And you continue to ignore all the examples I gave of mechanics that expand flight beyond that. I mean, again, what are you arguing against here?
You're saying flight currently has no mechanics, and imply that a system with new mechanics wouldn't work because flight doesn't have any mechanics.
It sounds like a bad faith argument to me.
Nonsense. They have flight through vehicle control mechanics in quest mechanics on numerous occassions. Unfortunately most of them are designed with on-rails experience in mind, I'm sure there can be room to improve on the formula.Flying in WoW does not have this. It does not have anything really except that sometimes you can't use it at all.
Imagine something like in Star Wars when the Millenium Falcon has to navigate through the asteroid field. Let's say there's a tunnel in a large cavern zone that offers an on-rails mini-quest that grants you access to the other side. If you wish to progress through it prompts you to activate the Vehicle-style on rails 'phase' that lets you access whatever is on the other side. To even access this tunnel, you need to have flight to get to it. There's both an exploratory challenge of finding this tunnel, and the challenge of progressing through it as a phased puzzle.
Just because you have access to mounted flight doesn't mean the entire world has to abide by the rules of that type of movement. It's no different than you questing in the open world and coming upon a quirky quest that requires operating some vehicle to achieve, rather than using your traditional abilities. Same can apply here, except we're just adapting it while you're in the air.
As for your regular flight and exploration, I don't think we need to change flight mechanics to play like Battlefield just to make it interesting. What we have works fine for world travel and world exploration. Open world travel isn't meant to be a rivetting experience. I mean, just the same, I would probably never equated mounted ground travel as being a riveting experience like a racing game.
Which confuses me why you're arguing against the idea of an expansion designed around having flight.As I said, I don't hate flying, i just hate this version of it. Give me something that is momentum based. Something where I need to play well to gain height, and which punishes me for playing badly.
I would love a zone that has flying in such a way that I see a faraway island and I need to use my skills I have accrued to somehow keep my momentum and heigh enough to reach it before I fall down, instead of pressing autorun and not nodding off while this riveting gameplay plays out in front of me.
I honestly don't know what you're arguing against here, since at no point have I ever implied that the concept of an expansion designed around flight would be exactly like how WoW is designed right now except with flight.