1. #31141
    Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.

  2. #31142
    The Insane Raetary's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    Don't know if it counts as a "continent" precisely, but Tel'abim.
    WoW: Secrets of the Yellow Fruit
    WoW: Age of Potassium
    WoW: Exports of Tel'abim
    WoW: Wrath of the Bananas


    Formerly known as Arafal

  3. #31143
    The Undying Teriz's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.
    Well in Alpha/Beta Undermine was planned as a continent Southeast of Kalimdor. Kezan is an island, but Undermine is beneath it. The RPG also seems to suggest that Undermine is pretty huge. It being beneath the surface would allow Blizzard to stretch the limits of its size, since it can be placed beneath other landmasses.

    Tel'abim on the other hand is an island.

  4. #31144
    Undermine would be boring.

  5. #31145
    The Undying Teriz's Avatar
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    Quote Originally Posted by AngerFork View Post
    Perhaps, though I'd argue it has to do more with people wanting the more traditionally pretty models for transmog & the like. People have a tendency to like to show off either their earned gear or their transmog designs & they don't show up nearly as well on the smaller Gnome/Goblin frames as they do on a Human or a Blood Elf. In this respect as well, Blizz really did the Mechagnomes no favors by blocking off slots from transmog.
    Okay, but then why are Nightborne so low population wise? I'm sure they have great looking transmogs.

    It's hard to care about a transmog when the race doesn't line up to any available classes in the first place. Before a player even gets to transmog, they have to get some level of immersivity from the race/class they're playing.

    Let's say you're playing a Goblin or Gnome in even the starter zone (Exile's Reach), and you see Draenei healing, Night Elves being Druids, Orcs being warriors, Pandaren being Monks, Dwarves being Hunters, etc. Then you run into the Goblin and Gnome NPCs, and they're using tech gadgets and doing cool stuff like building a flying machine, and using a ray gun to shrink/enlarge/explode a boar. Loving this, you run back to the character select screen to find a class that is doing what you saw those NPCs doing, and you simply won't find it. In disappointment, you roll a different race that better matches what you see the NPCs doing.

    That's the problem.

    I do have to disagree with your take that Draenei are low numbers. According to statista, they were the 3rd most popular Alliance race in December 2019 (https://www.statista.com/statistics/...cters-by-race/). Still not as popular as Humans & Night Elves, not even close...but popular enough.
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics

  6. #31146
    Quote Originally Posted by Teriz View Post
    Well in Alpha/Beta Undermine was planned as a continent Southeast of Kalimdor. Kezan is an island, but Undermine is beneath it. The RPG also seems to suggest that Undermine is pretty huge. It being beneath the surface would allow Blizzard to stretch the limits of its size, since it can be placed beneath other landmasses.

    Tel'abim on the other hand is an island.
    It is though from what I'm looking at on wowpedia an island of similar size to Kezan itself at least.

    Quote Originally Posted by Arafal View Post
    WoW: Secrets of the Yellow Fruit
    WoW: Age of Potassium
    WoW: Exports of Tel'abim
    WoW: Wrath of the Bananas
    WoW: A-peel of Tel'Abim

  7. #31147
    The Undying Teriz's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    It is though from what I'm looking at on wowpedia an island of similar size to Kezan itself at least.
    That's based on the RPG. In WoW it was planned to be a continent. It even says so in the Wowpedia article (Notes and Trivia);

    Note that the Undermine was already concepted in the early World of Warcraft beta not as a city on an island, but as a continent southeast of Kalimdor.
    BTW, the "save the date" map has plenty of space Southeast of Kalimdor;

    Last edited by Teriz; 2022-03-24 at 03:31 PM.

  8. #31148
    Herald of the Titans Graden's Avatar
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    Quote Originally Posted by Teriz View Post
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics
    Worgen rank 16....I knew that they are not really popular but they're still lower than I expected.

  9. #31149
    The Undying Teriz's Avatar
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    Quote Originally Posted by Kyrexia View Post
    Undermine would be boring.





    Don't see how people find stuff like this boring, but to each their own.

