Same could be said about pet battles and pokemon. Blizzard was always good when they took something from others and made their own spin on it. And I tell you, the demographic of people who like pet battles, transmog, collecting and casual content is overlaping with people who like animal crossing or the sims, and I will also tell you that this demographic is far bigger than people who do organized raiding.
I won't say you are wrong but I will say that WoW still lacks both the things that make Genshin popular, and the things that make FFXIV popular. Granted music is a matter of taste, but you can't deny those more with their music with character themes, battle themes, boss battle themes and on and on and on.
Also that's just my personal oppinion but I like the serenitea pot. It's not the reason why I play the game. I play it for the characters, the story and the open world content. But I still enjoy it. As I do the cooking. And even if I auto cook there is the question of what character to cook with. Do I want a special dish or a bonus dish? I know I can't speak for everyone, but I hate that every crafting profession in WoW is just: click and wait for the bar to fill. I don't say rip off the FFXIV profession system, but WoW professions are unengaging. There isn't much to engage with. At least back in the days you had to mine an ore vein many times to get all the stuff.
The latter does not work, see Oculus or the Malygos bossfight. They've been pretty much hated by everyone. As soon as the gameplay becomes 3D, it's a nightmare for everyone - encounter designers and players as well. It simply doesn't work.
Fighting massive enemies is an issue in basically every game, the most recent example is Elden Ring. Many boss battles are a nightmare for melee builds because the camera is f*cked up and you don't see the boss most of the time. It's horrible and takes away a lot of fun. So unless you make everyone "ranged" for that fight, it's just not doable.
MAGA - Make Alliance Great Again
Last edited by Alanar; 2022-04-06 at 10:32 AM.
I'm going to have to disagree with you.
They should not lock new classes behind content. If I wanted to main a Tinker or a Dragon Knight for Dragonflight, then its going to suck to have to wait to be able to play it. The start of an expansion is already a rush in terms of getting your character up to date and speed. You shouldn't have to suffer and fall behind the pack, just because your class is locked behind content. New classes should absolutely be available immediately upon launch, or during the pre-patch.
What I do agree with, is your approach to giving players something to work for and towards. I agree that this also shouldn't be time gated, or reputation gated. A feature that would work really well locked behind content, in terms of a long, difficult quest chain complete with a solo scenario or challenge like the Mage Tower, would be Class Skins. Something that is is cool, flavourful and cosmetic, that won't be hindered by being being locked behind content, like a new class would be. The questline to unlock Class Skins should be something that the player can do at their own pace. If they want to sweat it out in a couple days then so be it. If they want to take their time with it, and acquire better gear to help with the difficult challenge at the end of it, then that is fine too.
Locking classes behind content, whether time gated or not - is really not a good idea.
What I could get behind though, if these micro classes are genuinely coming, would be to lock specs behind content. While I would personally, want all specs at launch for these said new micro classes; giving players something to work towards in terms of unlocking further specs would be a nice comprises in terms of pushing us to working towards unlocking new things. Maybe as a Tinker, to learn how to pilot a mech, you need to go on a long quest chain at max level throughout Undermine, but also revisiting certain places in the history of WoW that have a strong Tinker presence, such as Gadgetztan, the sail barge in Thousand Needles, a revamped Gnomeregan, which would then culminate in a Mage Tower style solo challenge in The Motherlode dungeon. Voila, after completing this, Tinkers have now unlocked a spec in which they can play as a Tank.
In my opinion, the above would actually make ''micro'' classes a pretty good addition, if they actually are to be believed as a genuine feature coming in the next expansion. Having them come in, with new content attached to them in the form of quest lines and difficult solo scenarios (or even grouped) to unlock new specs, would be both different to what we are used to, and a cool, exciting new idea to making the game actually feel like an RPG.
Last edited by Santandame; 2022-04-06 at 11:51 AM.
I think Oculus and Malygos were horrible because they were vehicle combat, not because they were 3D. What I meant was that we'd be fighting on dragonback using our normal abilities but perhaps with full casting while moving. When we'd move, we would be moving our dragon mount around in 3D or even possibly in 2D; there would effectively be a single plane of motion and our mounts would not really gain height OR alternatively there would be several planes but it would not function continuously, e.g. you'd be jumping from ground level to a shoulder level to a level outside reach. All the mount would do is fire the breath weapon intermittently and perhaps give us an extra action button. A massive hitbox solves the melee issue. Targetting reticles would ofc be a problem; they consistently are problematic in 3D combat after all and even more so if the scale is massive since while range spells can still target the boss due to the hitbox being massive, healing reticles in particular would suffer.
Could also be a mechanic that not everyone has to use; Imagine e.g. if the tanks are on Wrathion and Alexstrasza and the group can pick three other players to use Kalecgos, Merithra and Nozdormu so they can perform special tasks.
The housing question resurfaced largely because a senior UI designer told us that they have been working on something for more than half a year. New class/race would not really be the kind of content that engages UI designers for that long. A class skin system could if it was very involved. Housing most definitely would since it really depends on UI though.
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Yeah that's why I suggested a pseudo 3D approach (3 2D planes of motion that you can switch to during the fight) later in the post; Al'akir definitely was not fun (progressed in that fight and it was just not cool). Or limiting the 3D combat to tanks and a few others and otherwise just making the hitbox massive.
Also did not help that the primary mechanic of the last phase focused entirely on vertical motion and involved area denial that was very poorly telegraphed.
Last edited by Nymrohd; 2022-04-06 at 10:32 AM.
On top of that, blizz will likely not be able to pull it off as everyone has in their mind.
We will end up with fake choices, barely any costumization and just generally unfun like garrison, I really have no faith in a feauture like that in wow anymore. We have to much references at this point to ignore it.
I just dont see much fun in it either, so idk man. Its multiple things, but ye mostly people are afraid that it costs time on other features that are maybe more interesting for some.
Where is this "Blue Dragons on the Broken Isles can still breed" thing coming from? The whole part of the quest chain is that they are the last brood available and the Nightborne are killing their whelps.
I will say this, it will mostly cost time up front to design the UI.
Blizzard absolutely clutters the game with doodads. Really their decorative approach is completely maximalist with not a corner left without a lamp, pillow, plushie or whatever. And they keep adding more of those in every single patch with every new architectural style. ALL of these would end up as furnishings. They make them already. The moment they can treat them as collectibles they might make a few more (or more likely just keep reskinning those they'd already be making anyway).
I will agree though that I don't trust them to not limit how we decorate so far that we stop having options (after the garrison I could totally see them just having specific spots where you can place things and that's it). Also they have always been extremely conservative with their building design. Most WoW buildings provide little verisimilititude; they just do not look like anyone could possibly live in their single room houses that usually have a bed, table and a fireplace in barely enough space for three people to stand around, let alone move. ESO for instance has very spacious houses in the overworld; even peasant houses usually have an attic, are large enough to feature dividers, have a kitchen and a pantry. If housing is that tiny, yeah we are better off not getting any. And if housing is proper it immediately makes the rest of the world feel out of scale.
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I mean . . . I gave a reason? Sure wow is in a slump but that slump barely affects instanced content. People whose focus is grouped instanced content did get their content with only slight delays. Did people in raiding guilds abandon WoD with two exceptional raids at the same pace as casuals?