1. #26281
    Whatever.

    I am expecting the announcement for the announcement to be reported on the MMO-Champion's frontpage in the near future.

  2. #26282
    Moderator Aucald's Avatar
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    This thread isn't about current events, real-world politics, or the conflict in Ukraine - let's pivot away from these topics and return to discussing future WoW patches and/or expansions.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  3. #26283
    Immortal Shadochi's Avatar
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    Has it finally happened :O (the ban)
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  4. #26284
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by micwini View Post
    Player housing is something else entirely than pet battles. Player housing would be a large feature that is connected with other forms of gameplay naturally. Pet Battles is completely separate. I could be a seperate mobile game. Yes we need other shit to break up the same gearing>beat better boss. But they should refrain putting so much resources into a minigame. It should have been an expansion specific feature contained to pandaria and never have been a staple like raids and dungeons are. +20 keys require no extra effort from the devs. It is the same in function as a +12. I hopefully don't need to explain the importance of mythic raiding eventhough it is only done by a small % of the player base.
    You are aware that battle pets drop from other content like raids, treasures and rares - that's the same amount of connectivity to other forms of gameplay that housing would get? And they were always a feature of WoW since Classic, MoP just added an actual use for them.

  5. #26285
    Immortal Shadochi's Avatar
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    But IMO i dont believe we will get the announcement before end of the Race. My guess would be the date of the announcement to be given once Race for World First ends on the same day (and announcement in the following days or week later at most)

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    Quote Originally Posted by micwini View Post
    Player housing is something else entirely than pet battles. Player housing would be a large feature that is connected with other forms of gameplay naturally. Pet Battles is completely separate. I could be a seperate mobile game. Yes we need other shit to break up the same gearing>beat better boss. But they should refrain putting so much resources into a minigame. It should have been an expansion specific feature contained to pandaria and never have been a staple like raids and dungeons are. +20 keys require no extra effort from the devs. It is the same in function as a +12. I hopefully don't need to explain the importance of mythic raiding eventhough it is only done by a small % of the player base.
    And what unique stuff would Player Housing have that it would make it a system more played than pet battles down the line (like 10 years from the release). Also player housing would be a bigger undertaking development wise.

    Also I believe Garrisons were an attempt at player housing that wouldn't just be completely ignored, otherwise you would see just a small percentage of people using it past initial release (with the exception of RP population where it would be more popular).

    The game is not in a good state for them to try a second game on player housing
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  6. #26286
    Both pets and player housing are wastes of resources. Same goes for stuff like Torghast as well. Scrap all gimmick systems and invest in better open world/questing/story content and more dungeons.

    And upgrade the player models while you’re at it.

  7. #26287
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    You will hear it here pretty early on.. whats the point in asking when the announcement is.. when you will just see it soon enough here when ever something big is happening.

    Its not like no one would be talking about it, people are thristy here, so dont freaking worry jeez.

  8. #26288
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Landrisser View Post
    Both pets and player housing are wastes of resources. Same goes for stuff like Torghast as well. Scrap all gimmick systems and invest in better open world/questing/story content and more dungeons.

    And upgrade the player models while you’re at it.
    I actually like Torghast, especially in the Twisting Corridors and Jailers Gauntlet modes because they were a "hard but once a time thing". That said the problem with normal Torghast was that Blizzard forced you to do it atleast twice per week so it became a boring chore instead of a fun side feature. But than again Korthia had the same problem - they shouldn't force players to do these side activities for power gains, content needs to stand on its own legs instead.

    And that's something that Pet Battles does quite well.

