1. #31101
    Quote Originally Posted by Teriz View Post
    I have long believed that part of the reason the Goblin and Gnome population is so low is because of a lack of applicable class options.

    Frankly, it can explain the relatively low Nightborne population numbers as well. Nightborne have been shown to utilize an arcane style of technology that simply can’t be emulated in the class lineup.

    Draenei as whole also have low numbers and I believe it’s for similar reasons. However, Paladin and (alliance) Shaman access helps their numbers a bit.

    I do believe that a future tech class should have an Artificer (magitech) component.
    No... Don't assume the narrative is because lack of class, the fact is armour that people earn looks horrendous on midget races hence their lack of popularity.

    You can give poop new accessories but at the end of the day it's still poop.

  2. #31102
    Quote Originally Posted by Teriz View Post
    Given the prominence of Sylvanas throughout that expansion, Dark Ranger would have made the most sense. Them not bringing out DRs, and giving Sylvanas' bow and quiver exclusively to Hunters was very surprising, and perhaps an indication of their general view of the class.
    Or, perhaps, a logical drop to a very specific raid encounter.

    Quote Originally Posted by Teriz View Post
    I agree. Undermine is the last potential continent remaining from Vanilla and the RPG.
    It isn't.

  3. #31103
    The Undying Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,081
    Quote Originally Posted by Kyrexia View Post
    No... Don't assume the narrative is because lack of class, the fact is armour that people earn looks horrendous on midget races hence their lack of popularity.

    You can give poop new accessories but at the end of the day it's still poop.
    Then why is the Nightborne population so low? It's only 0.1% higher than Goblins.

    - - - Updated - - -

    Quote Originally Posted by username993720 View Post
    It isn't.
    Oh? What would be the other one?

  4. #31104
    Pandaren Monk AngerFork's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Right behind you!
    Posts
    1,775
    Quote Originally Posted by Teriz View Post
    I have long believed that part of the reason the Goblin and Gnome population is so low is because of a lack of applicable class options.

    Frankly, it can explain the relatively low Nightborne population numbers as well. Nightborne have been shown to utilize an arcane style of technology that simply can’t be emulated in the class lineup.

    Draenei as whole also have low numbers and I believe it’s for similar reasons. However, Paladin and (alliance) Shaman access helps their numbers a bit.

    I do believe that a future tech class should have an Artificer (magitech) component.
    Perhaps, though I'd argue it has to do more with people wanting the more traditionally pretty models for transmog & the like. People have a tendency to like to show off either their earned gear or their transmog designs & they don't show up nearly as well on the smaller Gnome/Goblin frames as they do on a Human or a Blood Elf. In this respect as well, Blizz really did the Mechagnomes no favors by blocking off slots from transmog.

    I do have to disagree with your take that Draenei are low numbers. According to statista, they were the 3rd most popular Alliance race in December 2019 (https://www.statista.com/statistics/...cters-by-race/). Still not as popular as Humans & Night Elves, not even close...but popular enough.

    Quote Originally Posted by Shadochi View Post
    If they were to add player housing, it would be great to do it with a world revamp and then have an area or few in most zones where the player can build their phased house. We all know that WoW housing if implemented will be instanced or phased.

    But I still prefer the idea of a guild Hall over player housing
    Definitely agree on how it would be set up. Doing it with a world revamp & having a dedicated area to an instance/phased house is probably the best way to introduce it to the world. Curious, why do you prefer guild halls to player housing? As someone who has had their fair share of guild issues over the years, I feel like guild halls would be a great way for me to never have a safe controllable living space.

  5. #31105
    The Insane Raetary's Avatar
    7+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    19,724
    It's only 0.1% higher than Goblins.
    Where exactly do you people get those numbers from?



  6. #31106
    Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.

  7. #31107
    The Insane Raetary's Avatar
    7+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    19,724
    Quote Originally Posted by Kiivar86 View Post
    Don't know if it counts as a "continent" precisely, but Tel'abim.
    WoW: Secrets of the Yellow Fruit
    WoW: Age of Potassium
    WoW: Exports of Tel'abim
    WoW: Wrath of the Bananas



  8. #31108
    The Undying Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,081
    Quote Originally Posted by Kiivar86 View Post
    Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.
    Well in Alpha/Beta Undermine was planned as a continent Southeast of Kalimdor. Kezan is an island, but Undermine is beneath it. The RPG also seems to suggest that Undermine is pretty huge. It being beneath the surface would allow Blizzard to stretch the limits of its size, since it can be placed beneath other landmasses.

