1. #32481
    Quote Originally Posted by PhillyCheese View Post
    Does it not depend on the race? Kul Tirans are very cool mechanically but are unpopular because le fat human.

    If a race is a green human with giant mustaches and people love them they would be an "exciting new expansion feature".
    I wouldnt say the problem with KT is that they are fat, but rather that the game isnt designed with taht body type in mind. They look damn good in robes, and their Heritage armor that hangs more off them instead of sticking to them looks fantastic. The problem is just that the gear in WoW has always been designed to mosstly just replace teh skin texture, rather than actually hanging of characters realistically.
    The world revamp dream will never die!

  2. #32482
    Quote Originally Posted by draugril View Post
    I think any argument about population went out the window when we got Void Elves.
    As well as the argument against some races because they can't equip and transmog gear, but then Mechagnomes happened.

  3. #32483
    Quote Originally Posted by Marlamin View Post
    I feel like there's a lot of evidence that Blizzard is working on more character customization, be it in the form of allied races/subraces or just more customization for existing races. No pointers to which of the two, though.

    There are some pretty big ID jumps in the character customization database tables that imply there's likely a lot of customization not currently released that was worked on before/at the same time as the customization for 9.1.5/9.2.0, so we might be seeing some of that in 10.0.
    That would be most welcome. I love what they have done so far, and would love to see more!

  4. #32484
    Quote Originally Posted by draugril View Post
    I think any argument about population went out the window when we got Void Elves.
    Fair enough, but nonetheless they specifically told us that bit of information. They were the last of it's kind, therefor I just tried to find a solution and besides the jinji are just to close to not make use of that. Would also help with class options, just something I though about.

    What you said is still true but, we never even heard of void elves. They were just.. there, we are talking about options who are long and forgotten almost;p

  5. #32485
    Quote Originally Posted by Alanar View Post
    They seemed to have a number issue as they were the last, if that really would be an issue, the jinju could connect to them and make it one race, with both options. Scales etc, but also the numbers. Mop jinju feel more like the caster types and ankoan the warrior type, but they look really simmilar.
    Ankoan would most likely be considered just a clan of Jinyu if they ever became playable, just like Wildhammer Dwarves for regular Dwarf characters.

  6. #32486
    Quote Originally Posted by Felis igneus View Post
    Maybe they'll fix their 5 different generations of character customization and categorization? Even as a dev from another field I take a look at that GUI and can't help but feel shivers run down my spine. One race has 3 things bundled into a single slider, while another an pick 2 and 1 seperately and another has each seperate and additional options on top of it. Feels like something that begs for a major design pass to bring all races to the same fidelity.
    I'm glad to read I'm not the only one thinking the split of customizations is an utter mess. It's like there is no continuity/homogeneity between has been "enabled" for races apart from skin, hair, face, and eyes. All the rest is scattered sometimes in one tab, sometimes in another, sometimes available, sometimes not... it is just begging for a smooth rework.

  7. #32487
    Quote Originally Posted by Felis igneus View Post
    Maybe they'll fix their 5 different generations of character customization and categorization? Even as a dev from another field I take a look at that GUI and can't help but feel shivers run down my spine. One race has 3 things bundled into a single slider, while another an pick 2 and 1 seperately and another has each seperate and additional options on top of it. Feels like something that begs for a major design pass to bring all races to the same fidelity.
    Shadowlands fixed a lot of this but there is still a huge amount of work to be done with the customization and race selection interface, I still think Dark Iron Dwarves are forced to pick mustache and beard together.

  8. #32488
    Quote Originally Posted by Gifdwarf View Post
    A new dragon race and class in the same expansion would be awesome
    The Pandaria formula is a winning one!

  9. #32489
    Quote Originally Posted by Fiercelord View Post
    I wish they would just hire 1 person to focus on customization for all things. Not the armor sets, but minor stuff like that cool glasses we got. The main focus would be customization and listening to the community (which customizations are most wanted aka human long beards, etc.)
    Or someone that tells them that locking transmog collecting to the things your class can wear is stupid. why do i still need to run molten core on four different classes to collect cosmetic options?
    Adding cosmetic items was a good step but when i still need to be able to wear them on that character and most of them are soulbind that defeats the purpose. I still need to swap covenants with my priest when my deathknight can get every item. Someone clearly didn't thought enough about that lol.

    I just hope they lift restrictions for collecting stuff completely next expansion.

  10. #32490
    Quote Originally Posted by Fahrad Wagner View Post
    The Pandaria formula is a winning one!
    It is! I'm hoping 10.0 is the good parts of MoP, kinda like how BFA was the bad parts of MoP lol

  11. #32491
    Quote Originally Posted by Gifdwarf View Post
    Ankoan would most likely be considered just a clan of Jinyu if they ever became playable, just like Wildhammer Dwarves for regular Dwarf characters.
    Sure, which would make it even easier to just combine them under one banner and just call them Jinju. Done.

    Wildhammer dwarves, would have been another flavor of the LF or Hm issue. Were right now, they feel like wasted slots and should have just been new costumization options for tauren and dreanei. They could be linked to some recruitement scenario or quest, so it makes a little bit more sense. A much cooler option would have been, you pickyour race and you have 2 or 3 options for a tribe or clan, but you are still a dwarf.
    It would free a race slot, but you would still feel like you are THAT type of dwarf. 1 or 2 flavor racials could all be there.
    Last edited by Alanar; 2022-03-28 at 07:17 PM.

  12. #32492
    Quote Originally Posted by ercarp View Post
    I mentioned this in another thread, but...

    Am I the only one who feels like a new race no longer counts as an "exciting new expansion feature"? When they introduced the concept of Allied Races and showed us they can churn out as many new races as they want as patch content, what makes adding a new race as a baseline expansion feature exciting?

    And I'm well aware that most of the Allied Races were just reskins using the skeletons of older races, but that's not true for all of them. Kul Tirans had completely unique skeletons.
    Cryptlord Nerubians would be an exciting new race. If it's just more generic humanoids, then meh.

  13. #32493
    Quote Originally Posted by Gifdwarf View Post
    Shadowlands fixed a lot of this but there is still a huge amount of work to be done with the customization and race selection interface, I still think Dark Iron Dwarves are forced to pick mustache and beard together.
    That, and there is so much nonsense in it. Like the "two blind eyes" option is not available to every race... just why? Trolls still have no beard, jewel choices are still very poor amongst some races, some plants/flowers you can change colours, some others you cannot. Some races have scars separated from their faces, some do not. Some have extensive options of all their tabs, some have like two options in that tab only... It's quite a mess.

    Don't get me wrong, I welcome all the new customisations which were added, they're fantastic, I just think we need even more, and that the UI needs to be sorted out so that it can be coherent between races, and we can have as many customisation options for one race than for another. And if it means that next expansion, humans get 2 haircuts, 5 scars and 1 beard, but trolls get 15 haircuts, 5 scars and 15 beards, then so be it. I just think every race should be "fluffed" equally, and has as many core options as possible. Some customisations of course, should remain race-specific, but only when that makes actual sense.

    Quote Originally Posted by Fiercelord View Post
    I wish they would just hire 1 person to focus on customization for all things. Not the armor sets, but minor stuff like that cool glasses we got. The main focus would be customization and listening to the community (which customizations are most wanted aka human long beards, etc.)
    Those glasses have been my favourite thing, they're fantastic. Although, I'd argue they should have been a character customisation rather than a head transmog, so that we may wear them with some compatible helmets

    Quote Originally Posted by Gifdwarf View Post
    It is! I'm hoping 10.0 is the good parts of MoP, kinda like how BFA was the bad parts of MoP lol
    Fingers crossed my dwarven friend, fingers crossed!

  14. #32494
    Hmmm interesting the Dark Ranger quest that was added then removed in BFA has been re-added and updated with 9.2.5, exciting news!

