Unless you do it like this:
Warrior, Paladin, Death Knight get Dragon Knight 4th spec
Hunter gets Tinker 4th spec
Rogue and Monk get Minstrel 4th spec
Mage and Priest get Chronomancer 4th spec
Then...
Hunters get Dark Ranger skin
Shaman get Dragonsworn / Earthwarden style skin
Demon Hunter get Warden
Druid get Nightmare
and Warlock get Necromancer (I assume they will do something similar to in my sig)
You achieve these things:
- You ADD to existing classes with new cosmetics and 4th spec options
- You don't need to add more base classes at all and worry about maintaining them forever into the future
- You still only have to do 12 tier sets
- Everyone gets a bunch of flavors added to the game, to their existing characters, and sate a lot of long-time fan requests
I hope that post is the real leak, if it isn't I'll be disappointed honestly.
Yea flying island (between Northrend and Broken Isle) would be noticeable just like gigantic continents off the shore of lordaeron
also with the defeat of Nefarian and Neltharion, is pretty much false to assume nobody trust black dragons, when literally we had a black dragon rappresentative at wyrmrest temple, they know about him and he was even there with Alexstraza at the Garrosh trial
He is the one that doesnt want to get along with the Aspects, not viceversa.
Some interesting Azeroth size discussions in this old thread:
https://www.mmo-champion.com/threads...big-is-Azeroth
Cause the isles aren't this big. Jesus, christ, they were on the map for years.
See those barely noticable three specs of land above Tirisfal? That is where they itended to place the Dragon Isles back when Vanilla was developed.
Not to be confused with the much bigger northern islands.
According to wowpedia:
The islands do resemble the Broken Isles from Warcraft III, however, the Broken Isles are very close to the Maelstrom while the northern islands are further away. Moreover, they may have been shown as different things on at least one very early concept map.
In Wrath of the Lich King, these isles were removed from the overworld map, as they occupied the same area as Northrend, albeit, they are still present in the cosmic map, which also includes the northern continent. It is possible that they were simply there to help fill an empty map, but their former consistency was notable.
As of Legion, it seems that the Broken Isles indeed match the former location of these islands. However, the northern islands and the islands that the RPG called the Broken Isles have seemingly been on the map at the same time since Warcraft III, though that island may be Balor or the Darkspear Islands instead.
In Shadowlands, an archipelago known as the Exile's Reach appears roughly in a position where the northern islands once were.
EDIT: Eff these moronic screenshoting rules:
https://static.wikia.nocookie.net/wo...20070519171221
The three small ones are the Dragon isles
Last edited by Wangming; 2022-04-05 at 03:27 PM.
FFXIV is doing a lot of things right that WoW misses the mark on. The inverse is also true. The difference is, FFXIV developers are willing to learn the lessons that their competitors are teaching them, whereas WoW is mired in its own past.
Blizzard used to be known to taking the best practices in their genre of choice, consolidating them, perfecting them, and launching games that are the pinnacle of their genre for years. Now? They've stopped looking externally. They've stopped trying to innovate almost entirely. And it's precisely because they share the attitude you're espousing here: "It wasn't my idea, therefore, it's a bad idea."
They spent so long at the top that they forgot how they got there in the first place.
So as has been discussed here before. It only really works if you massively rework the class system as a whole to fit a bastard class into it.
Surely at that point you would just see classes being revamped entirely, and the idea of micro classes being alongside other classes would be meaningless.
The world revamp dream will never die!
FF is dying because the small hype train it built up ran outta fuel
PvP is absolute dog water compared to WoW too.
The idea of the ‘jobs’ doesn’t seem like it’ll fit wow.
“Oh boy I’m a max level warlock time to suddenly learn how to be a Paladin!
Death Knight time to learn how to be a Druid!”
There isnt a massive work to do at all.
Micro 1 Spec Classes are the "jobs" you can swap, on top of the base class you choose.
You cant go from Paladin to Rogue but you can go from Paladin to Tinker and from Rogue to Tinker too.
- - - Updated - - -
[citation needed] meanwhile 9.2 has like 300k players in raid atm kk
neither the idea of begin able to swap covenant freely or professions or the fact that every classes has a heal and a defensive cd compared on how it started wowThe idea of the ‘jobs’ doesn’t seem like it’ll fit wow.
“Oh boy I’m a max level warlock time to suddenly learn how to be a Paladin!
Death Knight time to learn how to be a Druid!”
things changes.
Something I miss about WoW at launch is purposeless zones. They were fun to just explore and speculate about. They were the promise of future content, made manifest. And they made the rest of the world feel larger simply by existing - there were areas that weren't all that relevant to anything, like Winterspring, Deadwind Pass, the Blasted Lands and so on. They exist because they built the world first instead of having the needs of the gameplay determine the very geology of the world.
Ehh you may have a point there. Though Zandalar seems more to be the exception than the rule. Teased locations often change in sized, but not nearly as much as Zandalar did. If the isles really end up so big than either they are in another realm like Ny'alotha, or moving around like Shen-zin-Su. Hard to imagine any other way they can stay hidden for this long.