Blizzard is not going to revamp the whole old world at the same time. Arathi Basin and Darkshore are proof that they can and will approach the problem of the outdated old world piece by piece.
That being said, they could probably revamp the Eastern Kingdoms all at once. A reforged Quel'thalas and Lordaeron is more than enough content for 1 expansion.
We havent had a "leak" image where we go on an ARG to find whats it been composed from in a while
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The implication of your previous comment is that such mindset encourages a design philosophy where you makes things that have an expiration date. As soon as the expansion where those things exist is done, so is their utility.
What has been placed at Blizzard's feet since, well, its first expansion is the fact that an enormous wealth of content is left behind, or at least, an immense space where current content could be tied into in some shape or form. It would definitely help the player feel that whatever is happening is affecting the whole world, as opposed to one cut off portion of it.
Thats so nice and sweet. I promise EK and Kal aren't going anywhere.
That being said we don't need to go back to them with some grand design to keep them evergreen.
What we need is a new place to explore every two years.
There's no argument that can go against it minus flawed ones from biased old-timers.
Hyjal doesn’t look much better than the surrounding zones in Cataclysm. And it would be a 2004 vs 2010 scenario. This time it’s 2010 vs 2022 scenario.
Updating just some zones instead of the entire continent is just not a good solution or option unless those zones are all close together and make up their own continent. But getting a revamped Ungoro, Fel Wood, Lordaeron and Westfall would just feel weird.
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Dude this is a video game, there's limits to what they can do.
Plus between current content and legacy content, what more do you need???
Blizzard just needs to make permanent content like new classes, specs, races to make it feel like the world is constantly being effected.
You don't need an entire world revamp to do that, because surprise, eventually that revamp will be old itself. Just like cata
And if wow.is gonna stay alive we need to keep going forward to places we haven't explored yet, not have some stupid ass world.quest in ferelas.
Yes they do. It references Teldrassil 3 times. Also, they're preparing for a war that only exists during BFA. That's not "narratively neutral."
"Let us list your heroic deeds in life.... you fought an ogre necromancer once. Amazing. Truly you can teach us so much."
I actually agree with that but it still doesn't invalidate the idea that they'd want the massive changes to Azeroth actually be reflected on the world at some point. Because of course they do.
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So if they only revamp half the Kalimdor & EK zones in an expansion, you wouldn't consider that a world revamp? Because I would.
I still think the best case for a world revamp is to go look at Thoradin's Wall. On one side you have BFA Arathi, on the other Cata Hillsbrad. And the difference shows.
Though also, maybe I'm just old, but I think WoW needs to start you off in the OG. Eastern Kingdoms/Kalimdor, big open experience, the classic cities.
Not like it is now where it sends you off to two islands in the middle of the ocean for 40 levels.
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I think Blizzard has been allowed to rest on their laurels for a long time because they have a core playerbase that only plays WoW and has no idea what's out there from other games. More people who only play WoW should try GW2 or ESO for this particular reason.
I can go anywhere in those worlds and progress and have fun and play. I can use any set of gear from any expansion AND only have to collect it once in the 'Stickerbook' in ESO in particular. Then you can craft any of that account wide. It makes the entire world and every item drop relevant.
Once I got a taste of that freedom and fairness, it made WoW immediately feel old and frustrating. I was hoping to see some bigger changes with Shadowlands but so far nothing, hopefully 10.0 they can catch up to some of these other games.
You're contradicting yourself now.
You mentioned systems before and now you're advocating for permanancy. Systems are the antithesis of permanent content. In fact, systems that are tied into player power - artifacts, AZ armor or covenants - are actually Blizzard's shortcut to avoid having to deal with the base talent trees directly. So you see, classes have actually been designed around a temporary focused philosophy.
Moreover an entire world revamp is unpractical. What they can do is do what they did in Cata. Focus on a few zones - Uldum, Twilight Highlands - as the new content and possibly upgrade a few more here and there. Then, throughout the course of the expansion, upgrade some more.
Your own bias is showing now.
It's pretty clear you just don't like Kalimdor. Ideally people asking for World Revamps at least have good feelings towards all of the non-revamp content. I can speak for myself there at least.
Funny thing is, the two exact examples you listed of killing HD Centaurs in Desolace (Centaurs haven't been updated quite yet,) and World Quests in Feralas sounds like the most enticing thing I've heard proposed for this game recently.
If it was available, I'd play the absolute shit out of that. I'd pay an xpacks price twice times over.
So you're either majorly biased yourself or you're just trollin to get a rise out of people who actually love the original setting of Warcraft.
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