    Tel'abim on the other hand is an island.

  9. #31109
    Undermine would be boring.

  10. #31110
    The Undying Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,081
    Quote Originally Posted by AngerFork View Post
    Perhaps, though I'd argue it has to do more with people wanting the more traditionally pretty models for transmog & the like. People have a tendency to like to show off either their earned gear or their transmog designs & they don't show up nearly as well on the smaller Gnome/Goblin frames as they do on a Human or a Blood Elf. In this respect as well, Blizz really did the Mechagnomes no favors by blocking off slots from transmog.
    Okay, but then why are Nightborne so low population wise? I'm sure they have great looking transmogs.

    It's hard to care about a transmog when the race doesn't line up to any available classes in the first place. Before a player even gets to transmog, they have to get some level of immersivity from the race/class they're playing.

    Let's say you're playing a Goblin or Gnome in even the starter zone (Exile's Reach), and you see Draenei healing, Night Elves being Druids, Orcs being warriors, Pandaren being Monks, Dwarves being Hunters, etc. Then you run into the Goblin and Gnome NPCs, and they're using tech gadgets and doing cool stuff like building a flying machine, and using a ray gun to shrink/enlarge/explode a boar. Loving this, you run back to the character select screen to find a class that is doing what you saw those NPCs doing, and you simply won't find it. In disappointment, you roll a different race that better matches what you see the NPCs doing.

    That's the problem.

    I do have to disagree with your take that Draenei are low numbers. According to statista, they were the 3rd most popular Alliance race in December 2019 (https://www.statista.com/statistics/...cters-by-race/). Still not as popular as Humans & Night Elves, not even close...but popular enough.
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics

  11. #31111
    Quote Originally Posted by Teriz View Post
    Well in Alpha/Beta Undermine was planned as a continent Southeast of Kalimdor. Kezan is an island, but Undermine is beneath it. The RPG also seems to suggest that Undermine is pretty huge. It being beneath the surface would allow Blizzard to stretch the limits of its size, since it can be placed beneath other landmasses.

    Tel'abim on the other hand is an island.
    It is though from what I'm looking at on wowpedia an island of similar size to Kezan itself at least.

    Quote Originally Posted by Arafal View Post
    WoW: Secrets of the Yellow Fruit
    WoW: Age of Potassium
    WoW: Exports of Tel'abim
    WoW: Wrath of the Bananas
    WoW: A-peel of Tel'Abim

  12. #31112
    The Undying Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,081
    Quote Originally Posted by Kiivar86 View Post
    It is though from what I'm looking at on wowpedia an island of similar size to Kezan itself at least.
    That's based on the RPG. In WoW it was planned to be a continent. It even says so in the Wowpedia article (Notes and Trivia);

    Note that the Undermine was already concepted in the early World of Warcraft beta not as a city on an island, but as a continent southeast of Kalimdor.
    BTW, the "save the date" map has plenty of space Southeast of Kalimdor;


  13. #31113
    Herald of the Titans Graden's Avatar
    15+ Year Old Account
    Join Date
    Aug 2009
    Location
    Gilneas City
    Posts
    2,783
    Quote Originally Posted by Teriz View Post
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics
    Worgen rank 16....I knew that they are not really popular but they're still lower than I expected.

  14. #31114
    The Undying Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,081
    Quote Originally Posted by Kyrexia View Post
    Undermine would be boring.





    Don't see how people find stuff like this boring, but to each their own.

  15. #31115
    Pandaren Monk AngerFork's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Right behind you!
    Posts
    1,775
    Quote Originally Posted by Teriz View Post
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics
    Thanks, this is definitely good to see. I'd been looking for something a bit more updated like this, but google kept giving me old stats that hadn't been updated since before COVID.