  10. #31150
    Pandaren Monk AngerFork's Avatar
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    Quote Originally Posted by Teriz View Post
    I think these stats are a bit up to date;

    https://wowanalytica.com/statistics
    Thanks, this is definitely good to see. I'd been looking for something a bit more updated like this, but google kept giving me old stats that hadn't been updated since before COVID.

    There's a lot to see in looking at this. The disparate numbers between Alliance & Horde really show here, as do the racial imbalances. This definitely doesn't disqualify what I said about Draenei as they are still the 4th most popular Alliance race, falling behind Void Elves (another traditionally pretty race). They are low overall, but you also have to remember that 7 of the bottom 8 races displayed here are Alliance races while 7 of the top 10 are Horde.

    Quote Originally Posted by Teriz View Post
    Okay, but then why are Nightborne so low population wise? I'm sure they have great looking transmogs.

    It's hard to care about a transmog when the race doesn't line up to any available classes in the first place. Before a player even gets to transmog, they have to get some level of immersivity from the race/class they're playing.

    Let's say you're playing a Goblin or Gnome in even the starter zone (Exile's Reach), and you see Draenei healing, Night Elves being Druids, Orcs being warriors, Pandaren being Monks, Dwarves being Hunters, etc. Then you run into the Goblin and Gnome NPCs, and they're using tech gadgets and doing cool stuff like building a flying machine, and using a ray gun to shrink/enlarge/explode a boar. Loving this, you run back to the character select screen to find a class that is doing what you saw those NPCs doing, and you simply won't find it. In disappointment, you roll a different race that better matches what you see the NPCs doing.

    That's the problem.
    But Nightborne do line up well with available classes, especially Mages. Their entire society for a while was built around Mana & the Nightwell, they were addicted to it until saved by the Arcandor. There are also plenty of examples where you have perfect racial fits for classes, yet the numbers are still low. Paladins & Lightforged Draenei, Warlocks & Dark Iron Dwarves, Highmountain Tauren & Shamans come to mind. Conversely, it's not like there's a great fit for the Vulpera & they are in the top 10 over the Pandaren who have a perfect class fit with Monks.

    Immersivity is important, but that IMO is entirely why Nightborne is so low. The faces were so far off and weird looking from the Nightborne we knew that it was distracting & held back many potential Nightborne players. Had they shipped with proper faces, I have to wonder if we'd have more people playing them.

    I don't disagree that Gnomes/Goblins don't have a great class fit, nor that adding the Tinker would do anything but increase their overall numbers. I'd likely go Mechagnome for mine. Moreso just that there's more to the story than just that IMO.

  11. #31151
    Titan Grimbold21's Avatar
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    Quote Originally Posted by Teriz View Post





    Don't see how people find stuff like this boring, but to each their own.
    Because a city sized version of the Dalaran sewers isn't appealing.

    People were/are asking for the game to go back to being grounded Azeroth, but I reckon not many wish that to mean the literal underground of the planet, unless of course it's the Nerubian empire, and even then, a continent sized version of Azjol-Nerub would get annoying fast.

  12. #31152
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    Quote Originally Posted by Iain View Post
    Preorders have been a blight on the gaming industry. Preordering means telling the developers that you don't require them to meet any standard, as your money is already theirs.

    A gaming audience that holds off on preordering will raise the bar and make gaming much more competitive by rewarding the games that actually deliver on launch.
    I hope people remember this come April 19, no matter how good the presentation is.

  13. #31153
    Quote Originally Posted by Grimbold21 View Post
    (A) continent sized version of Azjol-Nerub would get annoying fast.
    I disagree. With sufficient variety and a high enough ceiling, I could see Azjol-Nerub keeping me hooked for a year. It would have to be very creative and thorough, though.

  14. #31154
    Quote Originally Posted by Polybius View Post
    I hope people remember this come April 19, no matter how good the presentation is.
    People always say they wont pre-order then they go ahead and pre-order, it's a lost cause at this point and people have been talking about this for years now.

