Sure if you think about how many freaking doodads, props they make and put everything in some slider ui it could be expanded. I just dont see that happen in a way it will be satisfying.
Blizz way is, here is a circel you can put it here.. cant turn it, or put it directly under the table, stuff like that is typical blizz and on that I pass. I feel like this is a repeatable thing last few years. Options are always sparse for some reason..
Last edited by Alanar; 2022-04-06 at 11:49 AM.
Let's drop the "Game vs. Game" derailing arguments and focus instead on the subject of the thread, WoW 9.x patches and 10.0 speculation.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Question: is housing a taboo subject since it inevitably transitions into people pulling examples from games that have such a system? I don't think the intent is to get into "my game is better than your game" inanity, but I do admit that I see it happen as some people froth at the mouth when they see certain initials... My greater point being, it can be difficult to speculate about the future of WoW when you want it to expand beyond the current formula if you cannot illustrate your point using examples from games that are doing things differently than WoW, if not altogether different things.
Wouldnt it be easier just to make a rule against comparing FF and WoW? Its never lead to anything remotely good. Its really hard not to get baited into that discussion when its not a forbidden topic(even though its often offtopic)
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If i said anything remotely along those lines i'd get an instant ban
Some people are in the good graces
I've been a part of a few civil discussions on the topic. The problem is there are certain people on both sides that... reduce the level of civility when they see the initials "WoW" and "FFXIV" next to each other.
But like I said before, it can be difficult to talk about housing in WoW if you can't compare it to FFXIV, ESO, or even SW:TOR. I honestly think that SW:TOR's implementation would fit WoW's model the best. But if I bring that up, it just derails into "lol swtor" pettiness.
It's not a taboo subject. People just don't like it, but what's funny is that I rarely see any other system suggested besides maybe "Torghast but Azeroth".
And no, "make the story good" is not a system. If people think WoW is boring why don't they suggest things to add to it?
You would KEEP more players with housing, while Ogres/Dragonpeople and a new class would bring in more people and not necessarily keeping them.
WoW struggles to keep players in each expansion, not so much bringing them back at launch. There needs to be stuff to do during the downtime of each patch and as Shadowlands launch showed, a slow grind for cosmetics (anima) was too much grind for people.
I never said they shouldn't do one or more new races and classes? They should do all three things (housing, races, classes) to get people back and make 10.0 a banger.
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And also this. Housing would help keeping players similiar to other collections like mounts, pets or transmog.
Wow is at a point where they do need to deliver on actual content and focus a bit less on their systems.
Even though you could probably call housing a system, i'd agree that both new classes, new things to do in the open world, possible class revamps to make them feel fresh and yes, even though i dont really think its super needed, housing.
All of that is too much if blizzard spends 60% of their developement time on hatching the next covenants. If they have listened to their fans however, i think this should be well within their reach.
Introvert here, I try to do as little group content as possible but I do love the story, Music, art and feel of WoW, but I also play FFXIV for story/music alone... I have alot to do in WoW but because groups can be so toxic if you step out of line once by mistake I tend to avoid group content til 1 or 2 expansions down the line.
Also to the person who complained that there should be more group content I may play Solo but your sub is not worth more than mine, infact im more likely to contribute to cash shop items should they take my fancy...
Which is a lot harder than most people probably realize.
You grind everything for your house and then what? You blankly stare around before logging out after a few minutes.
A feature like that is no different than any other progression system at the end of the day. It needs a constant injection of new things to sustain itself. Otherwise it will just teeter off. And quite honestly that type of commitment I don't think the developers are willing to even entertain. Not when they can barely maintain professions every expansion. In a perfect world it could be a great feature, I just don't see them taking to the risk to do it.
Housing is a system yes, but one that can be added to. Correction, can and should be added to. Systems that can't get a meaningful upgrade every 4-8 months or so outside of maybe the wait between expansions is a load that is detrimental to the long term health of the game.