1. #31201
    Quote Originally Posted by bagina View Post
    I think this needs to be said, even with "cosmic" stuff it all boils down to doing menial tasks for lowly NPCs like collecting slimes. It was no different in Shadowlands. Blizzard shouldn't do cosmic stuff because they never actually reach the "cosmic" part, the scope is always so small. They always turn it into circus with the trite shit that just trivializes the supposed "cosmic" threats.
    Precisely. Some people complain "I don't want to go back to running errands and picking up poop for nobody NPCs". Ummm, you already were regardless if it was Legion or Shadowlands.

    May as well spare us from the heavily disconnected lore and settings.

  2. #31202
    Titan Grimbold21's Avatar
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    Quote Originally Posted by Teriz View Post
    Yes. In fact I wouldn't be surprised if the concept for Deeprun Tram came from Undermine's description in the RPG.
    The goblins who run the zeppelin systems, eternally jealous of the gnomes' engineering skills, try to pass the Deeprun Tram off as a rumor and a myth to members of the Horde, who will probably never see it for themselves, as evidenced by comments made by Hin Denburg.


    Will it?

  3. #31203
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    Quote Originally Posted by Gifdwarf View Post
    People always say they wont pre-order then they go ahead and pre-order, it's a lost cause at this point and people have been talking about this for years now.
    Bad impulse control. I held off on SL but knew i’d play it no matter how bad it was so I bought it, but this was a month before actual release.

    Wonder how they’re going to bait into purchasing this time. Datamined mount (emerald dragon?) and an unknown outfit are the clues we have.

  4. #31204
    Quote Originally Posted by Varx View Post
    Okay so news flash, your own dull interests shouldn't blind you to what is actually being set up... Like it's clear you don't like tinkers or techy stuff, doesn't mean it ain't happening.

    I have no desire to main tinker, but I don't let me personal wants keep me from seeing what's obvious as shit.
    Oh you are right on the fact you won't be maining tinker.

  5. #31205
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    Quote Originally Posted by Grimbold21 View Post
    The goblins who run the zeppelin systems, eternally jealous of the gnomes' engineering skills, try to pass the Deeprun Tram off as a rumor and a myth to members of the Horde, who will probably never see it for themselves, as evidenced by comments made by Hin Denburg.


    Will it?
    I don't see why not;

    The main centers of population in Undermine are in volcanic caverns beneath Kezan. Secondary island caverns exist farther away, and the goblins have constructed tunnels of thick glass that lead to these smaller areas. Passing through these tubes means walking along the ocean's floor and looking out to see the colorful fish and hungry sharks nearby.[12]
    https://wowpedia.fandom.com/wiki/Undermine

  6. #31206
    Reforged Gone Wrong The Stormbringer's Avatar
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    Quote Originally Posted by TomatoBisque View Post
    ah yes, the anima grind

    you sure did get a lot of player power related to getting all that anima

    like buying transmog and mounts
    Anima is perhaps a bad example, but you get what I mean. There were conduits, soulbinds, all that crap that you had to farm out.

  7. #31207
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    Quote Originally Posted by Polybius View Post
    Bad impulse control. I held off on SL but knew i’d play it no matter how bad it was so I bought it, but this was a month before actual release.

    Wonder how they’re going to bait into purchasing this time. Datamined mount (emerald dragon?) and an unknown outfit are the clues we have.
    I'm guessing it'll once again be split into three tiers of purchasing with the Emerald Dragon mount being a part of the 2nd & 3rd tier. We'll probably also get a toy, a pet, & I still think a new race or class is likely for pre-orders.

  8. #31208
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    Quote Originally Posted by Dioporco View Post
    Northrend is a region-continent and nobody ever said that


    Undermine is just saying Stormwind
    When people say "Undermine", it's understood that they mean the entire island of Kezan, which is almost certainly comparable to say, Kul Tiras on the surface alone, not including the underground portions.

  9. #31209
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    Quote Originally Posted by Khaza-R View Post
    Precisely. Some people complain "I don't want to go back to running errands and picking up poop for nobody NPCs". Ummm, you already were regardless if it was Legion or Shadowlands.