    There's a lot to see in looking at this. The disparate numbers between Alliance & Horde really show here, as do the racial imbalances. This definitely doesn't disqualify what I said about Draenei as they are still the 4th most popular Alliance race, falling behind Void Elves (another traditionally pretty race). They are low overall, but you also have to remember that 7 of the bottom 8 races displayed here are Alliance races while 7 of the top 10 are Horde.

    Quote Originally Posted by Teriz View Post
    Okay, but then why are Nightborne so low population wise? I'm sure they have great looking transmogs.

    It's hard to care about a transmog when the race doesn't line up to any available classes in the first place. Before a player even gets to transmog, they have to get some level of immersivity from the race/class they're playing.

    Let's say you're playing a Goblin or Gnome in even the starter zone (Exile's Reach), and you see Draenei healing, Night Elves being Druids, Orcs being warriors, Pandaren being Monks, Dwarves being Hunters, etc. Then you run into the Goblin and Gnome NPCs, and they're using tech gadgets and doing cool stuff like building a flying machine, and using a ray gun to shrink/enlarge/explode a boar. Loving this, you run back to the character select screen to find a class that is doing what you saw those NPCs doing, and you simply won't find it. In disappointment, you roll a different race that better matches what you see the NPCs doing.

    That's the problem.
    But Nightborne do line up well with available classes, especially Mages. Their entire society for a while was built around Mana & the Nightwell, they were addicted to it until saved by the Arcandor. There are also plenty of examples where you have perfect racial fits for classes, yet the numbers are still low. Paladins & Lightforged Draenei, Warlocks & Dark Iron Dwarves, Highmountain Tauren & Shamans come to mind. Conversely, it's not like there's a great fit for the Vulpera & they are in the top 10 over the Pandaren who have a perfect class fit with Monks.

    Immersivity is important, but that IMO is entirely why Nightborne is so low. The faces were so far off and weird looking from the Nightborne we knew that it was distracting & held back many potential Nightborne players. Had they shipped with proper faces, I have to wonder if we'd have more people playing them.

    I don't disagree that Gnomes/Goblins don't have a great class fit, nor that adding the Tinker would do anything but increase their overall numbers. I'd likely go Mechagnome for mine. Moreso just that there's more to the story than just that IMO.

  16. #31116
    Titan Grimbold21's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Azores, Portugal
    Posts
    11,891
    Quote Originally Posted by Teriz View Post





    Don't see how people find stuff like this boring, but to each their own.
    Because a city sized version of the Dalaran sewers isn't appealing.

    People were/are asking for the game to go back to being grounded Azeroth, but I reckon not many wish that to mean the literal underground of the planet, unless of course it's the Nerubian empire, and even then, a continent sized version of Azjol-Nerub would get annoying fast.

  17. #31117
    Scarab Lord Polybius's Avatar
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Under Your Bed
    Posts
    4,569
    Quote Originally Posted by Iain View Post
    Preorders have been a blight on the gaming industry. Preordering means telling the developers that you don't require them to meet any standard, as your money is already theirs.

    A gaming audience that holds off on preordering will raise the bar and make gaming much more competitive by rewarding the games that actually deliver on launch.
    I hope people remember this come April 19, no matter how good the presentation is.

  18. #31118
    Quote Originally Posted by Grimbold21 View Post
    (A) continent sized version of Azjol-Nerub would get annoying fast.
    I disagree. With sufficient variety and a high enough ceiling, I could see Azjol-Nerub keeping me hooked for a year. It would have to be very creative and thorough, though.

  19. #31119
    Quote Originally Posted by Polybius View Post
    I hope people remember this come April 19, no matter how good the presentation is.
    People always say they wont pre-order then they go ahead and pre-order, it's a lost cause at this point and people have been talking about this for years now.

  20. #31120
    Quote Originally Posted by Kyrexia View Post
    Undermine would be boring.
    A large underground goblin metropolis is boring to you? There's so much you can do with that. Imagine a large section that's an aquatic dome, streets winding around the city.

    Like there is so much you can do...

    Christ no wonder you constantly denounce tinkers.

    - - - Updated - - -

    Quote Originally Posted by Teriz View Post





    Don't see how people find stuff like this boring, but to each their own.
    Wait until they see it in-game, they eat their words.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •