WoW not being a story game does not mean the game doesn't have a story or it's not important.
Games like FFXIV, GW2 and ESO (I think?) are story games, because the focus is clearly placed on telling a story.
That is not the case in WoW. Endgame content is the where the focus lies.
I am not saying that FFXIV does not have endgame content, and I am not saying that WoW doesn't have story moments, but they are not the main focus of the individual games.
Post-grunge nu-metal vs. hypermasculinity out of the 70s.
Most of the former sucks but 14 has a good composer and localization.
We're never getting the latter in WoW because, obviously, we're all about that non-toxic masculinity!
This is also valid and it pretty much depends on who you ask. It's all meaningless.
WoW does NOT need to be like FFXIV in terms of super long dialogue, cutscenes galore, long and many cinematics, etc. However, WoW could learn from the way FFXIV tells its story: lots of exposition, rich storytelling, and most of all, a story that makes sense and people want to learn more about. I love that WoW focuses a lot more on endgame content through "some" systems, dungeons, raids, daily quests, etc. However, they can certainly improve their storytelling to meet the best of both worlds. I look at Shadowlands as an overall flop (not an indication of what is to come...many would disagree). We shall see.
Has tonality or setting even really mattered as much over the last few years? We spent the end of 8.3 firing a giant laser via a necklace at a brain-ish mass of eyeballs, regardless of class or race. A Blood Elf Paladin did the exact same thing there as a Gnome Warlock. It's not like our characters won't do what is needed to get the job done.
I don't fully disagree that it might feel out of place & would absolutely not land the same, though that has more to do with what we've had story-wise to this point. The laser thing felt a bit out of place as well. WoW's story has mostly been about characters like Thrall & Jaina with us being story mcguffins to keep the plot moving. We have the accolades, but we aren't nearly as central to the story as the player character is in 14. However, if Blizz did opt to go in more of a 14 story direction in 10.0, I'm not sure that we couldn't have a moment like that (though certainly without the same narrative impact) by the end of that expansion.
As bad as it was, it still had internal logic by being an empowered Macguffin built up over the expansion. They can do that once (and please never again) but for the most part depicting action in a WoW cutscene for players would require a lot of class fantasy.
They do that now with things like breaking items with certain class ability animations in quests but it's another story with full fledged story beats.
One or two, maybe. But most story beats this expansion and last alone would rely heavily on the player character witnessing the events of someone else doing the job. If you put us in Tyrande's place, you couldn't, say, realistically have a player jettison out and grab Sylvanas by the throat during the Ardenweald invasion. Just about the only thing we have plot agency over is to bring the sigil to Torghast like a fucking moron.However, if Blizz did opt to go in more of a 14 story direction in 10.0, I'm not sure that we couldn't have a moment like that (though certainly without the same narrative impact) by the end of that expansion.
Even 14 at its best leans a lot on the Scions because they have rigidly defined jobs they can animate around. They can't script a scene of us High Jumping Fandaniel's barrier so they give it to Estinien.
Hell, 14 was marketed around the Paladin and the CE Statue was the WoL using Passage of Arms. What happens when we get to Meteion? Gra'ha Tia uses it and we kinda stand there.
There's just inherent limitations to a long form game with that many customization variants.
Last edited by Vakir; 2022-03-30 at 04:01 PM.
Exactly, it's nonsense to think everything has to mirror real life, especially in entertainment. It can do that, or not, it's up to the author and that's it.
My main question is: will the egg glow?
Ah, excellent news! To the Fantasy playlist you goooooo!
Amazon Prime is apparently partnering with Blizzard to do some bonus stuff for Prime members. Right now its just stuff for Overwatch and Hearthstone but they say there'll be offers for WoW and Starcraft Remastered.
Not sure if it'll be actual content for WoW or just some sort of deal/offer. If it is actual content, I wonder if it could be a mount and will we then end up obsessing over it indicating one thing or another?
anything new in the last 30 pages? thread moves so fast man
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
I expect some kind of penitent/pilgrim outfit for him. Something less regal and more down to earth, and I kind of like that. I think he would find himself again, living amongst his people and travelling Azeroth for a while. I used to find Anduin quite boring, but I must say his character has grown on me over the years. I'm sad Blizzard is putting him on the shelf, but it's ok because the character needs to breathe a little, and if it brings good development I am here for it!
Nah nothing man, just ramblers rambling, shitposters shitposting, and a few of us wondering if Wrathion and Anduin's egg will glow or not, which reminds me: mostly we're discussing next expansion involving Lordaeron, Anduin not returning to lead the Alliance and leaving Turalyon on the throne (confirmed yesterday) and the implications of that.
Last edited by Fahrad Wagner; 2022-03-30 at 04:37 PM.
We wouldn't be in Tyrande's place, but that likely wouldn't be the case in 14 either. To your point, the WoL is animated in where it makes sense in 14 with the Scions being a perfect fit for their inherent situations. Story-wise, we would not have made nearly as much sense in that role as Tyrande anyhow, so it wouldn't have been a good fit. That's not so much the limitation of customizations (though that is a factor) as much as it is how that particular plot arc was centered around Tyrande. That was her fight to have, not ours.
Where I see something like that cinematic working would be if the player character was given more specific issues related to them in the story rather than just being the interns for Thrall & Jaina. The cinematic you linked for instance was related to a massive story specifically linked to the main character. If we had more stories related specific to our character, it could still work. That's not due to class fantasy though IMO, so as long as the cinematics didn't require specific spell attacks it could work.