    May as well spare us from the heavily disconnected lore and settings.
    This was so glaringly obvious in Maldraxxus. I gave Ardenweald a pass because of Emerald Dream and nature spirits, but Maldraxxus was Plaguelands+Zangarmarsh. Nothing in it was unique to Shadowlands.

  10. #31210
    Quote Originally Posted by Teriz View Post
    Knowing (gnoing?) Gnomes and Goblins, it's likely that the Goblins are jealous of the transit system more than the glass tunnels—it is actually a funny possibility that it could be revealed that the Gnomes made the Tram to one-up the Goblins' underwater tunnels by making them bigger, better, and faster, and then the Goblins will have a questline trying to one-up the Deeprun Tram.

  11. #31211
    Quote Originally Posted by The Stormbringer View Post
    Anima is perhaps a bad example, but you get what I mean. There were conduits, soulbinds, all that crap that you had to farm out.
    You hardly hard to farm Soulbinds, and Conduits were just another drop. Might as well complain about any kind of gear.

  12. #31212
    The Undying Teriz's Avatar
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    Quote Originally Posted by Le Conceptuel View Post
    Knowing (gnoing?) Gnomes and Goblins, it's likely that the Goblins are jealous of the transit system more than the glass tunnels—it is actually a funny possibility that it could be revealed that the Gnomes made the Tram to one-up the Goblins' underwater tunnels by making them bigger, better, and faster, and then the Goblins will have a questline trying to one-up the Deeprun Tram.
    See, stuff like that is what makes me want a Goblin/Gnome expansion. It's just so lighthearted and fun without the heavy angsty overtones.

    Just like Mists of Pandaria. MoP was very needed and a welcome change of pace after TBC, WotLK, and Cataclysm. We sort of need that now.

  13. #31213
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    Quote Originally Posted by Teriz View Post
    Likely because during any of the major wars that affected the Eastern Kingdoms - primarily the Second war -,none of the Alliance Kingdoms made any incursions towards the Goblin homeland, and as far as I know any knowledge of such place would be limited to non-existent.

    So to go on later and claim that the act of digging underground tunnels is smth the Goblins came up with is ludicrous. The tram between SW and IF was built cause Magni wanted to speed things up between the two kingdoms after the war, and he turned to the gnomes for that.

    To then assert that the gnomes - themselves engineering experts - had found out how to build them from the goblins, somehow during the war, would be a lore ass-pull perfectly in line with Blizzard's writing.

  14. #31214
    Maraudon is also untapped potential. It was the very first instance added in the very first 1.1 patch. It's old, but there's a certain beauty if you squint. I can entirely imagine a lush cavernous elemental zone like that, only now with much more epic and sophisticated art direction.

  15. #31215
    The Undying Teriz's Avatar
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    Quote Originally Posted by Grimbold21 View Post
    Likely because during any of the major wars that affected the Eastern Kingdoms - primarily the Second war -,none of the Alliance Kingdoms made any incursions towards the Goblin homeland, and as far as I know any knowledge of such place would be limited to non-existent.

    So to go on later and claim that the act of digging underground tunnels is smth the Goblins came up with is ludicrous. The tram between SW and IF was built cause Magni wanted to speed things up between the two kingdoms after the war, and he turned to the gnomes for that.

    To then assert that the gnomes - themselves engineering experts - had found out how to build them from the goblins, somehow during the war, would be a lore ass-pull perfectly in line with Blizzard's writing.
    No, I'm saying that Blizzard probably got the idea for the tram from descriptions of Undermine. I wasn't talking about lore, I was more talking about concepts that Blizzard utilized in the creation of WoW. Undermine was originally going to be a continent in Vanilla. I could see Blizzard taking a concept originally meant for Undermine, and moving it over for Dwarves and Gnomes.

  16. #31216
    Quote Originally Posted by Kiivar86 View Post
    Saying just "reindeer" implies you ride the reindeer
    rein·​deer | \ ˈrān-ˌdir \ plural reindeer.

  17. #31217
    Quote Originally Posted by Teriz View Post
    See, stuff like that is what makes me want a Goblin/Gnome expansion. It's just so lighthearted and fun without the heavy angsty overtones.