  9. #26289
    Quote Originally Posted by micwini View Post
    Player housing is something else entirely than pet battles. Player housing would be a large feature that is connected with other forms of gameplay naturally. Pet Battles is completely separate. I could be a seperate mobile game. Yes we need other shit to break up the same gearing>beat better boss. But they should refrain putting so much resources into a minigame. It should have been an expansion specific feature contained to pandaria and never have been a staple like raids and dungeons are. +20 keys require no extra effort from the devs. It is the same in function as a +12. I hopefully don't need to explain the importance of mythic raiding eventhough it is only done by a small % of the player base.
    Pet battles is absolutely the same as what housing would ideally be.
    A vestigial nub of gameplay hanging onto the main gameplay that a few players absolutely love.

    Pet battles are just the endpoint of a whole load of main gameplay adjacent content revolving around gathering various cosmetic critters around the world. Whether that means the ones you find runking around normally, the rarer ones you buy it find on rares, or even specific rewards from bosses or achievements.

    Player hosunt would essentially be the same gameplay loop. One specific end goal of building a house, connected to the main gameplay loop in the form of going around gathering a whole bunch of stuff.
    The world revamp dream will never die!

  10. #26290
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    Quote Originally Posted by Sondrelk View Post
    Pet battles is absolutely the same as what housing would ideally be.
    A vestigial nub of gameplay hanging onto the main gameplay that a few players absolutely love.

    Pet battles are just the endpoint of a whole load of main gameplay adjacent content revolving around gathering various cosmetic critters around the world. Whether that means the ones you find runking around normally, the rarer ones you buy it find on rares, or even specific rewards from bosses or achievements.

    Player hosunt would essentially be the same gameplay loop. One specific end goal of building a house, connected to the main gameplay loop in the form of going around gathering a whole bunch of stuff.
    Honestly I want them to add pet battle dungeons that are not solo (or raids?). I haven't done much of the pet battles, plan on doing it but always delaying, but I would surely play more of it if it had a mobile app (on the bus, the toilet, whenever I would otherwise just scroll reddit on phone).

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  11. #26291
    The Unstoppable Force Syegfryed's Avatar
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    Playerhousing is such an easy to make players engaged, just make something minor fully customizable and a lot of people would expand hours decorating and putting stuff there, or even hanging out.

    Garrison big problem to me was how little control you ahd over your own thing, you can't decide who stays there, who to kick out and only having one thematic.

  12. #26292
    Quote Originally Posted by Syegfryed View Post
    Playerhousing is such an easy to make players engaged, just make something minor fully customizable and a lot of people would expand hours decorating and putting stuff there, or even hanging out.

    Garrison big problem to me was how little control you ahd over your own thing, you can't decide who stays there, who to kick out and only having one thematic.
    Honestly, I would like to see player housing, but I personally wouldn't be very invested unless it were of a particular scale. Of course, this is only my preference and it's not going to determine whether or not it happens, nor is this an objective quality statement (plenty seem happy with just the idea of owning a house), but I would personally like to see it be more of a "lair" than just a house. Say, a large manor or a fortress, especially if it's for guilds and not just players.

  13. #26293
    Immortal Shadochi's Avatar
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    Quote Originally Posted by Syegfryed View Post
    Playerhousing is such an easy to make players engaged, just make something minor fully customizable and a lot of people would expand hours decorating and putting stuff there, or even hanging out.

    Garrison big problem to me was how little control you ahd over your own thing, you can't decide who stays there, who to kick out and only having one thematic.
    Simple in the concept maybe but not to develop, imagine trying to have a fully customizable house in wow mechanics. Of course it would be instanced, no way around it. I don't believe that wow mechanics without major system overhauls would be possible to pull that much more customization than Garrisons had. I just can't imagine how a "house builder and decorating" system could work in WoW without it taking up the majority of dev time.

    If you look at the most of the systems they add, they are an evolution of existing systems and it's been that way since the inception of wow with very few big truly new systems being added and not evolving from something.
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  14. #26294
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Shadochi View Post
    Simple in the concept maybe but not to develop, imagine trying to have a fully customizable house in wow mechanics. Of course it would be instanced, no way around it. I don't believe that wow mechanics without major system overhauls would be possible to pull that much more customization than Garrisons had. I just can't imagine how a "house builder and decorating" system could work in WoW without it taking up the majority of dev time.

