1. #36541
    Quote Originally Posted by Wangming View Post
    Ten levels below max level, can't use matchmaking, essentially a class for open world content. Stupid broken ass abilities that can one shot enemies. A sort of not quite class that is unburdened by such silly constraints as meta. Can't be a main, but fun as an alt.
    That sounds ridiculous and not something meant for WoW, it would make much more sense to just add a new class in that case.

  2. #36542
    So... is there anything left that didn't originate as a robot, dragons & gods included?

  3. #36543
    So here is an idea.

    What if we got a class that is also a race? Wrathion helps a batch of Chromatic whelps hatch, a leftover experiment by Nefarian. You can play a whelp, shift between multiple forms (your chosen humanoid form, an HD whelp or small drake form and a hybrid combat form like the one Hearthstone Mercenaries created for Wrathion). You can also tap into your Chromatic heritage to shift between colors and tap into different powers. Your race is also your class, you have a combination of powers tied to the dragonflights with physical dragon powers though most powers depend on your active color (think stance dancing). SO you could have some powers that are very specific to your active flight while others are always active and some just are modified (so you can only use time abilities when Bronze, wing buffet with every spec, while breath is available to all but has a different damage type and secondary effect).
    Multiple specs (could have as many as four tbh to cover all roles).

  4. #36544
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by Gifdwarf View Post
    That sounds ridiculous and not something meant for WoW, it would make much more sense to just add a new class in that case.
    Trust me it got the same reaction in FF. And a lot of people are still salty it isn't a regular class. But many others enjoy the sheer riddiculousness of it all and hope that many other "limited jobs" will be released. Not everything is for everyone, but everything is for someone.

  5. #36545
    Quote Originally Posted by Wangming View Post
    Well, worst case scenario, they will be like Blue Mage in FFXIV. Ten levels below max level, can't use matchmaking, essentially a class for open world content. Stupid broken ass abilities that can one shot enemies. A sort of not quite class that is unburdened by such silly constraints as meta. Can't be a main, but fun as an alt.
    Is there even a place for that in WoW? You already scale extremely well against lower level enemies and raids, the only utility/benefit that would have in WoW would be solo-ing the last expansion's raid when that's still hard for max levels, I guess?

  6. #36546
    Quote Originally Posted by Wangming View Post
    Trust me it got the same reaction in FF. And a lot of people are still salty it isn't a regular class. But many others enjoy the sheer riddiculousness of it all and hope that many other "limited jobs" will be released. Not everything is for everyone, but everything is for someone.
    The WoW culture will never accept something like that, because people will lose their minds online and complain it's just a quest gimmick like when you turn into Terokk or Huln and get 3 new abilities for that quest.

  7. #36547
    Frankly I think there's enough races/classes as it is. Adding a new class is such a huge time sink, I'd prefer for them to focus on the plot quality, mechanics, and revamping the orld world.

  8. #36548
    Quote Originally Posted by zernie View Post
    Frankly I think there's enough races/classes as it is. Adding a new class is such a huge time sink, I'd prefer for them to focus on the plot quality, mechanics, and revamping the orld world.
    It's been way too long without a new class, and judging by the previous two expansion's quality, not adding a new class doesn't change anything.

  9. #36549
    Quote Originally Posted by Shadowlands-is-fake View Post
    If micro-classes are real, I think it's likely they are a continuation of Blizzard's ongoing pursuit of maximizing their output with minimal input.

    I think it started in BfA with the shared raid sets (4 "tier sets" take less work than 12). Then it continued in SL with the shared covenants (4 "class order halls" take less work than 12). Now it might continue in DF, since 4 shared micro-classes take less work than 12 new specs a full new class, and so on. It probably also lets them separate the "choose your Flight" experience from the class abilities found on the micro-classes.

    It's pretty much like the Elite classes of GW2, but several classes share theirs in WoW.

    Like, maybe the micro-class is simply a handful of extra abilities and then some passives you can tweak.

    As a X and Y you can now also be a Z, which lets you still use your existing toolkit but also a few extra abilities.

    You arrive in Uldorous, and discover a few "class trainers" for these micro-classes. You approach and they give you a quest. Do the thing and discover the lore, then boom unlock your Minstrel UI. Come back a little while later and do a new quest to unlock a new ability.
    Not sure if I would like this approach honestly. It's like allied races (talking about something like Void Elves, not unique new Allied Races), but way worse.
    MAGA - Make Alliance Great Again

  10. #36550
    Quote Originally Posted by Wangming View Post
    I know this is a weak argument but Hearthstone did experiment with cross class cards with the Gadgetzan expansion.
    Oh HS has experimented far more heavily outside that expac with dual classing. We had dual class heroes in a lot of the solo content, had Diablo as a Warrior/Warlock in Duels for a long while, had multiple dual class cards in Scholomance.

  11. #36551
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    Quote Originally Posted by Baedril View Post
    Is there even a place for that in WoW? You already scale extremely well against lower level enemies and raids, the only utility/benefit that would have in WoW would be solo-ing the last expansion's raid when that's still hard for max levels, I guess?
    In WoW? Definitely. In the WoW community? I have my doubts. Every time something remotely innovative is suggested they end up wailing "nooooo my basic ass gameplay from almost twenty years agooooo"

    Quote Originally Posted by Gifdwarf View Post
    The WoW culture will never accept something like that, because people will lose their minds online and complain it's just a quest gimmick like when you turn into Terokk or Huln and get 3 new abilities for that quest.
    Yeah, what he said.

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    Oh HS has experimented far more heavily outside that expac with dual classing. We had dual class heroes in a lot of the solo content, had Diablo as a Warrior/Warlock in Duels for a long while, had multiple dual class cards in Scholomance.
    Good point. The challenge is to translate it into WoW gameplay someway.

  12. #36552
    Blizzard needs to tread carefully when innovating, but I think they need to return to the basics right now more than anything. MoP or Legion is obviously a good model, I'm not sure what's been happening or why they feel the need to tinker (pun intended) with the models that work so well.

  13. #36553
    Touching a bit on the possible late release in the summer of 2023, I think people need to understand that WoW will be on rock bottom by the end of 2022, so there's no need to rush, what Blizzard truly needs is an expansion that's good enough to bring in both former and new players.

    Having confirmation of a more grounded theme is good, but we also need good gameplay and lore. I dearly hope Blizzard tries a "Legion comeback", otherwise, I think not even Microsoft's money will be able to resurrect this franchise without releasing a brand new game.

  14. #36554
    Quote Originally Posted by Nymrohd View Post
    BfA actually did that and I think did it great in 8.0. Kul Tiras and Zandalar each had an extensive storyline that you worked through while leveling with a fairly impressive capstone (Zandalar Forever & Uldir/ Siege of Boralus). The stories were complete and done well. Sure the Zandalar story left plot hooks open but none of them were urgent (Talanji finding about Bwonsamdi)

    Like, Zandalar could have been its own xpac easily (so could Kul'tiras but I cannot see any possible way to allow Horde there when I could see Alliance allowed in Zandalar).

    8.0 (and Jaina's storyline in particular) were the highlights of BFA for me, even if I detest the HvA stuff. Then it went off the rails. If they'd just ... stuck to that theme and foreshadowed the old gods and gave them their own damn expansion....I think it would have gone better, at least for me. But Azshara got the short end of the stick. An expack focused on her could have been a good breather expansion while also raising stakes.

  15. #36555
    Quote Originally Posted by Gifdwarf View Post
    Blizzard needs to tread carefully when innovating, but I think they need to return to the basics right now more than anything. MoP or Legion is obviously a good model, I'm not sure what's been happening or why they feel the need to tinker (pun intended) with the models that work so well.
    They just sabotage themselves deliberately.

    Artifact weapons could have been a thing that we keep forever as a horizontal progression system. It would have been easy to do that. Yet they chose to trash the entire system. Same can be said about Azerite. Covenants not so much, but the idea is the same. With their half-hearted approach of borrowed power they just make their own life as dev miserable, without any need to. But they're so stuck in their approach, I doubt they're going to change it.
    MAGA - Make Alliance Great Again

  16. #36556
    Quote Originally Posted by Luck4 View Post
    I dearly hope Blizzard tries a "Legion comeback"
    I think it's inevitable, which maybe makes me partially put some faith in the microclass leak, because adding several new classes in one expansion seems like something they would do to try to bring back many players. All I really want is a brand new class with Legion/Mop gameplay and the dragon isles as the continent and I will be satisfied.

  17. #36557
    I mean, the last two expansions could've been even worse if they had to invest their resources into a new class.

  18. #36558
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Fahrad Wagner View Post
    I mean it was obviously fake, but if they had fun, meh I won't blame them!
    It was a good effort for sure. They knew that just a logo alone isn't enough to fool people these days so they tried to do something bigger. I can respect that.

    Quote Originally Posted by Polybius View Post
    Are we sure it's not an illusion from it being grainy and CMYK black? Print job might give that off.
    It could be. I've boosted up the saturation here only very slightly and as you can see, there is a fair amount of green on the logo (especially on the right side).



    However, if you boost it up even higher (brace your eyes for this one), you do start to see a bit of green in the gray border around the artwork as well.



    So I guess it's inconclusive for now? But personally I think it's going to be green.

  19. #36559
    Quote Originally Posted by Luck4 View Post
    Touching a bit on the possible late release in the summer of 2023, I think people need to understand that WoW will be on rock bottom by the end of 2022, so there's no need to rush, what Blizzard truly needs is an expansion that's good enough to bring in both former and new players.
    End of 2022? I think we will already reach this point in 2-3 months when 9.2 feels old (9.2.5 won't change anything in that regard). A release one year from now on feels SUPER LATE already. It's not really about rushing anyway, what the heck were they doing the last year(s) if they are so late although they cut Shadowlands content by a considerable margin?
    MAGA - Make Alliance Great Again

  20. #36560
    Quote Originally Posted by zernie View Post
    I mean, the last two expansions could've been even worse if they had to invest their resources into a new class.
    Class has nothing to do with the expansion being shit or not, in fact every expansion that added a new class was received as being a good expansion. I don't think there is any connection either, I just think a new class freshens up gameplay.

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