Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.
Don't know if it counts as a "continent" precisely (I wouldn't count Kezan as one either though), but Tel'abim.
Well in Alpha/Beta Undermine was planned as a continent Southeast of Kalimdor. Kezan is an island, but Undermine is beneath it. The RPG also seems to suggest that Undermine is pretty huge. It being beneath the surface would allow Blizzard to stretch the limits of its size, since it can be placed beneath other landmasses.
Tel'abim on the other hand is an island.
Okay, but then why are Nightborne so low population wise? I'm sure they have great looking transmogs.
It's hard to care about a transmog when the race doesn't line up to any available classes in the first place. Before a player even gets to transmog, they have to get some level of immersivity from the race/class they're playing.
Let's say you're playing a Goblin or Gnome in even the starter zone (Exile's Reach), and you see Draenei healing, Night Elves being Druids, Orcs being warriors, Pandaren being Monks, Dwarves being Hunters, etc. Then you run into the Goblin and Gnome NPCs, and they're using tech gadgets and doing cool stuff like building a flying machine, and using a ray gun to shrink/enlarge/explode a boar. Loving this, you run back to the character select screen to find a class that is doing what you saw those NPCs doing, and you simply won't find it. In disappointment, you roll a different race that better matches what you see the NPCs doing.
That's the problem.
I think these stats are a bit up to date;I do have to disagree with your take that Draenei are low numbers. According to statista, they were the 3rd most popular Alliance race in December 2019 (https://www.statista.com/statistics/...cters-by-race/). Still not as popular as Humans & Night Elves, not even close...but popular enough.
https://wowanalytica.com/statistics
That's based on the RPG. In WoW it was planned to be a continent. It even says so in the Wowpedia article (Notes and Trivia);
BTW, the "save the date" map has plenty of space Southeast of Kalimdor;Note that the Undermine was already concepted in the early World of Warcraft beta not as a city on an island, but as a continent southeast of Kalimdor.
Last edited by Teriz; 2022-03-24 at 03:31 PM.
Thanks, this is definitely good to see. I'd been looking for something a bit more updated like this, but google kept giving me old stats that hadn't been updated since before COVID.
There's a lot to see in looking at this. The disparate numbers between Alliance & Horde really show here, as do the racial imbalances. This definitely doesn't disqualify what I said about Draenei as they are still the 4th most popular Alliance race, falling behind Void Elves (another traditionally pretty race). They are low overall, but you also have to remember that 7 of the bottom 8 races displayed here are Alliance races while 7 of the top 10 are Horde.
But Nightborne do line up well with available classes, especially Mages. Their entire society for a while was built around Mana & the Nightwell, they were addicted to it until saved by the Arcandor. There are also plenty of examples where you have perfect racial fits for classes, yet the numbers are still low. Paladins & Lightforged Draenei, Warlocks & Dark Iron Dwarves, Highmountain Tauren & Shamans come to mind. Conversely, it's not like there's a great fit for the Vulpera & they are in the top 10 over the Pandaren who have a perfect class fit with Monks.
Immersivity is important, but that IMO is entirely why Nightborne is so low. The faces were so far off and weird looking from the Nightborne we knew that it was distracting & held back many potential Nightborne players. Had they shipped with proper faces, I have to wonder if we'd have more people playing them.
I don't disagree that Gnomes/Goblins don't have a great class fit, nor that adding the Tinker would do anything but increase their overall numbers. I'd likely go Mechagnome for mine. Moreso just that there's more to the story than just that IMO.
Because a city sized version of the Dalaran sewers isn't appealing.
People were/are asking for the game to go back to being grounded Azeroth, but I reckon not many wish that to mean the literal underground of the planet, unless of course it's the Nerubian empire, and even then, a continent sized version of Azjol-Nerub would get annoying fast.
A large underground goblin metropolis is boring to you? There's so much you can do with that. Imagine a large section that's an aquatic dome, streets winding around the city.
Like there is so much you can do...
Christ no wonder you constantly denounce tinkers.
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Wait until they see it in-game, they eat their words.
Depends.
Would you say Deepholm was good enough?
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A continental version of the Motherload with a touch of Dalaran sewers and Bilgewater in the mix? Yeah, that'd be annoying within a week. Then again, I have to be fair. It would go along with Blizzard's political tendencies to use Undermine to expose the dangers of unchecked capitalism, pollution, greed and whatever else.
Last edited by Calfredd; 2022-03-24 at 04:24 PM.
Exactly. Pre-orders are here to stay for better or worse, it's increasingly rare for a game not to get significant pre-orders even when most of the gaming community tends to hate pre-orders on principle. It's especially prevalent with something like WoW where that bonus isn't just the money for the expansion, but a likely expectation of at least one month of purchased sub time as well.
I do still think the pre-order numbers will be a bit down for 10.0 unless Blizz gives some sort of interesting carrot for pre-orders, at least something more interesting than Allied Race DKs. But there will still be a lot of pre-orders based more on hope than on current content.