https://wowpedia.fandom.com/wiki/Lord_Hiram_Creed
Drakonid turning into a human in cata and using it to infiltrate Gilneas.
Zuluhed the Whacked is a netherwing Drakonid that turns into an Orc/ vice versa.
Just sayin
Last edited by Nightshade711; 2022-02-19 at 05:05 PM.
I want Dragonmaw Orc. They should get a race that allows them to skin ALL types of Dragons and Dragon-Classes.
Last edited by Jekyll; 2022-02-19 at 05:10 PM.

It is part of Arcane's qualities:
Master of Time
Talent
Requires Mage (Arcane)
Requires level 25
Reduces the cooldown of Alter Time by 30 sec.
Alter Time resets the cooldown of Blink when you return to your original location.
Chrono Shift
Talent
Requires Mage (Arcane)
Requires level 40
Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
Time Anomaly
Talent
Requires Mage (Arcane)
Requires level 50
At any moment, you have a chance to gain Arcane Power for 8 sec, gain Evocation for 1 sec, or gain Time Warp for 6 sec.
Temporal Shield PvP Talent
Tank Specs – Row 1 PvP Talent
3% of base mana
Instant 45 sec cooldown
Requires Mage (Arcane)
Requires level 30
Envelops you in a temporal shield for 4 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Time Warp
4% of base mana
Instant 5 min cooldown
Requires Mage
Requires level 49
Warp the flow of time, increasing haste by 30% for all party and raid members for 40 sec.
Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.
Slow
1% of base mana 35 yd range
Instant
Requires Mage (Arcane)
Requires level 12
Reduces the target's movement speed by 50% for 15 sec.
Alter Time
1% of base mana
Instant 1 min cooldown
Requires Mage (Arcane)
Requires level 19
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
Arcane Pulse Nightborne Racial
Instant 3 min cooldown
Deals (Attack power * 0.5) Arcane damage to nearby enemies and reduces their movement speed by 50%. Lasts 12 sec.
It would. Its use of time magic. Not to mention Chromie already uses the Mage's Dragon's Breath.Again, a spec based on the Bronze Dragonflight would not overlap with Arcane mages.
They would if it is a badass race like the Vrykul, the Ogre or the Mogu, for example.Not the point. The point is that the vast majority of players prefer to play pretty races. Now, does that mean that Blizzard should only produce races with supermodels? Probably not. However, if the option for the same race is pretty or ugly, I can't imagine Blizzard choosing the ugly, less popular option.
Many existing concepts have established lore. Some moreso than Dragons. It doesn't make them into candidates. Example: RPG classes.It's the established lore that allows dragons to become a playable class.
Huh? Again, they have always been able to transform. What do the pictures add?That you have draconic characters in WoW that are similar to the Druid class, and Blizzard is well aware of it.
They are very close. That's why you see archetypes like the Blood Mage verging on both.
They obviously would share the same time mechanics.Exactly. A Timewalker spec (Bronze) using the sands of time as a mechanic is not going to cause Arcane to be altered or changed in any way. Especially not the way Demon Hunters significantly altered the Warlock class.
The original description:
"Manipulates arcane energies, playing with the very fabric of time and space."
Dragon's Breath
4% of base mana
Instant 20 sec cooldown
Requires Mage (Fire)
Requires level 27
Enemies in a cone in front of you take (58.25% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Time magic has not been used to heal.
But, a new class can't have existing themes, remember? That's why the Tinker is "supposedly" the only class out there left for addition.
Once again, your own ridiculous arguments come to bite you in your ass.
Overlapping schools of magic don't mean anything, the game has 3 pairs of classes that overlap in thar regard. (Lock-DH, Hunter-Druid, Pala-Priest) and 2 additional pairs that do some partially (FDk - FMage, Spriest - Sublety).
Arcane using some time related spells does not mean we can't have a full fledged Chronomancy type Spec/Class alongside it, as despite Arcane mages being 'masters of time and space' the spec primarily focuses on the use of raw arcane power (literally) to deal damage rather than fully revolving around winding time back and forth.
???
Alter Time literally heals you.
And in wod when we fought Kairoz, if you weren't the one healing it was Chromie that did.
Last edited by Raetary; 2022-02-19 at 05:28 PM.
lmao. I mean Frost magic hasn't been used to make a tank spec, but it also makes complete sense it could be used in such a way. Same reason as to why so many Earth based Shaman Tank specs also exist.
Question is, is your thinking that limited, or are you being obtuse to piss off Teriz, cause I can at least understand the later.
That has literally nothing to do with Chromie's version. The spells do entirely different things.
Again, where is the current WoW class using the sands of time as a method of attack and control? I'm not aware of one.But, a new class can't have existing themes, remember? That's why the Tinker is "supposedly" the only class out there left for addition.![]()
Can you guys take your dragon fanfics into the fanfic threads?
There’s quite a lot preventing them from doing so just from a gameplay/mechanical perspective that’s already been discussed here.
It’s not gonna happen.
Dragonsworn could be a possibility. Full on dragons? Nah. Blizzard doesn’t like designing whole fights around one class.
Last edited by Nightshade711; 2022-02-19 at 05:37 PM.
Nothing you brought up is a significant problem that Blizzard couldn't overcome. I mean one of your issues were hitbox size, as if Blizzard doesn't have experience in that department, or that a dragon of this size;
Would blind an entire raid and make them unable to see a massive raid boss.
Except there’s never been a time where players would be that big in content for several raids/dungeons.
Take a look at the two final bosses of the last two raids. Both have mechanics that’re either packed together and/or on a very small platform.
Having a huge hitbox means you’d easily get hit by mechanics in PvE (not even counting dungeons like Tol Dagor).
And that’s all just talking about the PvE issues…PvP is another whole can of worms.

Their addition pattern.
Others.
Chromie isn't a healer in HotS.And in wod when we fought Kairoz, if you weren't the one healing it was Chromie that did.
You mean in concept?
Their names are identical.
Her Dragon's Breath is, literally, a sand version of Flamestrike.
Dragon's Breath
65 Mana Cooldown: 14 seconds
Launch 3 blasts into the air that land every 0.75 seconds toward the targeted direction, dealing 215 damage each.
Flamestrike
2.5% of base mana 40 yd range
4 sec cast
Requires Mage (Fire)
Requires level 17
Calls down a pillar of fire, burning all enemies within the area for (54.756% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Just a matter of recoloration.Again, where is the current WoW class using the sands of time as a method of attack and control? I'm not aware of one.
Last edited by username993720; 2022-02-19 at 07:02 PM.
Gotta admit, the stuff Jake Lefkowitz did for 9.2 is some of the best this game had since Legion.