Originally Posted by
Jokubas
I absolutely wanted housing back then. I came from Ultima Online and it was just part of an MMO to me.
Nowadays... I still think it's a good idea, but my feelings on it have gotten a lot more complicated.
I used to hate any instanced housing system. To me the whole point of a house in an MMO was to feel like you were living in the world. Obviously, as MMOs got mainstream, that stopped being feasible just on a practical level, but the culmination for me no longer wishing for that was Shroud of the Avatar. That game tried to compromise a bit, where the game world was not explored freely, but on a map. In this way, players could make villages, that would appear on that map. This allowed for there to be both a way to instance the housing into those villages, but put them on the map like any other location so they felt equally like a part of the open world.
I liked that idea. The problem, for me, was that every one of these villages I visited were min-maxed for the sake of showcasing the player vendors. When every village in your medieval fantasy game looks like a shopping mall from Second Life, I didn't feel like I was playing a game anymore.
Of course, part of that also relates to how much control you have over the housing, which can be another complex topic. Personally, I would like something in-between. Too little control over the house or the decorations and it all sort of feels pointless (especially when it's instanced), too much and I'm never going to feel like I can actually make anything with it unless I hire someone to help me.
I think it could really breathe new life into World of Warcraft though. In the past, Blizzard has experimented with things like the Music Rolls or Battle Pets in old dungeons or zones. Player housing would be a way to do that permanently and perpetually. I mean, who is going to go back and get a Music Roll for their one-expansion-only Garrison? Music Rolls for player housing, however, is something that would be permanently meaningful content. There are a million things you could add this way, from little doodads, to Music Rolls, to mounted heads of old bosses to put on your wall, the possibilities are endless.
It absolutely needs to be personal though. Guild Halls always sound like a good idea, but I've never seen them implemented in a way that doesn't just create awkward have and have-not systems that arbitrarily punish different kinds of players. One of the most common ways this happens is by not having any of the Guild Hall stuff scale. In other words, the big guilds have no problem maxing everything out instantly, but a smaller guild of close friends can basically never actually do anything with their Guild Hall, if they can ever afford to build/buy one to begin with.