    If you look at the most of the systems they add, they are an evolution of existing systems and it's been that way since the inception of wow with very few big truly new systems being added and not evolving from something.
    we already have garrison as the base, its not rly that hard assuming people working there are actually competent in their job.

    It would not be something absurd, but could be like changing the house to fit more your race, by example, garrison only had human/orc architecture, imagine something related to tauren and worgen, trolls and night elves, and so on.

    Garrison was rly a good idea but it was wasted, i personally loved the stables where you could put your mounts to wander around.

  15. #26295
    Can you guys smell the smoke???

    Tinker announcement so soon.

  16. #26296
    Immortal Shadochi's Avatar
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    Quote Originally Posted by Syegfryed View Post
    we already have garrison as the base, its not rly that hard assuming people working there are actually competent in their job.

    It would not be something absurd, but could be like changing the house to fit more your race, by example, garrison only had human/orc architecture, imagine something related to tauren and worgen, trolls and night elves, and so on.

    Garrison was rly a good idea but it was wasted, i personally loved the stables where you could put your mounts to wander around.
    In that sense sure where most of it is showing off what you have and choosing skins/locations of buildings in your house.

    At first I understood you want something more like sims where you can place a piece of furniture anywhere, or a painting on any wall (building the house from the base wouldn't be possible at all).

    But then it wouldn't be too far off the garrison without much of the functional aspects of it. Tho they could put in minigames and stuff
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  17. #26297
    Quote Originally Posted by Hitei View Post
    Is this sarcasm?
    Scenarios were the same from beginning to end except they added a difficulty and valor

  18. #26298
    Quote Originally Posted by Shadochi View Post
    Simple in the concept maybe but not to develop, imagine trying to have a fully customizable house in wow mechanics. Of course it would be instanced, no way around it. I don't believe that wow mechanics without major system overhauls would be possible to pull that much more customization than Garrisons had. I just can't imagine how a "house builder and decorating" system could work in WoW without it taking up the majority of dev time.

    If you look at the most of the systems they add, they are an evolution of existing systems and it's been that way since the inception of wow with very few big truly new systems being added and not evolving from something.
    I'd say the WoW mechanics would work just fine.
    You already have quests in which you place objects (crates, barrels...) wherever you target and you can interact with them or even jump on them.
    Rotation could be done in 15/30º angles using a vehicle interface. 1 rotates left, 2 rotates right, 3 places the object, 4 cancels.
    Objects wouldn't collide with each other or walls, so you could place them pretty much wherever.
    Ultimately, each instance of a player house would just need to store the coordinates and rotation of each object.

    As for the houses themselves, they could be as simple or as complex as they want to make them. They could just be set layouts or modular rooms. I think it'd be relatively easy to place them "anywhere in the world", as in, environments based on different zones, and the house would just go in a flattened area surrounded by invisible walls. Glorified skyboxes with reused assets.

    In the end it'd be another collection. You solo and old raid and earn a dragon's head trophy. You get a recipe to craft a desk from doing PvP, and then have to buy materials from the AH. You get a set of curtains from a rare that spawns every full moon... All using existing models already in the game, and recolors could be separated into different objects to make the proverbial carrot on a stick last longer.

    Blizzard's attempt at housing in WoD failed because they tried to make it important, when it's not supposed to be. It's exactly the kind of feature that one should design as a bonus that can be safely ignored by those who already sink many hours into the PvE/PvP aspects of the game, but would keep (some of) those who don't busy.

  19. #26299
    Quote Originally Posted by Varx View Post
    Can you guys smell the smoke???

    Tinker announcement so soon.
    That is a weird way to spell void elf customisation!
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  20. #26300
    Quote Originally Posted by Varx View Post
    Can you guys smell the smoke???

    Tinker announcement so soon.
    More like a fart.

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