I read this on Wowhead. In the interview with Gamesbeat Ion had this to say.
GamesBeat: I know how much you probably love talking about something beyond the big patch that you’re promoting here, but without going into specifics, should players expect a longer than normal wait for the next content drop after this one? Normally we’d probably hear about the next expansion around the time of the last major patch, but there’s no BlizzCon. How long a wait are we in for, and how will players learn about what’s coming next?
Hazzikostas: Right now we’re definitely focused on getting Eternity’s End out into folks’ hands. We want everyone to see and experience the end of Shadowlands, and then we’ll have more exciting news following that. Stay tuned for news about when and where to learn more, but nothing specific to add right now.
I see that as it'll definitely be after the Jailer dies before we see anything about 10.0
I agree with your end conclusion that what was cut was the middle chapter and that that's when the individual Covenant storylines would've resolved rather than having their major losses and wins take place within a single patch. I'm not convinced though that it was always the plan for Sylvanas and Kel'thuzad to be part of the same raid or for Anduin to be part of the same raid as the Jailer. And as you yourself acknowledge, the sigils are, irrespective of whether they're a better plot point than the Ardenweald lock or not, a later element and Blizzard did move from one plot point to another. Shadowlands' is harder to track in terms of development and missed plotlines than WoD or even BFA because its major issue is the pacing of the plot rather than any omissions in the story.
We know some specific elements that were changed, like Denathrius' very final feeling fate in 9.1 complete with the Jailer dismissing what happened to him turning into him being rescued by the dreadlords in WC3. Other elements like that include the Primus and the Jailer's looks not being finalized very late, with the Primus's statues looking a lot more like the Runecarver whereas the Bald Man looked a lot more like the live version of the Primus. I suspect the lock to sigil transition is a similar gig and also happened fairly early into the process, definitely before 9.0 was out, since 9.0 does build solely towards the Maw like you point out. Some other elements beside the lock dialogue is the way that the Maw is a very indirect player in 9.0 with the whole focus in the Maldraxxus's story hinging on Kel'thuzad, an independent agent by then, finding a way to loosen the lock on the Maw to free one (1) of those Mawsworn giants and only the Kyrians who's whole gimmick is being able to cross the veil between realms operating freely and connecting the various proxy armies of the Bald Man. Yet by 9.1 there's suddenly Maw portals and invasions by standard troops even before the Ardenweald lock was broken. Kel'thuzad is very rushed in the process and Vyraz similarly is mostly waved off and is killed off-handedly in 9.1. Ardenweald and Maldraxxus had the most elements left over before 9.1 rolled around compared to Bastion and especially Revendreth and I suspect the middle patch would've focused on them.
@Sondrelk
The Devourers're probably the most genuinely alien element precisely because they've no explanation and don't speak. I don't think they were going to be explained at any point.
Last edited by Super Dickmann; 2022-02-23 at 04:05 PM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
"Covid" excuse always bothered me. Its legit arguement up to certain point, but it seems that Covid somehow affected Blizzard way more than other game companies.
For Blizzard, the giant of gaming industry with billions, it certainly becomes the very bad excuse the more they and their defenders use it.
Covid obviously put more pressure on the company but that pressure can be negated with putting more money into it and more effective management.
Which certainly wasnt the case here. Covid isnt ultimately the reason why we have so much delays and 1 content patch per years.
Blizzard just went cheap and incompetent in management department.
The anima 226 catchup gear is great and cheap, wish something like this becomes the standard for future patches. Have it be a currency from previous patches that is easily farmable or just passively accumulates while doing other stuff
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
HAH no. For one I wouldn't risk my friend's job there that way. Two, they have zero knowledge of what goes on with the Warcraft team. And three, I haven't even asked them about that sort of thing anyway.
Nah, just giving some cofirmation that they're still chiefly working from home, or at least my friend and their team is.
Okay then they went back to WFH because of Omnicron, because Blizzard did announce back in April that WFH was over because everyone was vaccinated.
Still, I can see transitioning to WFH to bring development to a standstill: But by now it should be natural to game development. The idea WFH is somehow less productive is anti-worker corporate bs
- - - Updated - - -
"More than other game companies?" Covid delayed almost all games released over the last 2 years, universally. Even Nintendo was delaying games. Covid IS the reason we had a unambiguous decline in content. Just like every other company: It might just seem like more because WoW is sub based, not just static releases.
- - - Updated - - -
my dad is also bobby kotick i can also confirm. Bobby is working from home, forever, from now on.
Who doubted that? People high on copium were expecting 10.0 news before or right around 9.2, but it was never going to happen. Let 9.2 breathe and then several weeks later announce 10.0.
- - - Updated - - -
Work from home shouldn't affect anyone whose job is 100% capable of being done on a computer. Especially not after 2 years. Companies adapted - granted, some way better than others. It's still a redundant excuse to bring up for anything and everything that's going wrong.
MAGA - Make Alliance Great Again
And yet it affected, my man. It affected so many gaming companies. But for some reason you cannot accept that Blizz was, and still is hindered by it, just like so many other devs are (and no one says COVID it's the only issue, but a main one). Different games are still being delayed due to pandemic. But for you it's more believable and convenient to say they suddenly grew incompetent in releasing regular content.
And once again, since last time you didn't bother to respond to it:
https://en.wikipedia.org/wiki/Impact..._game_industry
Last edited by Makabreska; 2022-02-23 at 05:32 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.