FFXIV is doing a lot of things right that WoW misses the mark on. The inverse is also true. The difference is, FFXIV developers are willing to learn the lessons that their competitors are teaching them, whereas WoW is mired in its own past.
Blizzard used to be known to taking the best practices in their genre of choice, consolidating them, perfecting them, and launching games that are the pinnacle of their genre for years. Now? They've stopped looking externally. They've stopped trying to innovate almost entirely. And it's precisely because they share the attitude you're espousing here: "It wasn't my idea, therefore, it's a bad idea."
They spent so long at the top that they forgot how they got there in the first place.
So as has been discussed here before. It only really works if you massively rework the class system as a whole to fit a bastard class into it.
Surely at that point you would just see classes being revamped entirely, and the idea of micro classes being alongside other classes would be meaningless.
The world revamp dream will never die!
FF is dying because the small hype train it built up ran outta fuel
PvP is absolute dog water compared to WoW too.
The idea of the ‘jobs’ doesn’t seem like it’ll fit wow.
“Oh boy I’m a max level warlock time to suddenly learn how to be a Paladin!
Death Knight time to learn how to be a Druid!”
There isnt a massive work to do at all.
Micro 1 Spec Classes are the "jobs" you can swap, on top of the base class you choose.
You cant go from Paladin to Rogue but you can go from Paladin to Tinker and from Rogue to Tinker too.
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[citation needed] meanwhile 9.2 has like 300k players in raid atm kk
neither the idea of begin able to swap covenant freely or professions or the fact that every classes has a heal and a defensive cd compared on how it started wowThe idea of the ‘jobs’ doesn’t seem like it’ll fit wow.
“Oh boy I’m a max level warlock time to suddenly learn how to be a Paladin!
Death Knight time to learn how to be a Druid!”
things changes.
Something I miss about WoW at launch is purposeless zones. They were fun to just explore and speculate about. They were the promise of future content, made manifest. And they made the rest of the world feel larger simply by existing - there were areas that weren't all that relevant to anything, like Winterspring, Deadwind Pass, the Blasted Lands and so on. They exist because they built the world first instead of having the needs of the gameplay determine the very geology of the world.
Ehh you may have a point there. Though Zandalar seems more to be the exception than the rule. Teased locations often change in sized, but not nearly as much as Zandalar did. If the isles really end up so big than either they are in another realm like Ny'alotha, or moving around like Shen-zin-Su. Hard to imagine any other way they can stay hidden for this long.
That's not really how broad guesses work. Or debunking. So that would be a very silly assumption on your part.
The Dalaran being updated is the one in Northrend. So it doesn't follow for certain that it's associated as a Dalaran 3.0 hub. It can mean any number of things including a pre-event use, developer tinkering related to a side projects (like other past changes to maps that went nowhere), or even just giving it detail parity with Legion's Dalaran.
So we have a generalized expansion name and Quel'thalas as a merged zone as our two remaining pieces. From a banned account that usually indicates multiple sock puppets or ban evasion, which can easily indicate multiple leaks from the same source. The reveal date is wrong but I'll let that slide, there's probably a lot of uncertainty surrounding that internally.
It's not enough. Look no further than EoA. People took that as a given because of many factors that also looked convincing with new information. Khadgar showing up interacting with Jaina in the epilogue, Lordaeron updating in 9.2.5, allied race weapons being added, and a mount associated with reindeer were all treated as juicy evidence and people were equally convinced...and then we got Dragonflight as the name, throwing everything else out.
Everything looks convincing when you have enough variables floating around that some of them hit. But all it takes is one thing to not match to let the entire tower fall. This is why it's cognitively very easy to fall into the trap of seeing a puzzle as completed when you only have 5% of the solution. I've been around and seen it happen since the beginning.
Alpha Build and Maps are archaic.
Dire Maul was in Eastern Kingdom and went to Kalimdor...so I mean alpha vanilla was just an idea and by logic after finding Pandaria roaming the seas, we miss underground continent and or flying continent.
Keeping finding islands out of nowhere is getting a bit ridicolous.
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rofl i noticed now the avatar 10/10
Yeah, and they will know the stories of the variety of ethnicities races of the horde, not the enemy, lmao.
How can they fill the blanks if they don't know? why they would know night elves myths and tales? lolI'm sure if Billy'jin asks "What is that big white tower a bit into the forest?" some Troll, Tauren, Belf, etc. can jump in to fill the blanks.
sure, Rexxar learn ancient night elf writingEspecially if those storytellers are travelers like Rexxar, who are bound to know quite a few things about the places they travel around.
I'm starting to think Dragonflight isn't an expansion, but rather a spin-off, maybe the mobile game. The registered domain is "dragonflight.blizzard.com" which is a big red flag to me.
That "style" is used for full games: "diabloimmortal.blizzard.com," "diablo4.blizzard.com/en-us/," etc. the Shadowlands and even Classic "sites" are just sub-pages on the main WoW website: "worldofwarcraft.com/en-us/shadowlands" and "worldofwarcraft.com/en-us/wowclassic"
Given that, it looks like Dragonflight may be it's own game, not an expansion.
They wouldn't do that I think because of the armor proficiencies. If you were a plate wearer and had minstrel, you would need to carry around a set of leather armor and roll on 2 sets of gear. Plus whatever weapons that are different. It would create a bunch of unnecessary complications.
What gigantic continents? You're treating the map as if it was to scale. It's not. It only denotes the general location, not the actual space taken up by it.
A bunch of small islands off Lordaeron wouldn't be all that noticeable. Sure, they would look large in-game, but that's because Lordaeron itself is only the size of a small island there. Liechtenstein is larger than all Azerothian landmasses in game together, and it's tiny.