There's been lots of complaints about it, actually. Especially how it diminishes the usefulness of flying. Or how it arbitrarily wastes time with useless FPs that could be portals.
I meant relative to WoW overall storytelling. Not specifically compared to Shadowlands.
FFXIV - Maduin (Dynamis DC)
Wowhead's datamining 9.2.5 apparently, 7 new models so far.
FFXIV - Maduin (Dynamis DC)
Well, let's see—since we have no information at all that is actaully reliable, we therefore have to assume based on the entire possible data set. Discounting all days up to April 19th, which is the day it will be announced, as I doubt it could be released before we know what it is, we can further determine that we can subtract the total by 109. Since this is a common year, the number of days will be 365, so 256 days are now possible. Assuming that "Later November - Early December" means between November 25th and December 10th, let's assume that means that we're counting those 16 days. 16 is 6.25% of 256, so therefore the likelihood of the expansion being released between November 25th and December 10th is exactly 6.25%.
Since we have no inside information aside from our own extrapolations, we cannot actually make a well-educated guess as to the release date of the expansion based on actual numerical quantities, so we naturally have to hold everything Ceteris Paribus until then.
In actuality, it is realistically likely to expect the expansion sometime in August - November, as the vast majority of expansion releases thus far have been, especially in recent memory. However, we can't actually numerically estimate it (though we can, theoretically, cut it down to any of those months this year and calculate the likelihood of it falling on any given day in those months, or which of those months it will be).
I'm pretty happy if Blizzard are making all Raid Tiers in an expansion relevant. Yes, there's itemization concern but Mythic already had them. Variety is the spice of life and I think it is really nice.
Obviously I'd prefer Progressive Raiding than to just basically upgrade ilvl every Season. But, hey I am liking this!
Good stuff, happy to see that Q4 2022 is dead in the water now. Thank fuck.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Shadowlands Season 4. This is another point for team world revamp.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
It would also make just playing the game more interesting. Instead of spamming the same two dungeons for two years you can pull from 20 years of content.
Not to always bring it back to this, but stick some kind of catch-up currency (let's say Justice Points) on letting the game pick you a dungeon at random once a day.
Boom, now leveling players can find groups for stuff like Siege of Boralus or Deadmines again.
FFXIV - Maduin (Dynamis DC)
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Season 4
Pros: reusing content from previous content
Cons: reusing content from previous content - the likely angle here being that it excuses them from creating new content. I'm not arguing this is the case, just that it's likely an angle to be exploited by critics.
Expansion title would be known by now. And I'm still convinced they won't patchwork revamp, especially now that we're looking at a 2023 launch.
https://twitter.com/Stiven_SRB/statu...37380294447106
FFXIV - Maduin (Dynamis DC)
just stiven's twitter, nothing visual atm.
that's almost impossible, but what if they are actually doing Wow 2 à la Overwatch? wowdev1 is the legacy evergreen wow, wowdev2 is classic, wowdev3 is the future.