Vassal of life could be a few different people. I'm not sure which of these have green eyes.
1. Ysera
2. Alexstrasza
3. Elune
4. Eonar
5. Freya.
The Golden one could be a couple people.
1. Most obvious is Turalyon.
2. A stretch, but could be the new Arbiter.
3. My pet theory is Calia Menethil.
The little contact I have with people on the dev team (who have no part in class design) think Tinkers are fucking awesome. And...yeah? Like, how would a bunch of actual nerds *not* think playing something like Mekkatorque sounds fucking awesome? The fact that some people think Blizzard thinks the idea is as stupid as they do is laughable.
BFA had way more than 2.
-Main Cinematic
-Old Soldier
-Saurfang and Anduin
-Saurfang and Thrall
-Saurfang and Sylvanas
Shadowlands just had
-Main Cinematic
-Pre-launch sizzle reel "Beyond the Veil"
That's it so far
Last edited by Zankai27; 2022-03-19 at 06:27 AM.
I really don't think they would create the first ones with all this mystery just to burn them down 1 expansion later.l
I really don't want to think we're dealing with the First Ones because it means another fucking cosmic omega++ level threat and I am so very tired.
The thing with any of the Old God's whispers is that they are all just plot hooks that might never come to pass. They aren't really hints per se, more so just a cool idea someone had at the time. Of course, some of them might always been intended as set ups for plots, and some will be followed through depending what they wanna do, but I really thing the whispers thing just allow to throw a bunch of stuff to the wall and see what sticks
But I really don't think most of them are even set on stone, and some of them might come true but not as originally intended. Other, just dropped completely with really no fault, since they were rather clever at writing in the idea that the void sees all the possible futures, so whatever whisper that doesn't come through -a dropped plot hook- will be seen as a future that just didn't come to pass.
My own theory is that the "At the hour of her third death-" line is indeed about Alleria -introduced the same expansion, and Alleria got given that line about "feeling like she has died twice" but I also think they might make it fit Aszhara with how BfA played out for her, but I 100% think "The golden one" is about Turalyon, as it was set up in 8.3, and then made true in SL.
10.0 is a soft reboot called Lightbound. Lordaeron is the main setting with a new leveling experience. It is its own continent so old Lordaeron still exists. New Lordaeron has a different shape since the zones aren’t 1:1. The New Lordaeron has been built up in a way that mixes both the Cataclysm revamp and the way Draenor was built off of Outland. The foundation for 10.0 has been worked on since after Legion, which is why people have datamined so many human related architecture over the years. It was originally going to be 9.0 with Shadowlands being the following expansion but some delays when working on Lordaeron in 2017 led to Shadowlands being made first. Lightbound was originally supposed to help build up the Jailor, the Shadowlands, and the mystery of the First Ones. Exile’s Reach originally was going to be about Lightbound ogres from Highmaul invading Azeroth rather than necromancers.
No other zones offer experience anymore. There is a leveling phase and a max level phase. Level 60 characters have things to do in all zones except for Exile’s Reach which was added in Shadowlands. Player cities in brackets.
01-10: Exile’s Reach
01-10: Arathor (Stormgarde)
01-10: Ebon Enclave (New Avalon)
10-20: Hillsbrad Foothills
10-20: The Channel Islands
20-30: Silverpine Forest
20-30: Zul’Dare
30-40: Alterac Mountains (Alterac)
30-40: Eastern Highlands (Hammerfall)
40-45: The Hinterlands (Aerie Peak)
40-45: Scarlet Coast
45-50: Gilneas (Gilneas)
45-50: Crushridge
50-53: Eastweald (Stratholme)
52-55: Tol Barad
54-57: The Ghostlands
56-59: Sunwell Isle
58-60: Zul’Aman
60-60: The Dragon Isles
60-60: Lordaeron
60-60: Quel’thalas
Level squish to 50. The original goal was to squish the levels back to 10 so even old players would have to level through all of Lordaeron's story, but now that Shadowlands brought in a squish already it's believed there would be a very negative response to going even further next time. The total level squishing and Chromie time was never intended to be a permanent change but instead a temporary band-aid while the new leveling system was worked on. Similarly old profession recipes and their related resources are becoming cosmetic only, making Lordaeron the only viable place for gameplay-enhancing profession work.
