Why is it when villainous characters get defeated they suddenly seem remorseful?
https://m.twitch.tv/clip/CleverPolit...vfbziTSOc1u-I1
https://m.twitch.tv/videos/141938823...-redirect=true
Why is it when villainous characters get defeated they suddenly seem remorseful?
https://m.twitch.tv/clip/CleverPolit...vfbziTSOc1u-I1
https://m.twitch.tv/videos/141938823...-redirect=true
In this case it makes more sense. Kil'jaeden has a very close connection to Velen and had a great degree of remorse for his actions as he gradually realized that the Burning Crusade was doomed to failure. This feels like a fitting end, as opposed to the Jailer suddenly acting vaguely sympathetic when he had never done so before, especially since Zovaal's ulterior motive was one which I think is more deserving of a villain going down ranting and raving.
I can appreciate "Void is a Tool" but they haven't explained why that Tool was specifically never used successfully yet. Well, outside of the Stormwind Nightmare.
Alleria just kinda snapped her fingers and boom she can control the Void. There was no arc about her struggling with the same thing that plenty of others even just in WoW's lifespan have succumbed to, the whispers and the corruption.
FFXIV - Maduin (Dynamis DC)
Geeze it took me reading that whole post to realize you were talking about Starcraft because I just figured "Yeah I can see the ultimate villain being some depressed First Ones genius who decided the universe had no meaning and created plans that laid undetected for millenia to destroy it to prove his point."
FFXIV - Maduin (Dynamis DC)
What is important to remember is that, unlike every other mortal up to that point, Alleria was lucky enough to meet Locus-Walker, an ancient being who studied and wielded the Void at an exceptional level. We see in Mac'aree through a questline that Locus-Walker was training Alleria to wield the Void as a weapon. And at the culmination of the story, when Alleria absorbs the Void Naaru at the source of Mac'aree, the Locus-Walker tells her that she has become the weapon itself.
Alleria is very cunning, resourceful, and dedicated to the goal, but we must not underestimate the importance of Locus-Walker; as a teacher, mentor, and above all else, a genuine friend to Alleria. I think Locus-Walker is one of the most ominous, but also wholesome, characters in WoW. He selflessly helped Alleria control her powers (powers she accidentally took while on a Legion world) and he is a true friend to her. To the point that he is now training Alleria's disciples, the Ren'dorei.
I don't even know where to begin how I feel about this.
Disappointed, certainly. I think the line was crossed so hard this time, though, I'm just laughing.
I really didn't expect them to pull the "I'm a secret good guy trying to save you from a bigger mystery threat" again. I really didn't. They did that so much leading up to the Jailer that they really had me convinced that the Jailer was finally the bigger mystery threat.
Maybe this means that N'Zoth was trying to warn us about this new mystery threat and not the Jailer after all? That still doesn't explain any of his actions. If anything it just makes them worse. Now both N'Zoth and the Jailer openly did evil they knew we would try to kill them for, instead of just asking for our help, when both of their goals were apparently heroic all along. >_>
There was a time when I really hated the "bad guy reveals upon their defeat that they were actually a good guy doing necessary evils to stop something worse" cliche, but it got played out so much that I thought it finally died. I absolutely cannot believe we're getting that plot right now, especially after everything that led up to it.
The only thing that kinda upsets me right now and isn't just making me face palm, is that it's continuing the modern tv show writing trend of "never resolve, always tease" that makes modern stories a complete drag to watch. There's nothing to ever enjoy anymore, because anything that should be satisfying is swept under a rug in favor of what's next. It's supposed to keep you addicted, but instead it just makes me exhausted. If there wasn't a game connected to this story that I occasionally feel like playing, I would have abandoned this years ago like I have most similar tv shows.
I wasn't expecting anything grand for this cutscene, but I just rewatched some of the cutscenes leading up to this yesterday (not because the ending was coming, but because I was showing some context to someone else) and I actually started to look forward a bit to the idea of the Jailer finally getting comeuppance for all the evil he's done. Instead, he just falls pathetically on the ground and still gets to act like we failed, and no one gets to feel good about it.
That's not even getting into the fact that we're apparently still escalating. This isn't a surprise for many, but the method highlights it so much that it almost feels like a joke at this point.
They can still keep me busy for awhile if I get to play some ogres or get a spellbreaker, but I don't expect to be engaged in this story anymore. I don't want to sound mean about it, but this comes off like a checklist of everything that ruins stories for me in modern storytelling. The only upside is that it's only the bland, exhausting type of modern storytelling, not the hateful, mock-you-for-caring modern storytelling.
Not to mention the similarities to Archimonde's Death:
And the closing of a portal: