But none of this relates to the gameplay which people have interest in, as these destinations are what the players are after in the first place. Just because some endgame content takes place in the world at large doesn't mean they need to suffer the same inconveniences as they initially did. The first time you go through a zone, there's a sense of awe and wonder at seeing a place you have never seen before. The twentieth time you go through it for the sake of a world quest, you're going to want to do the world quest and enjoy the reward and the process (at least in theory) rather than focus on the landscape you've seen twenty times before. Going through it just becomes an inconvenience rather than anything interesting.
Furthermore, you're continuing to fail to understand that any new mechanics in flight would likely constitute inconvenience in general rather than any new, interesting mechanics. What would you propose for new flight mechanics to make them interesting? Gliding around? Having to manually ensure your mount stays in the air? Unless you're proposing an entirely new set of content in the sky (which would further get tiresome and somewhat defeat the point of flying, even if I could see it being fairly interesting in theory), I don't really know exactly how flying could be made interesting through new mechanics.
Theoretically, I could see there being some interest in, say, dodging anti-air weaponry, but even then that would get tiresome when the only interest you have is getting to the Mythic+ raid on time.

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