  15. #32495
    Quote Originally Posted by Alanar View Post
    Sure, which would make it even easier to just combine them under one banner and just call them Jinju. Done.

    Wildhammer dwarves, would have been another flavor of the LF or Hm issue. Were right now, they feel like wasted slots and should have just been new costumization options for tauren and dreanei. They could be linked to some recruitement scenario or quest, so it makes a little bit more sense.
    I couldn't agree more, those allied races should have been customisations of existing races, and Blizzard should have implemented a flavour/lore/background selection field within character customisation. As a dwarf or an orc you could have chosen your clan, as a troll your tribe, as a human your kingdom, etc. (similar to what exists with the GW2 customisation at the beginning). Choices which would not affect your character's gameplay, but would add flavour to the story you want to create. And if a player wants to change those? Just add an NPC selling a "Elixir of Forgotten Memories" allowing you to change those traits, and voilà!

    I really wish we could have those kind of customisations, this would be a low effort addition with- I think- a lot of positive impact on the immersion aspect of the game.

  16. #32496
    Quote Originally Posted by Val the Moofia Boss View Post
    Cryptlord Nerubians would be an exciting new race. If it's just more generic humanoids, then meh.
    I think they are being more creative with races, but anything without 2 legs will always be out of the realm of possibility.

    Like if we get Naga they are gonna have legs for some reason.

  17. #32497
    Quote Originally Posted by PhillyCheese View Post
    I think they are being more creative with races, but anything without 2 legs will always be out of the realm of possibility.
    Technically we still don't have any insectoid playable race, or anything with scales or feathers (if you exclude scaly DH and druids haha), so those would be interesting directions! A brand new Nerubian-esque playable race would be INSANE.

  18. #32498
    Quote Originally Posted by Fahrad Wagner View Post
    Technically we still don't have any insectoid playable race, any scaly, or anything fishy, so those three would be interesting directions! A brand new Nerubian-esque playable race would be INSANE.
    The bugs have always been limited by being both Old God slaves culturally and lacking boobs/diverse body types because insects. Jinyu to an extent as well.

    Nothing a nice ol ReTcOn wouldn't fix but the lore community seethes so hard that it kind of puts a damper on that. Not enough for Blizzard NOT to do it, but....

  19. #32499
    Quote Originally Posted by Fahrad Wagner View Post
    I couldn't agree more, those allied races should have been customisations of existing races, and Blizzard should have implemented a flavour/lore/background selection field within character customisation. As a dwarf or an orc you could have chosen your clan, as a troll your tribe, as a human your kingdom, etc. (similar to what exists with the GW2 customisation at the beginning). Choices which would not affect your character's gameplay, but would add flavour to the story you want to create. And if a player wants to change those? Just add an NPC selling a "Elixir of Forgotten Memories" allowing you to change those traits, and voilà!

    I really wish we could have those kind of customisations, this would be a low effort addition with- I think- a lot of positive impact on the immersion aspect of the game.
    I edited my post just before, but yes I fully agree, we kinda said the same thing. Selecting a tribe/clan and have more flavor there sounds like a much deeper connection to that specific dwarf for example. They should get rid of these mandatory racials, so it really is a flavor and they could go a little bit more nuts with it, but this is just the dream part.

    This could be done for the races were it makes sense, Orcs could be a little bit crowded, but I wouldn't find it weird if I were given the option to select a clan and have costumizations options that are part of that clan. Trolls, dwarves, tauren and dreanei could all work like that in that sense.
    Last edited by Alanar; 2022-03-28 at 07:24 PM.

  20. #32500
    Quote Originally Posted by PhillyCheese View Post
    I think they are being more creative with races, but anything without 2 legs will always be out of the realm of possibility.

    Like if we get Naga they are gonna have legs for some reason.
    Naga don't need legs, I'm sure they could figure something out with mounts, considering they just disabled transmog for mechagnome slots because it didn't work.

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