There are new dungeons from 15-60 (all with heroic and mythic level 60 versions). It's not yet decided whether old dungeons will be available to new players yet or if only the new dungeons will reward experience and gear.
Main story is focused on the Lightbound; a coalition of Yrel’s orc and draenei forces, Calia Menethil’s ‘new’ forsaken, Turalyon’s Alliance (which has conquered Silvermoon with the help of Liadrin), and the Scarlet Brotherhood. They are all working to drain Azeroth’s world soul to empower Xe’ra. The first raid is in a rebuilt holy Lordaeron City.
3 new neutral races; Dracona, Amani Trolls, Alteracis.
Classes and professions getting completely reworked. There are now no limits on how many professions you can have per character and progress is shared across all characters. Some classes are being merged making 5-6 spec classes with some shared traits and abilities. The number is being lowered from 12 to 8 classes. A few new specs for the classes that were not merged with another.
Cross faction guilds and grouping. No city, town, or quest in Lordaeron is faction locked. Previous expansion content is still faction locked.
New battleground set in Kul Tiras. Sides are auto-balanced and not Horde vs. Alliance. Previous battlegrounds are so far unchanged.
Levelsquish back to 50 with 60 as the max is the most smooth-brain take.
Tinkers kinda require pets, and I don't want another pet class until Blizzard makes sure pet classes are 100% bug free.
Imagine having a tank or a healer that requires on pets and suddenly they just path bug or have another of the million of pet related bugs.
No thank you.
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Because just because you squish it doesn't mean it's faster?
Leveling from 1-50 wasn't half as quick as 1-110 was.
Level-squishing means nothing in the grand scheme of things, other than making leveling feel better because you get an ability, an upgrade to an ability or a talent every level or so, compared to every 4 levels or so.
Leveling to max level takes a certain amount of total exp. They could split up that exp between 20 levels, 60 levels or 1000 levels. At the end of the day, it's gonna take the same time.
1-50 is objectively faster than 1-110. They stated that their intention was to make leveling faster as well as make the rewards better spread out between levels, and it's not just to make you feel better, it is so much better than the old leveling where you get nothing for several levels. I think adding another 30 levels is just going to harm in the game in a short period of time, and reverse all the progress made with the initial squish, what's the point?
Guys, before making leaks, just consider this - Blizzard will never touch the classes number, because it will 100% remove huge chunk of the playerbase and cause the backlash from the other, and Blizzard will never ever want this. Changing some specs specifics (like survival going melee) is the limitation, and even that causes the backlash till this day.
With that single line you turned your efforts into nothing.
I don't even understand the point of merging specs and classes together, seems pointless and would just upset players. Gave away the leak as fake for me as well.
Notice how after EoD leak was confirmed fake and we got nothing substantial left, the new "leaks" spawned look aimless, chaotic and instantly fake detectable. Im pretty sure we wont get any actual leaks up till last couple days before April 19th.
In 9.0 they cleaned up room. NOT squshing level in 10.0 would be just not throwing current trash away. It wouldn't be huge problem for 2-3 expansions, but why not introduce good habit? Most people have no problem that stat and item level squsih happen every expansion now.
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For classes imo class skins route is the way. We could have 'conservative' ones, like:
- Sunwalker Paladin
- Moon Priest
- Dark Ranger Hunter
But also completely 'new' classes, with completely separate lore and animations, like:
- Necromancer for Warlock
- Tinker for Shaman (picked Shaman because it's mail class with Melee/Ranged/Heal specs)
- Bard for Rogue
Of course biggest problem would be chaos in guides, but that should be manageable. And still cause less problems than throwing new 2-3 specs to game that at least in theory try to keep all specs relevant.
Last edited by Dracullus; 2022-03-19 at 09:06 AM.