Is there actually some proof that stuff got cut instead just assuming? Like with WoD where we got tons of stuff datamined and concept art?
We didnt even fight her.. she just had a cameo with Odyn. Many though more was goijg to happen down the line as the story of helya and Odyn is still only partly told. Odyn is still the hero altho the story said something else.
She was like you said pushed back.. in no shape or form did we cut of her head or have some kind of closure with her. She felt random at best.. almost as some stuff got cut.
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Was it sure he was even killed?
Spliting raid and story patches was really smart. Question is, did they really abandon this model or delayed 8.1 and 9.1 forced them to release all at once (because 2-3 months post launch we need new content, but not really new raid, after that we need new tier all well).
I think they just stopped doing it since it required keeping a tight grip over exactly when content would release, and this would fall apart as soon as something didn't release like they hoped to.
But yeah, they should have kept trying to refine it. It made each major patch less impactful by itself, but it did massively improve feeling like you had something to look forward to.
The world revamp dream will never die!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Have we ever had 1.30 second cinematic? I just don't understand how they are going
- destroy the kingsmourne
- complete the fate of Arthas
- show Anduin's suffering
- show Anduin's fight against Jaina and friends
and all this must be done in 1 minute 30 seconds
I imagine the Drust will just be used as an evergreen threat for future expansions; similar to the likes of the Gnolls, Murlocs, Quillboar etc but in the higher tiers like the Scourge, Demons, Naga, Qiraji, Scarlets, etc.
I wouldn't be surprised to see Devourers cross over somehow.
This way for a potential future world revamp expansion, we can have zones peppered with: Drust, Scourge, Demons, Naga, Qiraji, Scarlets, Bloodsail, Venture Co, Botani and maybe Devourers as our ''higher up'' enemies - and the likes of Saberon, Gnolls, Quilboar, Murlocs, Kobolds, Troggs etc as our usual standard lower level enemies.
Maybe throw in some hostile Light scouting parties sent by Yrel to plant some seeds of their future appearance.
Last edited by Santandame; 2022-02-23 at 01:11 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Exactly that. What makes them "raid worthy"? I guess each and every threat can be made raid worthy, so that's not telling much. Could we go to Thros? Sure. But I just find them very lacking overall. Sethrak in BfA definitely could have gotten a raid, the same can be said about basically every (minor) threat we faced in the last years.
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That I don't disagree with.
MAGA - Make Alliance Great Again
I think you are underestimating how long one and a half minute really is, and for that matter overestimating how much they are going to attempt showing in the cinematic. Most likely the cinematic will begin with Anduin falling over, then something with Uther and Arthas, then done.
Destroying Kingsmourne would take 10 seconds at most, and that is if it even needs to be destroyed at all, or for that matter if the cinematic begins with the sword destroyed.
The world revamp dream will never die!
Using that argument what made the Highmaul Ogres raid worthy? The Mogu on the Isle of Thunder? The Sha of Fear?
They were one of the primary levelling threats in both BfA and SL. In fact they were the primary threat of one of the four covenants in SL and their main campaign. They are clearly more powerful than your more standard run of the mill villains with a lot more intrigue and mystery tied to them.
Sethrak probably could have made a raid, yes. But their story was pretty much resolved with the Temple of Sethrallis dungeon and Vol'dun questline.
Conversely, across two expansions, two zones, and two dungeons the Drust/Thros storyline is still left very much open ended.
They would make a perfect reoccurring villain in a grounded, world revamp style expansion, complete with a dungeon and small raid for a first raid tier.
It's so weird to me how the Devourers never got explained at all. You would have thought that weird mythic creatures who feed on anima for no good reason who inexplicably appear during an anima drought would have some sort of narrative purpose. Even more so with the whole predetermined universe angle this patch is going for.
I mean, a quick explanation that they ensure noone finds Zereth Mortis by keeping people away from the in-between, and simultaneously keep a barrier up by feeding it anima would have been fine.
The world revamp dream will never die!