Yeah well sure, some people love racing, and other enjoy snooker. Doesn't mean these things have to be available in WoW.
Yeah well sure, some people love racing, and other enjoy snooker. Doesn't mean these things have to be available in WoW.
You could say that for a lot of things in WoW. Without knowing how it would be implemented in the game, it is hard to claim it'd be out of place. Things like pet battles, Torghast, etc sound like pretty foreign concepts if you look at their feature sets, but if integrated into the game properly fit perfectly fine (and to an extent are actually fun).
I've long argued that any form of creative player-driven content, such as housing, can only be good for the game at this point. Like with transmog, giving room for player expression helps build a stronger, more positive community.
I do also believe that housing could only be the tip of the iceberg. If the goal is to let players go nuts with world customization tools, why stop at housing? Let players have sandbox instances or even own their own sandbox servers where they can do so much more than just decorate a house.
Pet battles I agree, out of place. But Tohrgast, how so? It's a glorified dungeon with a gimmick.
Sure, that being said housing it's a way bigger undertaking for blizzard which makes it far more time consuming and will take more resources from other things that are more important in WoW.
Torghast as a concept alone is a roguelike, not something that'd 1:1 fit into WoW on the concepts definition, but the way it's integrated into WoW (e.g. garrison talents as well as enhancing existing abilities) makes it feel much more as a part of the game (like you said, a dungeon with gimmicks) even though they had to develop quite a few new systems to make it work. Whether or not it could still be called a roguelike experience is definitely up for debate since people have different definitions for the word as well as it having gone through quite a few changes since early 9.0, but I digress.
This is definitely true and has always been something Blizzard struggles with. It'd be a bigger undertaking than Torghast was for example, but if integrated well, e.g. with the upcoming profession revamp, it could be something they should put some time into at least exploring.
I mean lol, some people spend hours calculating gold on the AH.
Others RP.
Some more plan their mount and pet collection.
Some spend hours doing pet battles.
Some work on their achievements, of which a ton of them don't even involve fighting.
Professions? Spending hours collecting ores and herbs? standing around for an hour waiting for the crafting bar to tick?
World events? "You could be killing ÜBER-GODS but instead you chose to collect chocolate eggs for the easter bunny!"
It's almost as if you don't fight dragons, demons, etc. all the time.
Which is a fair argument, but its not the one you made earlier.
"You could fight demons instead!" is just a ridiculous stance.
I honestly feel that if they where to ever do a revamp, a great way to do zone content that lasts months instead of days is a server or region wide events about building new towns or rebuilding any number of places destroyed over the Cataclysm, factions wars etc. Now that would not be housing; it would be something in between Garrisons, Broken Isles contributions and Isle of Quel'Danas/Isle of Thunder. A zone wide event with dailies/world quests where players get to choose individually to contribute to different buildings and each unlock adds more dailies with possible events happening at different stages of completion. Once done, you can keep contributing for gold or even a local paragon-style rep or Renown system that grants collectibles. And you could have a local chronicler (the innkeeper, a librarian, the town mayor) who lets you relive the scenarios from the different progression events for people who join in late. This would let people contribute to building back the world, even if the choice would be entirely illusory.
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I think a crucial part is that much of what keeps the system alive after release is done anyway. They will still keep making new doodads and WMOs for zones/dungeons/raids that can be repurposed as furnishing and housing. So while the initial investment in building the system is significant, maintaining the system will require far less work since it feeds of assets required to be built for other content anyway. And it allows them to monetize such assets more deeply than they can now.
Last edited by Nymrohd; 2022-03-29 at 10:33 AM.
I don't think it's ridiculous at all. Combat, adventure and overcoming enemies is the core of the game, always has been. I don't think we should dilute the game too much with weird side tasks, otherwise as I said earlier we gonna have racing or snooker as a expansion features.
And would that be such a bad thing? Side content is what you entertain yourself with, between patches. Otherwise, you unsub. Just look at what WoW streamers do when they aren't streaming WoW. Asmon spent hours doing dungeons and lottery in the Gold Saucer. And there was a pretty long period of time when all he did was breed racing chocobos.
Shit, it isn't exclusive to multiplayer games either. Gwent in Witcher 3 got so popular it got its own game.
Just because the core gameplay is griefing low-level players, and grinding mythic+, it does not mean that's all it can or should be.
Seems quite plausible. These sorts of additions used to be pipe dreams, but the Night Warrior questline opened up a world of possibilities. This would be a very logical place to begin to expand on that type of reward.
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I would love to see a smaller-scale AQ40/Firmament/Garrisons hybrid system, allowing the players to rebuild certain areas, and allowing their collective choices to ultimately decide what buildings are chosen and where they're placed. Alas, server identity has more-or-less been hardcoded out of the game, so this sort of system wouldn't work anymore.
I mean the only choice could be what gets built first. And as we saw during Legion if you give people the choice to contribute to one of several buildings, there is no way to control what gets built first; people will do whatever they want. Which would not make the locations unique but it would make the progression different in each region (and even create a bit of competition between regions on who finishes first).
Tbh it should just be region based. There is less and less reason for stuff to be realm gated instead of region gated (and obviously having regions instead of one global connected server is needed due to latency and other technical limitations). Things like Hall of Fame imo for now are okay to stay realm gated but I would like to see them too not be. Guilds are a bit of an issue since then if you don't realm gate guilds you would need to add the realm name to each guild
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I think it would be interesting if instead of Regions they formalized the server groups they already have in some way. The way I understand this, when we shard there is a preference in joining groups in our server group. Probably has to do with actual physical server architecture. So many things are already server group-wide (guilds and trading for instance). So if we'd want things to be a bit more granular and for there to be more competition instead of just having regions we could have a much larger number of server groups. You could have Hall of Fame be gated in that way (but with far fewer than 100 kills and not faction split) and also have server-level events occur at that level (which became region wide well in the past probably because dead servers would almost never complete them).