1. #25941
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,454
    Quote Originally Posted by Makorus View Post
    She's *essentially* dead. We are done with Death-related content. No one cares about Helya. This was her expansion to shine. They are not gonna bring her back.
    Shine my ass. She was completely wasted in SL. One brief appearance during opening quests and second during Korthia campaign. But I'm not complaining really, we had enough of her.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  2. #25942
    Have we ever had 1.30 second cinematic? I just don't understand how they are going
    - destroy the kingsmourne
    - complete the fate of Arthas
    - show Anduin's suffering
    - show Anduin's fight against Jaina and friends

    and all this must be done in 1 minute 30 seconds

  3. #25943
    Quote Originally Posted by Snorlax View Post
    Drust were seemingly set up as a much larger threat with a bunch of plots about them completely dropped. It seemed like there was gonna be an Emerald Nightmare style raid about them.
    I imagine the Drust will just be used as an evergreen threat for future expansions; similar to the likes of the Gnolls, Murlocs, Quillboar etc but in the higher tiers like the Scourge, Demons, Naga, Qiraji, Scarlets, etc.

    I wouldn't be surprised to see Devourers cross over somehow.

    This way for a potential future world revamp expansion, we can have zones peppered with: Drust, Scourge, Demons, Naga, Qiraji, Scarlets, Bloodsail, Venture Co, Botani and maybe Devourers as our ''higher up'' enemies - and the likes of Saberon, Gnolls, Quilboar, Murlocs, Kobolds, Troggs etc as our usual standard lower level enemies.

    Maybe throw in some hostile Light scouting parties sent by Yrel to plant some seeds of their future appearance.
    Last edited by Santandame; 2022-02-23 at 01:11 PM.

  4. #25944
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,454
    Quote Originally Posted by Santandame View Post
    I imagine the Drust will just be used as an evergreen threat for future expansions; similar to the likes of the Gnolls, Murlocs, Quillboar etc but in the higher tiers like the Scourge, Demons, Naga, Qiraji, Scarlets, etc.
    They need some tangible reason to constantly pop up, because compared to other races they got kicked out of our dimension. I don't think we will see much of them.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  5. #25945
    Scarab Lord Lady Atia's Avatar
    10+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,730
    Quote Originally Posted by Santandame View Post
    I imagine the Drust will just be used as an evergreen threat for future expansions; similar to the likes of the Gnolls, Murlocs, Quillboar etc but in the higher tiers like the Scourge, Demons, Naga, Qiraji, Scarlets, etc.

    I wouldn't be surprised to see Devourers cross over somehow.

    This way for a potential future world revamp expansion, we can have zones peppered with: Drust, Scourge, Demons, Naga, Qiraji, Scarlets, Bloodsail, Venture Co, Botani and maybe Devourers as our ''higher up'' enemies - and the likes of Saberon, Gnolls, Quilboar, Murlocs, Kobolds, Troggs etc as our usual standard lower level enemies.

    Maybe throw in some hostile Light scouting parties sent by Yrel to plant some seeds of their future appearance.
    Yeah same goes for the Devourers - that said both their origin place and Thros could be easy mid patches for MoP/BfA style expansions.

  6. #25946
    Quote Originally Posted by Snorlax View Post
    Drust were seemingly set up as a much larger threat with a bunch of plots about them completely dropped. It seemed like there was gonna be an Emerald Nightmare style raid about them.
    The Drust are very overrated in my opinion. People just make more out of them as there really is (at this point).
    MAGA - Make Alliance Great Again

  7. #25947
    Quote Originally Posted by Makabreska View Post
    They need some tangible reason to constantly pop up, because compared to other races they got kicked out of our dimension. I don't think we will see much of them.
    The same way they showed up in Drustvar - magic. That's all the explanation thats needed.

    ''Somehow Palpatine returned.''

  8. #25948
    Quote Originally Posted by Nyel View Post
    The Drust are very overrated in my opinion. People just make more out of them as there really is (at this point).
    They are just seafaring druidic Vrykul, but they were cool, and people wanted more than just a dungeon boss, I'm glad we got something in SL, still not satisfying though.

  9. #25949
    Quote Originally Posted by Nyel View Post
    The Drust are very overrated in my opinion. People just make more out of them as there really is (at this point).
    I'm confused, what do you mean when you say people make them out as more than they actually are? I don't think anyone has presented them as a true expansion box cover threat. They are easily a raid worthy threat, though.

  10. #25950
    Quote Originally Posted by Santandame View Post
    I'm confused, what do you mean when you say people make them out as more than they actually are? I don't think anyone has presented them as a true expansion box cover threat. They are easily a raid worthy threat, though.
    Exactly that. What makes them "raid worthy"? I guess each and every threat can be made raid worthy, so that's not telling much. Could we go to Thros? Sure. But I just find them very lacking overall. Sethrak in BfA definitely could have gotten a raid, the same can be said about basically every (minor) threat we faced in the last years.

    - - - Updated - - -

    Quote Originally Posted by Gifdwarf View Post
    They are just seafaring druidic Vrykul, but they were cool, and people wanted more than just a dungeon boss, I'm glad we got something in SL, still not satisfying though.
    That I don't disagree with.
    MAGA - Make Alliance Great Again

  11. #25951
    Quote Originally Posted by Cherry123 View Post
    Have we ever had 1.30 second cinematic? I just don't understand how they are going
    - destroy the kingsmourne
    - complete the fate of Arthas
    - show Anduin's suffering
    - show Anduin's fight against Jaina and friends

    and all this must be done in 1 minute 30 seconds
    I think you are underestimating how long one and a half minute really is, and for that matter overestimating how much they are going to attempt showing in the cinematic. Most likely the cinematic will begin with Anduin falling over, then something with Uther and Arthas, then done.

    Destroying Kingsmourne would take 10 seconds at most, and that is if it even needs to be destroyed at all, or for that matter if the cinematic begins with the sword destroyed.
    The world revamp dream will never die!

  12. #25952
    Quote Originally Posted by Nyel View Post
    Exactly that. What makes them "raid worthy"? I guess each and every threat can be made raid worthy, so that's not telling much. Could we go to Thros? Sure. But I just find them very lacking overall. Sethrak in BfA definitely could have gotten a raid, the same can be said about basically every (minor) threat we faced in the last years.

    - - - Updated - - -



    That I don't disagree with.
    Using that argument what made the Highmaul Ogres raid worthy? The Mogu on the Isle of Thunder? The Sha of Fear?

    They were one of the primary levelling threats in both BfA and SL. In fact they were the primary threat of one of the four covenants in SL and their main campaign. They are clearly more powerful than your more standard run of the mill villains with a lot more intrigue and mystery tied to them.

    Sethrak probably could have made a raid, yes. But their story was pretty much resolved with the Temple of Sethrallis dungeon and Vol'dun questline.

    Conversely, across two expansions, two zones, and two dungeons the Drust/Thros storyline is still left very much open ended.

    They would make a perfect reoccurring villain in a grounded, world revamp style expansion, complete with a dungeon and small raid for a first raid tier.

  13. #25953
    Quote Originally Posted by Lady Atia View Post
    Yeah same goes for the Devourers - that said both their origin place and Thros could be easy mid patches for MoP/BfA style expansions.
    It's so weird to me how the Devourers never got explained at all. You would have thought that weird mythic creatures who feed on anima for no good reason who inexplicably appear during an anima drought would have some sort of narrative purpose. Even more so with the whole predetermined universe angle this patch is going for.

    I mean, a quick explanation that they ensure noone finds Zereth Mortis by keeping people away from the in-between, and simultaneously keep a barrier up by feeding it anima would have been fine.
    The world revamp dream will never die!

  14. #25954
    So, uh.. some news on 10.0 potential announcement tomorrow or on Friday mayb? Announcement of an announcement.

  15. #25955
    Quote Originally Posted by Vasoka View Post
    So, uh.. some news on 10.0 potential announcement tomorrow or on Friday mayb? Announcement of an announcement.
    While I feel like an announcement of an announcement could happen at any time, I don’t think an actual announcement/reveal will happen until at-least the week of March 8.

  16. #25956
    Quote Originally Posted by Sondrelk View Post
    It's so weird to me how the Devourers never got explained at all. You would have thought that weird mythic creatures who feed on anima for no good reason who inexplicably appear during an anima drought would have some sort of narrative purpose. Even more so with the whole predetermined universe angle this patch is going for.

    I mean, a quick explanation that they ensure noone finds Zereth Mortis by keeping people away from the in-between, and simultaneously keep a barrier up by feeding it anima would have been fine.
    There's a quest involving them in I think Ardenweald where it explains they're from outside the known universe (from the Inbetween) and they act like sharks. When the Anima drought hit, it drew their attention like blood in the water and they started tearing into the Shadowlands to begin wiping it out entirely. This part's just speculation, but when the anima was plentiful, it's entirely possible a good amount of it was actually overflowing into the Inbetween, so the devourers were satiated and didn't need it. Alternatively, they were focused on something else. Like maggots only eating dead flesh.

  17. #25957
    Quote Originally Posted by Vasoka View Post
    So, uh.. some news on 10.0 potential announcement tomorrow or on Friday mayb? Announcement of an announcement.
    No.

    /10 chars
    MAGA - Make Alliance Great Again

  18. #25958
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,295
    Quote Originally Posted by Vasoka View Post
    So, uh.. some news on 10.0 potential announcement tomorrow or on Friday mayb? Announcement of an announcement.
    I don't expect any announcement of anything until after March 8th.




  19. #25959
    Quote Originally Posted by Edlarel View Post
    There's a quest involving them in I think Ardenweald where it explains they're from outside the known universe (from the Inbetween) and they act like sharks. When the Anima drought hit, it drew their attention like blood in the water and they started tearing into the Shadowlands to begin wiping it out entirely. This part's just speculation, but when the anima was plentiful, it's entirely possible a good amount of it was actually overflowing into the Inbetween, so the devourers were satiated and didn't need it. Alternatively, they were focused on something else. Like maggots only eating dead flesh.
    That's the thing though, we don't know why they exist, or what purpose they are supposed to serve.
    SL has loads of hints at predeterminism, but for some weird reason the Devourers are not important to this at all, leaving us with the weird idea that they exist to be annoying, rather than for a specific purpose.

    Let's afterall not forget that everything in the Shadowlands is either a mortal soul, or created by the Shadowlands for a purpose. For the afterlives we have animals made to simulate real life, but what then about the Devourers? They are not part of any afterlife, which likely means they are an inherent feature of the Shadowlands, and following that logic specifically created by the first ones.

    So in short, in the absence of any actual evidence we are left to assume that the first ones created Devourers to annoy us when we were needed to save the Shadowlands.
    The world revamp dream will never die!

  20. #25960
    I haven't paid much attention to questing in Zereth Mortis (and haven't been able to play yet), but is there anything about the whole weird disintegrating thing going on with the devourers there? Or is it unexplained?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •