The thing is, the factions had to be nuked. Not for a story reason. The factions had far more to give storywise in the long term and that is just not viable any longer. But gameplay the population of the game had shrunk significantly and poor decisions in the past meant that cross faction play was both inevitable and in no way possible to be done elegantly.
Now I insist that cross faction or the unifaction could have been done elegantly by hitting the players with a Greater Threat the size of a mallet if they had done a Black Empire expansion. Remove all subtlety and have a greater evil that is truly vile target both factions and just expose the players to the option of either saving helpless civilians from the opposite faction or just sit and watch kids get eaten or sacrificed by giant squid monsters. An alarming number of players would probably cheer as it happened but the vast majority would get shuffled into the unifaction.
Sadly that never happened. While gameplay necessitates it and Blizzard finally admited defeat (and with Blizzcon dead and most of the bros who wanted to scream For the Horde at poor Alliance fans there no longer in the company) we will move forward. If we had the population to go on with two factions without the gameplay suffering, I think they would have never went the road they did with BfA.
And yes, I do think it took them a long time to make sure cross faction was technically viable. But it's probably been a fair while that they knew and were planning around it.
Ultimately though I think the issue is far deeper than individual expansions or storylines. WoW is meant to last. At least the suits at ATVI and the new suits at MS probably think so. That means you cannot afford to burn through plots like they have been doing with Legion onward. Legion to Shadowlands should have been 5 or 6 expansions instead of three. If you keep burning plot points for shock value you end up with a soap opera.
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Oh absolutely, I consider BfA and Shadowlands a single act as far as gameplay is concerned. And if talking about story I'd chuck Argus in that mess as well.
Last edited by Nymrohd; 2022-04-01 at 10:26 AM.
Personally I always saw it as Shadowlands just being kinds boring.
Yes it's not great, nor is it terrible. It has some neat concepts, the characters are mostly consistent with the exception of Sylvanas. And the plot bumbles along perfectly satisfactorily with only a few outlandish moments, again mostly surrounding Sylvanas.
BfA meanwhile is almost incomprehensibly badly written. Plotlines are tortuously dragged through twists that it doesn't support. Characters are twisted and bent into whatever shape or form the plot requires them to be instead of the plot arising from the characters. Things that seem important like Azerite is barely even tangential to the plot except to support concepts that are so tame they barely even need rationalizations within a soft-science world like WoW.
BfA is the kind of expansion where you defeat N'zoth and can barely even understand how that ending is supposed to fit the beginning.
Even basic stuff like the heavy naval focus at the start just melts away as the Old God thematically linked to the ocean doesn't even pretend to have anything to do with it by the end. I mean for god's sake, the final two zones in BfA is a desert and a landlocked valley. The idea that the expansion started with the specific plothook of "we need tons of ships" is absurd by the end.
The world revamp dream will never die!
Yeah, boring is the word. I mean in BfA Sylvanas was a villain you could hate. Really hate with a passion, especially in how bad she made the Horde look. And you could hype for Azshara and N'zoth because they have been long-rumored and requested baddies for a long time now.
Zovaal on the other hand? It is very hard to care about him either way. It took us till 9.2 to learn if his plan would affect us at all.
https://twitter.com/MrGMYT/status/15...T-ceOvm1ePW53Q It's Happening!!!
This is the root of it, @Sondrelk puts the difference very well. Shadowlands' worst sin is that it's just kind of disposable and boring which coupled with having the slowest release schedule of all time has made things that would otherwise be dismissable become interminable wastelands. It's the case with both story and gameplay. Storywise it's made people on forums like this talk about the minutiae of a mechanical, uninteresting plot for well past its sell by date and made many others just tune out. Gameplaywise I think Shadowlands, if it were properly paced, would be the best of the Legion-likes in terms of basic construction, but core system problems significantly less annoying than the infinite grinds or the Legiondary lottery are made into dealbreakers by the sheer amount of time we're stuck with them.
With BFA the plot was terrible, but it was so much of a trainwreck and over the course of itself it checked off and then wrecked so many untapped plot points and characters all the while pivoting wildly from one point to the next that you couldn't take your eyes away. I hated BFA's plot more than any other WoW expansion but it was engaging in its failure. I can't muster any real animus for Shadowlands because short of some cool worldbuilding ideas and the occasional character beat there's nothing there to grab onto and its biggest failures, the Bald Man exempted, like Sylvanas and Tyrande are all BFA leftovers. I genuinely can't parse the mindset of the person who is mad about Sylvanas's punishment or lack thereof when BFA ended with the Alliance collectively letting off the Horde with a slap on the wrist after the Horde itself pivoted on enthusiastically supporting Sylvanas's wargoals because she called them names and inexplicably flew away.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Don't believe a WORD Morgan Day says today in his interview. However, still watch it! https://twitter.com/WarcraftRadio/st...T-ceOvm1ePW53Q
As we've talked over back in BFA, faction collapse or separating the archetypal hero character from the factions to allow gameplay co-op were both more sensible ways to get to this goal and solve the problem of a dwindling playerbase. Legion has us up against the biggest bads in the setting in a war to end all wars and the premise of the Order Halls is that since the factions can't sort their shit we team up together. Whatever my grievances with the Order Halls in terms of story, what this approach does is not require the undermining of the component races and factions. There's no need to make everyone adopt the same vague honor code, remove all the Horde's core institutions, expel every character who's ever looked at another wrong, destroy the Night Elves' city and go back to wreck the entirety of the Forsaken identity and surgically chop out their leader in order to allow gameplay cooperation. The reason people are attached to these races is the cumulative investment over the years that comes with a certain set of expectations and those races and classes are the eyes through which we experience the setting. Ditching the factions while preserving racial and character variety allows you to tell more stories and still achieve your gameplay goals.
BFA however did the opposite. Throughout its interminable runtime it ground every race it touched into the same lawful good slop where every participant is interchangable with any other outside of cosmetic appearance. Then when the moment came for that to pay itself off at least from the point of view of gameplay utility by merging the factions, it backed off, leaving both the resolution of its plot and of the only gameplay objective that could explain, if never justify the steps it took storywise, up to Shadowlands. Everything in BFA built towards the Unifaction in story, with all the consequences that come with wringing out the variety and conflict out of races and characters in a game to which this is an essential selling point. All to build up towards a gameplay change that would be required to support the franchise going forward, but when it came time to pull the trigger on that change it backed off, leaving us with all the negatives and none of the positives.
As a side note, where've you been, man?
Last edited by Super Dickmann; 2022-04-01 at 10:50 AM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
The world revamp dream will never die!
Oh my lol. What did they do.
Between Ybarra's stream comments and the April's fool jokes its like they feed on the trollishness of a certain class's fervent followers.