
Just because there are still so much options out there in the world, I won't believe it's the end of Allied races or new races in general.
They said in bfa that the world is full of allies.. well we didn't go that far or reached out to that many so hopefully man, we will see
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I loved their model since I saw them in wrath. They were just cooler humans imo. Stormheim was my personal favorite. That one city looked like fucking Rohan for god sake. With Sigryn and everything I really though.. oo cmon you can't leave us hanging here.. we have a friendly clan of Vrykul right there lets go lol.
Ye, Ethereals have potential for sure. Arrakoa is also a favorite. High and Low Arrakoa could be a really cool light vs shadow race theme in the futureI loved their short stories in wod.
It would really add some nice flavor and to be fair all the assets are already in, it's all about reorganization.
These have been my favorite concepts about such a system, the only things I'd add would be an overall revamp in racials, and to add a "Generic" or such template as well where you can choose any customization, but you get the generic name of the race (Dwarf). In contrast, if you choose one of the different groups, you'd get that name tag (Bronzebeard Dwarf, etc)
Absolutely. Even for races that were touched relatively recently, there is a difference of night and day between belfs and nightborne for example, not to mention some of the ones that weren't touched upon recently. Giving every race the full customization treatment would be very welcome. Last I checked some stuff was still attached to certain skincolors and such or needed to be duplicated because of it.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

As someone who spends way too much time creating small rerolls, I can confirm the latter. Some options were not duplicated correctly and it's bugging me so hard haha! Also, the yellow Tauren flower (which is great): I'll never understand why they did not add a recolour for that, when NE got plenty with their ivy situation.
I think -IMO- that the main reason we got the AR's we got is because they were just easier to implement. HMT and LFD were implemented in game with Player Models before AR's were revealed to be a thing, and VE's came after that. NB were the only that was implemented as an NPC model first -perhaps because they were developed earlier, before they started to actively work on AR's- and we all know the growing pains in making them a PC model starting from an NPC base; they had to restart all over again with a NE model and edit it to look like the NPC model they had made, and yeah.
Sadly, Argus Broken also were made with NPC models, so it would be the same process, and Vrykul stand in an odd place where the male model is Player Ready, but the female one is an NPC model.
One thing is for sure, if you know a race is gonna be an AR beforehand, you can develop them as a player model from the beginning and don't end up with the NB issue. So it would seem all the later AR's have always been intended to be so since introduction.
I mean as cool as that menu is there would definitely be some irritation about Wildhammer not having its own racials.
And then you would need racials for each troll tribe... and Helf... etc etc.
I don't know if it's me being a neat freak or not, but such choices in terms of design appear to be so evident, that it baffles me professional developers didn't go that way and came up with the messy thing we have today (which is still much better than what we had before, but come on...). I don't work in the gaming industry so I have no idea how all of this is decided/built upon, but sometimes it seems like there is no one to check that what was done actually makes sense, specifically with Blizzard. That goes for UI, story, etc.
Anyway, that is wishful thinking but I certainly do hope they keep building upon current customisations: those were a step in the right direction, imho.
Naga aren't an issue. You can just have them sit sideways on mounts (or with a curled up tail if it's a mount like Mimiron's Head). Could even disable certain mounts for Naga to make it work, because as Gifdwarf pointed out, they had zero problems disabling transmog for like 80% of Mechagnome slots—so why not just go all the way and disable a couple of mounts too to make it work?
Pretend this is a Naga:
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I don't think it's an issue of professionalism. I think it is genuinely a matter of the devs not seeing the importance of the Wildhammer, troll tribes and helves being labeled as their own thing.
HMT/LFD/Dark Iron are ARs, which are not the same as regular races. To them, that's it. I think they just underestimated the voice of not-casuals who really want them to be combined.
Also, hiding the ARs from the main screen makes them less visible to new players which makes it harder for them to see something they can use their subscription time to unlock. So there's a monetary argument.
Last edited by PhillyCheese; 2022-03-28 at 08:02 PM.
I haven't seen that in awhile. Thanks for reminding me!
I really tried to spread the word about that idea when it was new. It would make such a huge difference with such relatively little extra development effort. Maybe with a new expansion on the horizon we can get enough awareness to make it happen this time!
If the troll racial is the same, but only its flavour changes based on the tribe, it would solve the issue. Only Zandalari would have a specific racial. That, or you give the choice to all troll characters between the classic racial, or the AR racial, and you expand the flavour to match all races present under the "troll" etiquette. Add a few loa to the Zandalari racial, and allow for visual twists to the Berserker one... and you may have a working compromise at a pretty low effort!
That may be it, but I think that precisely IS a professionalism issue: we're talking about a game, which is an RPG, immersion is key to any kind of story, whether it is written, seen, heard, or played through a game. This kind of details, the small things, they're the spice bringing a fictional universe together, and allowing you to play the game the way you want it is always a good thing in my book, as long as it doesn't ruin the established lore (I won't venture on that dangerous slope that is Blizzard's choices in terms of narration and story hehe).
I just think this can be done while still satisfying casuals and non casuals, people who want specific racials and those who don't care: there is a way to accomodate everybody and to do things the right way, if you analyse the situation and adjust accordingly. The issue is... analysis and reading the room aren't Blizzard's forte.
Agreed, even though I don't understand why players have to bring this up when it's so damn "natural" and already present in many other games similarly built to WoW. But to remain positive, let's hope indeed this eventually catches the attention of someone at Blizzard, one day, like some things have in the past year. I may sound a bit vindicative towards them, but I am truly hopefuly, and I believe the recent changes in 9.1.5 and 9.2 are a great first step.![]()
