I find this assertion particularly hard to believe primarily due to the upcoming Microsoft acquisition. Maybe this would be plausible in the event of ActiBlizz making this decision on its own, but that is soon to be no longer possible.
I sincerely believe Microsoft wouldn't have spent the ridiculous amount of money that they did on these IPs if they weren't intent on investing heavily in making them popular. Sure, that means they'd invest in more than just Warcraft, or even more than just WoW under the Warcraft IP, but I think "investment" in Warcraft is going to be more likely than you think over the next several years.
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I hadn't thought about the "merging zones" thing until folks started bringing it up recently but it does make a lot of since for a possible revamp. Critically, the old world is hampered by blobby mountains separating basically every zone. This was done in the past because the devs couldn't think of a better way to have every zone be visually distinct without mixing poorly with their neighboring zones. This mostly hasn't been the case anymore for years because the environment artists got smarter about how biomes naturally blend into each other. If they were looking at ways to bring old zones more up-to-date then merging similar-looking zones, flattening out some of those mountains that separate them, and building more transitional sub-biomes in their place would be a very logical way to do it. It'd also have the added benefit of making the playable space larger, since a lot of those mountains were effectively unplayable areas anyway.
Last edited by SunspotAnims; 2022-03-23 at 04:22 PM.
It's a mistake in that it was a risk that didn't have a significant payoff for all the effort that went into it. It wasn't a mistake of being terrible or mediocre, it's a mistake of being picking a theme that had mixed reception and was generally poorly received by the market they tailored it for.
I have doubts they would want to make this mistake again with doubling down on some Goblin and Gnome expansion, especially when they can simply introduce them as a supporting subtheme just as Mechagon came and went. Even Undermine can be introduced without being a 'Goblin expansion', simply by being a questing hub or a large neutral city, like a new Dalaran. The focus of the expansion's overall theme can easily be on the big new threat, whether it's more Old God shenanigans or the return of Azshara or whatever.
That's the problem isn't it? They didn't even continue the Aysa-Ji stories at all. They just dropped it entirely. Hard. These characters have become absolutely insignificant even though they're our Pandaren connections to each faction.they did stories with goblins and gnomes, they sure can do with pandarens, it doesn't need to be an entire patch about then, theye ven tocuhed on pandren stuff with monk class hall shenanigans.
Problem is a neutrla race ina faction where they kill each other is DOA.
Their story is DOA because Blizzard doesn't want to draw attention to them at all. Being a neutral faction has nothing to do with it since they already introduced them as rivalling tribes. They even wrote in a falling out between the two characters. But they ended up having the two characters show empathy for each other, and that's pretty much where the entire Pandaren story starts and ends. Otherwise the NPCs just appear at certain major events without contributing any significant story. They're just there for the sake of it, which is pretty much all the reason we have for why Pandaren are even playable right now. The sake of it.
Last edited by Triceron; 2022-03-23 at 04:34 PM.
Sorry, I really don’t follow your logic here. New zones are not features. They’re new content. And a revamped Lordaeron would be exactly that. I mean you even listed Draenor which is just Outland B.C. - they could do the same to Lordaeron, it could be completely altered after the Scourge has been purged and cities and places rebuilt etc.
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I know this sounds harsh, but nobody cares about Gnomes. Or Goblins.
It’s not my opinion. I think both races should have their own stories expanded. But the overall playerbase just actively dislikes them, Gnomes more than Goblins even. Just look at the Mechagnomes disaster as AR. A gigantic flop.
MAGA - Make Alliance Great Again
Gnomes are the only race towards which genocide is acceptable.
Blizzard should combine cross-faction with Warmode just so Horde can kill gnomes while having their cross-faction enabled
This reminds me that, if there are two players of the same faction with warmode on, and one of them has cross-faction on, the player who doesn't have it enabled should be able to attack the one who has it on.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
https://www.mmo-champion.com/threads...Map-Comparison
EK is big, but not that big. BfA is not there, can't find thread with it, but it was around 15M^2 put together. It's enough for expanded/reimagined northern part of EK+Blood Elf areas.
So after all that datamining where we all at today? Personally, more I think on it the more I feel I'm right back where I akways end up.
Old World Revamp (mostly just HD graphics and scrubbing out dead faction leaders except the obvious NElves and Undead)
The plot is just Blizzard Steals Shadowbringers (I briefly waffled on that but the Scarlet Crusade/Prince brought me back to it)
I can't tell you where the new zones will be but it won't be phased lordaeron.
