
Originally Posted by
Teriz
Well the thing is that the previous expansion classes (DKs, Monks, and Demon Hunters) stuck pretty closely to their WC3 roots. Sure concepts were expanded upon, but in general, it's very easy to see the roots of each expansion class.
Death Knights had the same armor, swords, mounts, etc of their WC3 counterparts. The only thing that was really expanded on were the races available.
Monks were still heavily based on Pandaren Brewmasters, with Pandaren iconography on their abilities, armor that resembled Chen Stormstout, and each spec having unique brews to concoct.
Demon Hunters were elves only, getting the tattoos, blindfolds, wings, and even horns of their archetypal lore character/hero Illidan.
Tinkers are going to follow a similar line. You're going to get the claw pack. You're going to get the abilities from WC3 and HotS. You're going to get the wild stuff from Goblin and Gnome technology. The onus is on Blizzard to either spread the concept out, or limit the concept to its core. I feel that it can go either way. Even limiting it to Goblin and Gnome tech gives you a pretty robust 3 spec hybrid class.