  15. #31155
    Quote Originally Posted by Kyrexia View Post
    Undermine would be boring.
    A large underground goblin metropolis is boring to you? There's so much you can do with that. Imagine a large section that's an aquatic dome, streets winding around the city.

    Like there is so much you can do...

    Christ no wonder you constantly denounce tinkers.

    - - - Updated - - -

    Quote Originally Posted by Teriz View Post





    Don't see how people find stuff like this boring, but to each their own.
    Wait until they see it in-game, they eat their words.

  16. #31156
    Titan Grimbold21's Avatar
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    Quote Originally Posted by Le Conceptuel View Post
    I disagree. With sufficient variety and a high enough ceiling, I could see Azjol-Nerub keeping me hooked for a year. It would have to be very creative and thorough, though.
    Depends.

    Would you say Deepholm was good enough?

    - - - Updated - - -

    Quote Originally Posted by Varx View Post
    A large underground goblin metropolis is boring to you? There's so much you can do with that. Imagine a large section that's an aquatic dome, streets winding around the city.

    Like there is so much you can do...

    Christ no wonder you constantly denounce tinkers.

    - - - Updated - - -



    Wait until they see it in-game, they eat their words.
    A continental version of the Motherload with a touch of Dalaran sewers and Bilgewater in the mix? Yeah, that'd be annoying within a week. Then again, I have to be fair. It would go along with Blizzard's political tendencies to use Undermine to expose the dangers of unchecked capitalism, pollution, greed and whatever else.

  17. #31157
    Reforged Gone Wrong The Stormbringer's Avatar
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    Quote Originally Posted by Khaza-R View Post
    I fully expect there to be something they claim is totally not borrowed power but functionally might as well be despite their assurances.
    I remember, "Oh don't worry, we listened and we won't have Artifact/Azerite Power this time!"

    Then came Anima Power.

    - - - Updated - - -

    Quote Originally Posted by Shadochi View Post
    If they were to add player housing, it would be great to do it with a world revamp and then have an area or few in most zones where the player can build their phased house. We all know that WoW housing if implemented will be instanced or phased.

    But I still prefer the idea of a guild Hall over player housing
    Especially since you could create a guild and then be the only member, thus making it your "house".

  18. #31158
    Quote Originally Posted by Varx View Post
    A large underground goblin metropolis is boring to you? There's so much you can do with that. Imagine a large section that's an aquatic dome, streets winding around the city.

    Like there is so much you can do...

    Christ no wonder you constantly denounce tinkers.

    - - - Updated - - -



    Wait until they see it in-game, they eat their words.
    That a lot of arrogance for someone who kept saying that tinkers were coming "next expansion" for the last few expansions. Even Teriz shut up for a while when they announced Demon Hunters despite his assurance that they would never be added.
    Last edited by Calfredd; 2022-03-24 at 04:24 PM.

  19. #31159
    Quote Originally Posted by Grimbold21 View Post
    Because a city sized version of the Dalaran sewers isn't appealing.

    People were/are asking for the game to go back to being grounded Azeroth, but I reckon not many wish that to mean the literal underground of the planet, unless of course it's the Nerubian empire, and even then, a continent sized version of Azjol-Nerub would get annoying fast.
    For Undermine I was more thinking along the lines of Shipwreck Cove.


  20. #31160
    Pandaren Monk AngerFork's Avatar
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    Quote Originally Posted by Gifdwarf View Post
    People always say they wont pre-order then they go ahead and pre-order, it's a lost cause at this point and people have been talking about this for years now.
    Exactly. Pre-orders are here to stay for better or worse, it's increasingly rare for a game not to get significant pre-orders even when most of the gaming community tends to hate pre-orders on principle. It's especially prevalent with something like WoW where that bonus isn't just the money for the expansion, but a likely expectation of at least one month of purchased sub time as well.

    I do still think the pre-order numbers will be a bit down for 10.0 unless Blizz gives some sort of interesting carrot for pre-orders, at least something more interesting than Allied Race DKs. But there will still be a lot of pre-orders based more on hope than on current content.

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