FFXIV - Maduin (Dynamis DC)
We can simply use the "Save the Date" map that Blizzard released with the April 19th announcement:
I'm going to assume that the next new landmass will be in one of those circled areas, with the area between Kalimdor, Maelstrom, and Pandaria being the most likely location due to land distribution.
The Dream™ would be that yes, this is a preview of what's to come for the expansion. Racial events that'll be happening for not one or two people, but everyone. Little quest chains scattered across the world, letting us know what's going on with people today, giving us thematic and fun rewards along with the experience. The best way to do that would involve zone revamps, or at least zone updates if not full graphical and quest revamps.
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Personally I'm kind of torn with all these landmasses popping up where before it was just empty water. It makes it feel like we're extremely unaware of what's out there, despite the fact that a lot of these places have existed for a very long time, and consequentially should have been on maps before now.
That's kind of why I like how FF14 does their world map. There's just a mass of clouds obscuring all the areas that haven't been explored, and then the clouds disappear when new areas are discovered. At least, I think that's how they do it.
- Still very much on the World Revamp for 11.0 rather than 10.0 train after that, especially with the minor shifts in the SW & Org map. No reason to do that if you are just going to replace those maps in a few months. We might get a few changes, especially around leadership.
- Related to those new areas, I'm very much stumped as to what could go in those new spots, especially in SW. Doesn't look like a great spot for a new class representative, and most new races would likely be centered more around the embassies.
- I'm a bit less on the Dragon Isles train, given the seeming lack of dragon lore and/or assistance in the quests we've seen.
- Starting to think the Lightforged Undead option may be more of a likely scenario with the encrypted Tirisfal map. As it's unlikely that it was encrypted simply for a week to hide the results of Epilogue: Judgement, I feel that the encryption must be to hide something from 10.0 which could well point to an Allied Race. Either way, I think the Light is going to be a major part of 10.0, whatever it is.
- The Khadgar/Jaina dialogue worries me, kind of wondering if he may die soon.
That's a really terrible comparison. Draenor was COMPLETELY different than Outland. Shadowmoon Valley for example was a literal hellscape in TBC, but was a lush moonlit forestland in WoD. They're not going to completely remake Lodraeon on that level. Hell, they're not even going to move the Undead out of Trisfall or give Lordaeron back to the Alliance.
That's quite the take when Mechagon is brought into the equation, which was generally well-received by the playerbase. Some even preferring it to Nazajatar and Azshara content.I know this sounds harsh, but nobody cares about Gnomes. Or Goblins.
It’s not my opinion. I think both races should have their own stories expanded. But the overall playerbase just actively dislikes them, Gnomes more than Goblins even. Just look at the Mechagnomes disaster as AR. A gigantic flop.
That said, Mechagnomes are an AR disaster because like Goblins and Gnomes, there's no class that really fits them. Kind of bizarre to have a race of cyborgs and they can only roll medieval RPG classes.
Gnomes and goblins are not popular enough to warrant their own class,it would be an extremely huge risk for devs to take a chance on them, they need to impress people not give them a class for extremely underplayed races that have proven not to be popular.
They'd be better of designing blademaster for orcs and moon priestesses for nelves.
It's doubtful that Blizzard would base future class popularity on current race populations. Your argument here is that the only people interested in the class are currently playing Goblin and Gnome characters. That makes little sense. In reality, future players of the class would also be people currently playing other classes (especially the G&G Hunter players) and potential players currently not playing WoW, since the class would bring a new archetype into the game.
Anecdotal example; My current main is a Draenei Shaman.
The multiple polls we have on this site where the Tinker either wins out, or is near the top of the poll is quite a bit of proof. If your argument was accurate, a class based on the least played races should be the least desired class concept.
Anyway, there's no need to get into a tit-for-tat over this. The concept's viability wasn't really the point of the conversation here.
Who cares if gnomes and gobs are underplayed.
Pandaren didn't even exist as playable races before they decided to make a class around their little bit of lore before mop.
But they figured a martial arts class would fit in wow and cover an archetype that wasnt covered yet.
Same with Tinkers, gnomes and and gobs don't need to be the only race that can be them. We already see how popular engineering is so playing a tech based class would be super popular.
The setting doesn't even need to be all gnomes and gobs either to introduce it anyway
I've already came up with a reasonable way a dragon isles expansion can have Tinkers too.
Imagine tinker orcs, forsaken, dwarves, draenie, belves, humans to name a few.
You SERIOUSLY think that shit wouldn't be popular?? Lol come on take off your bias glasses.
Last edited by Varx; 2022-03-23 at 06:10 PM.