Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Have we ever had 1.30 second cinematic? I just don't understand how they are going
- destroy the kingsmourne
- complete the fate of Arthas
- show Anduin's suffering
- show Anduin's fight against Jaina and friends
and all this must be done in 1 minute 30 seconds

I imagine the Drust will just be used as an evergreen threat for future expansions; similar to the likes of the Gnolls, Murlocs, Quillboar etc but in the higher tiers like the Scourge, Demons, Naga, Qiraji, Scarlets, etc.
I wouldn't be surprised to see Devourers cross over somehow.
This way for a potential future world revamp expansion, we can have zones peppered with: Drust, Scourge, Demons, Naga, Qiraji, Scarlets, Bloodsail, Venture Co, Botani and maybe Devourers as our ''higher up'' enemies - and the likes of Saberon, Gnolls, Quilboar, Murlocs, Kobolds, Troggs etc as our usual standard lower level enemies.
Maybe throw in some hostile Light scouting parties sent by Yrel to plant some seeds of their future appearance.
Last edited by Santandame; 2022-02-23 at 01:11 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.



Exactly that. What makes them "raid worthy"? I guess each and every threat can be made raid worthy, so that's not telling much. Could we go to Thros? Sure. But I just find them very lacking overall. Sethrak in BfA definitely could have gotten a raid, the same can be said about basically every (minor) threat we faced in the last years.
- - - Updated - - -
That I don't disagree with.
MAGA - Make Alliance Great Again
I think you are underestimating how long one and a half minute really is, and for that matter overestimating how much they are going to attempt showing in the cinematic. Most likely the cinematic will begin with Anduin falling over, then something with Uther and Arthas, then done.
Destroying Kingsmourne would take 10 seconds at most, and that is if it even needs to be destroyed at all, or for that matter if the cinematic begins with the sword destroyed.
The world revamp dream will never die!

Using that argument what made the Highmaul Ogres raid worthy? The Mogu on the Isle of Thunder? The Sha of Fear?
They were one of the primary levelling threats in both BfA and SL. In fact they were the primary threat of one of the four covenants in SL and their main campaign. They are clearly more powerful than your more standard run of the mill villains with a lot more intrigue and mystery tied to them.
Sethrak probably could have made a raid, yes. But their story was pretty much resolved with the Temple of Sethrallis dungeon and Vol'dun questline.
Conversely, across two expansions, two zones, and two dungeons the Drust/Thros storyline is still left very much open ended.
They would make a perfect reoccurring villain in a grounded, world revamp style expansion, complete with a dungeon and small raid for a first raid tier.
It's so weird to me how the Devourers never got explained at all. You would have thought that weird mythic creatures who feed on anima for no good reason who inexplicably appear during an anima drought would have some sort of narrative purpose. Even more so with the whole predetermined universe angle this patch is going for.
I mean, a quick explanation that they ensure noone finds Zereth Mortis by keeping people away from the in-between, and simultaneously keep a barrier up by feeding it anima would have been fine.
The world revamp dream will never die!
So, uh.. some news on 10.0 potential announcement tomorrow or on Friday mayb? Announcement of an announcement.

There's a quest involving them in I think Ardenweald where it explains they're from outside the known universe (from the Inbetween) and they act like sharks. When the Anima drought hit, it drew their attention like blood in the water and they started tearing into the Shadowlands to begin wiping it out entirely. This part's just speculation, but when the anima was plentiful, it's entirely possible a good amount of it was actually overflowing into the Inbetween, so the devourers were satiated and didn't need it. Alternatively, they were focused on something else. Like maggots only eating dead flesh.
That's the thing though, we don't know why they exist, or what purpose they are supposed to serve.
SL has loads of hints at predeterminism, but for some weird reason the Devourers are not important to this at all, leaving us with the weird idea that they exist to be annoying, rather than for a specific purpose.
Let's afterall not forget that everything in the Shadowlands is either a mortal soul, or created by the Shadowlands for a purpose. For the afterlives we have animals made to simulate real life, but what then about the Devourers? They are not part of any afterlife, which likely means they are an inherent feature of the Shadowlands, and following that logic specifically created by the first ones.
So in short, in the absence of any actual evidence we are left to assume that the first ones created Devourers to annoy us when we were needed to save the Shadowlands.
The world revamp dream will never die!

I haven't paid much attention to questing in Zereth Mortis (and haven't been able to play yet), but is there anything about the whole weird disintegrating thing going on with the devourers there? Or is it unexplained?