The goblins who run the zeppelin systems, eternally jealous of the gnomes' engineering skills, try to pass the Deeprun Tram off as a rumor and a myth to members of the Horde, who will probably never see it for themselves, as evidenced by comments made by Hin Denburg.
Will it?
Bad impulse control. I held off on SL but knew i’d play it no matter how bad it was so I bought it, but this was a month before actual release.
Wonder how they’re going to bait into purchasing this time. Datamined mount (emerald dragon?) and an unknown outfit are the clues we have.
I don't see why not;
https://wowpedia.fandom.com/wiki/UndermineThe main centers of population in Undermine are in volcanic caverns beneath Kezan. Secondary island caverns exist farther away, and the goblins have constructed tunnels of thick glass that lead to these smaller areas. Passing through these tubes means walking along the ocean's floor and looking out to see the colorful fish and hungry sharks nearby.[12]
Knowing (gnoing?) Gnomes and Goblins, it's likely that the Goblins are jealous of the transit system more than the glass tunnels—it is actually a funny possibility that it could be revealed that the Gnomes made the Tram to one-up the Goblins' underwater tunnels by making them bigger, better, and faster, and then the Goblins will have a questline trying to one-up the Deeprun Tram.
See, stuff like that is what makes me want a Goblin/Gnome expansion. It's just so lighthearted and fun without the heavy angsty overtones.
Just like Mists of Pandaria. MoP was very needed and a welcome change of pace after TBC, WotLK, and Cataclysm. We sort of need that now.
Likely because during any of the major wars that affected the Eastern Kingdoms - primarily the Second war -,none of the Alliance Kingdoms made any incursions towards the Goblin homeland, and as far as I know any knowledge of such place would be limited to non-existent.
So to go on later and claim that the act of digging underground tunnels is smth the Goblins came up with is ludicrous. The tram between SW and IF was built cause Magni wanted to speed things up between the two kingdoms after the war, and he turned to the gnomes for that.
To then assert that the gnomes - themselves engineering experts - had found out how to build them from the goblins, somehow during the war, would be a lore ass-pull perfectly in line with Blizzard's writing.
Maraudon is also untapped potential. It was the very first instance added in the very first 1.1 patch. It's old, but there's a certain beauty if you squint. I can entirely imagine a lush cavernous elemental zone like that, only now with much more epic and sophisticated art direction.
No, I'm saying that Blizzard probably got the idea for the tram from descriptions of Undermine. I wasn't talking about lore, I was more talking about concepts that Blizzard utilized in the creation of WoW. Undermine was originally going to be a continent in Vanilla. I could see Blizzard taking a concept originally meant for Undermine, and moving it over for Dwarves and Gnomes.
"Fun and lighthearted", just like the storylines of the Mogu previously enslaving the Pandaren, ruling with an iron fist, and those Slavers have recently started to come back. The sha, void corruptions of negative emotions, infecting people and forcing them to attack their own people against their own will. A brutal tyrant from across the seas coming to pillage their land (dramatically defacing one of the most sacred areas in the entire island). The Divine Bell incident, causing a literal race war against the Blood Elves in Dalaran, etc. etc. Very lighthearted. Just pure adventure. No political tension, no sir.
I think he's talking about the bulk of the concept or the concept in itself, not the entirety of the expansion. The actual plot would obviously be something fittingly dark or dramatic—I personally do prefer darker plots, actually, so long as they're sensible and not mind-numbingly stupid (see: Shadowlands).
You know, every single race has at least 1 or more classes that heavily align with that race's values, culture and lore that let's players emerse in such fantasies or be like certain lore figures
Human: mages, warriors, paladins, DKs
Dwarves: hunters, shamans
Nelves: druids, hunters, hell even mages(highborn), DH
Draenie: priests, paladins
Worgen: druids, warriors
KT humans: shaman, druids, priests, mages
Velvet: mages, warlocks, priests, hunters
LFD: paladins, priests
DID: sam as regular dwarves
Orcs: warriors, shamans, warlocks
Troll: hunter, shaman
Taurean: druids, shaman, hunters
Forsaken: death knights, rogues, hunters
Blood elves: hunter, mage, warlock
Pandaren: Monk
Maghar: warrior, shaman
Zanda: shaman, priest
NB: mages, warlocks
HMT: see taurean
Vulpera: rogues, hunters
Now obviously combos not included here are viable as well but there's just something about those that resonate well given the lore.of.each race and significant lore figures.
Now can you say mechagnomes, gnomes, and gobs have the same? Nearly every single significant lore gnome, gob, and MG is a tinker. This is partly why their pop numbers are low.
Not a single player for those races can truly play as what those races embody, mechanical inginuity.
Tinkers are the last archetype wow needs to feel complete when it comes to playable classes. No other class can fill in that void.
Mixing in the original domain of Neltharion before his fall with Undermine would be a fantastic concept, as well. Where do Goblins originate? Why have they been working with Deathwing since, seemingly, time immemorial? Might he have created the race entirely, and the Goblins we know today are what they evolved into once they were functionally abandoned? Lots of potential here.
(Edit: And yes, I know that Chronicle lazily explained goblins as a Mimiron side project, but I find that to be completely uninteresting. Goblins shouldn't be a footnote in Gnome lore.)
Last edited by draugril; 2022-03-24 at 06:51 PM.