    Just like Mists of Pandaria. MoP was very needed and a welcome change of pace after TBC, WotLK, and Cataclysm. We sort of need that now.
    "Fun and lighthearted", just like the storylines of the Mogu previously enslaving the Pandaren, ruling with an iron fist, and those Slavers have recently started to come back. The sha, void corruptions of negative emotions, infecting people and forcing them to attack their own people against their own will. A brutal tyrant from across the seas coming to pillage their land (dramatically defacing one of the most sacred areas in the entire island). The Divine Bell incident, causing a literal race war against the Blood Elves in Dalaran, etc. etc. Very lighthearted. Just pure adventure. No political tension, no sir.

  18. #31218
    Quote Originally Posted by jzhbee View Post
    "Fun and lighthearted", just like the storylines of the Mogu previously enslaving the Pandaren, ruling with an iron fist, and those Slavers have recently started to come back. The sha, void corruptions of negative emotions, infecting people and forcing them to attack their own people against their own will. A brutal tyrant from across the seas coming to pillage their land (dramatically defacing one of the most sacred areas in the entire island). The Divine Bell incident, causing a literal race war against the Blood Elves in Dalaran, etc. etc. Very lighthearted. Just pure adventure. No political tension, no sir.
    I think he's talking about the bulk of the concept or the concept in itself, not the entirety of the expansion. The actual plot would obviously be something fittingly dark or dramatic—I personally do prefer darker plots, actually, so long as they're sensible and not mind-numbingly stupid (see: Shadowlands).

  19. #31219
    You know, every single race has at least 1 or more classes that heavily align with that race's values, culture and lore that let's players emerse in such fantasies or be like certain lore figures

    Human: mages, warriors, paladins, DKs

    Dwarves: hunters, shamans

    Nelves: druids, hunters, hell even mages(highborn), DH

    Draenie: priests, paladins

    Worgen: druids, warriors

    KT humans: shaman, druids, priests, mages

    Velvet: mages, warlocks, priests, hunters

    LFD: paladins, priests

    DID: sam as regular dwarves

    Orcs: warriors, shamans, warlocks

    Troll: hunter, shaman

    Taurean: druids, shaman, hunters

    Forsaken: death knights, rogues, hunters

    Blood elves: hunter, mage, warlock

    Pandaren: Monk

    Maghar: warrior, shaman

    Zanda: shaman, priest

    NB: mages, warlocks

    HMT: see taurean

    Vulpera: rogues, hunters

    Now obviously combos not included here are viable as well but there's just something about those that resonate well given the lore.of.each race and significant lore figures.

    Now can you say mechagnomes, gnomes, and gobs have the same? Nearly every single significant lore gnome, gob, and MG is a tinker. This is partly why their pop numbers are low.

    Not a single player for those races can truly play as what those races embody, mechanical inginuity.

    Tinkers are the last archetype wow needs to feel complete when it comes to playable classes. No other class can fill in that void.

  20. #31220
    Quote Originally Posted by Fahrad Wagner View Post
    Not to turn this into an Undermine thread... but executed properly an Undermine zone or even continent could prove absolutely brilliant and still very diverse, especially if mixed up with other tropical islands such as Plunder Isle and Tel'Abim OR with other underground zones. I think it should not be dismissed as expansion material and be considered boring as so very little exists about it which means the art team could go super creative. If you take the Broken Isles for example, I wasn't excited ONE BIT about that, and I ended up loving it and Suramar is still one of my favourite zones to this day. Wait and see I guess! But it's true that Undermine is one of the last untouched bits of lore from the older days, along with Tel'Abim, Plunder Isle and the whole Nerubian Kingdom. If I'm forgetting one feel free to add it!
    Mixing in the original domain of Neltharion before his fall with Undermine would be a fantastic concept, as well. Where do Goblins originate? Why have they been working with Deathwing since, seemingly, time immemorial? Might he have created the race entirely, and the Goblins we know today are what they evolved into once they were functionally abandoned? Lots of potential here.

    (Edit: And yes, I know that Chronicle lazily explained goblins as a Mimiron side project, but I find that to be completely uninteresting. Goblins shouldn't be a footnote in Gnome lore.)
    Last edited by draugril; 2022-03-24 at 06:51 PM.

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