not sure why it's specifically horrible as you state it is.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Is there a possibility that the next expansion was already leaked?
Boosters can't force people to hire them. Boosters only exist because there is a demand for their services.
A demand driven by players that can't or won't accept their skill level.
There wouldn't be any spamming of adverts if those pathetic scrubs didn't buy boosts.
I personally don't like boosting and the advertising either,
but I am aware enough to recognize that this problem exists because of the buyers - they are the true destroyers of the game.
Last edited by T-34; 2022-02-01 at 06:36 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
But, we're not talking about "everyone", we're talking about heroes and adventurers.
So it's fine that Stormwind citizens don't want to see an orc in their streets, NPCs should have factions. But players shouldn't, because they're not the norm, they're the exception. Unique individuals who save others from threats that are often caused by such prejudices, usually by working together with individuals from races that their compatriots would despise.
To clarify, I'd keep certain reputations and zones race-specific, but completely remove the link between playable races and "playable factions", to essentially destroy the latter. Orcs are not welcome in Teldrassil, but Tauren are (or, would be, if the tree hadn't burned, but you get my point).
Last edited by Soulwind; 2022-02-01 at 06:45 PM.
Factions would be fine if not every single expansion ended with "Damn, maybe us fighting is kinda stupid and we need to learn how to co-exist so we don't destroy each other." and the only reason faction war happens is idiotic plot points because you can't really make it happen organically at this point.