It's funny, given that FFXIV, the MMO with the most subscribers (or damn well close to it) focuses primarily on story and single player content while ALSO having a very good and healthy selection of group content.
You can definitely have both in a MMO. Having a MMO focus almost entirely on group content is a thing of the past.
FF is a single player RPG with added mmo elements. And the only reason it has the most subs is because wow is currently in the worst slump its ever been in.
I hope people arent actually trying to convince themselves that FF is baseline a better game.
I dont want to bash on it, its fine for what it is.
But it doesnt offer what wow does when its at its best.
Or the market has changed enough that the content FF offers matches people's needs better than what WoW has. M+ never went away during Shadowlands. The raids were not at all bad either. So much of the playerbase that left probably was not focused on instanced group content. They left because there was no solo world content (or any other form of solo content for that matter) and went to a game that offers such content aplenty.
Saying XIV has more subs is wishful thinking at this point. That was true for the latter half of 2021 but then there was a massive drop off after Endwalker launched.
https://trends.google.com/trends/exp...%2Fm%2F0jt2y_q
![]()
Last edited by Dragons Are Bad Mkay; 2022-04-06 at 08:20 AM.
There's also other factors to consider, adding onto the solo content aspect. (don't worry, I'm agreeing with you)
A solid story, for one. No borrowed power is another factor. Quality of life WoW doesn't have yet.
Sure, saying FFXIV having the most subs due to WoW being in a slump right now is true.
But there's a reason it was second place for YEARS beforehand.
In that case the patch would have launched around the original date of the novel then instead of months after because the patch could launch without the book but the book can’t launch without the patch being available because as we see it is connected to the story of the patch and would have spoiled it
I honestly hope you are just LARP-ing and not really this dense. If chat is so toxic people flee to instanced areas then maybe just maybe, not adding solo content won't save group content. People will just flee even further. To other games. They either need to make group and/or open world content so good that people will swarm it toxic chat be damned. Or somehow unfuck the community. I understand that a cesspool that has been fostered by over 15 years of designing the game around faction conflict and othering can't change easily. But even with a nat 1 on perception check you can see how this is hurting the game.
- - - Updated - - -
You do know that Google Trends doesn't actually measure sub numbers, right? And sure, there was a drop like a month or two after Endwalker, but all we saw from that ingame was that ques to get in disappeared or at the very least stayed in double digits. There was a perfectly healthy number of people online, at least on the EU servers.
I personally love ZM and the way gear is set to work soon
Next week we gain the ability to craft tier and “reforge” some gear
A player that avoids group content still has the ability to get tier AND they will always have the power to gain more base gear due to cypher gear. The only slot you can’t get is a weapon
The 246 weapons from the Dune Dominance rares are pretty decent for a casual player tbh. You can also get a decent 246 trinket from the Dormant locus (and the trinkets from treasures/quests often drop at 242). And that's not counting the PvP trinkets for people who play with War Mode.
- - - Updated - - -
Blizzard would get tons of cash through token sales if we got housing. Housing is a feature to milk whales for all their worth.
They do. Literally in the game. And reddit, and discord and so on. I'm not saying Google trends isn't and indicator mind you. But you shouldn't take it as the gospel. There might not be a correlation as direct as you think.
Also trending on google isn't necessarily a good sign. Just think of Blizzard and last year.
This is a dumb comparison. You might as well pretend the Sims being popular is somehow a marker of the attractiveness of housing in an MMO. Animal Crossing is a completely different genre of game, with completely different gameplay, played by a very dissimilar audience.
You know what makes Animal Crossing look like a complete joke? The success of gacha games. That doesn't mean adding mission table followers with cute splash art you can roll for in loot crates is an attractive feature that's sure to bring in tons of players.