1. #37561
    Quote Originally Posted by Chickat View Post
    Would an existing ui port into a new engine well?

    Maybe they are taking forever because they are porting WoW to UE5? UE5 WoW would make it a lot easier to port to consoles. I mean the chance is less than 1%, but what if?
    The amount of effort required to port WoW to any new engine would not be worth the time and money cost. Hundreds of thousands of art assets would have to be converted at the very least and even with some kind of importer they'lll have to go through each one by one and make adjustments.

    I don't know if UE's netcode would even be compatible without some major rewrites. Can it handle a world as huge as WoW's without choking both client and server? Each of wow's continents is a massive sprawling landmass with no loading screens.

  2. #37562
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Arafal View Post
    Photoshop/Illustrator or you can make use of map making tools like Incarnate or Wonderdraft.
    Ah, so now I know why paint wasn't working for me haha.

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    Quote Originally Posted by Arai View Post
    I too hope so. I just remember someone talking about the fact that there were specific job postings to make the profession system in WoW engaging/etc.
    It seemed oddly specific and considering that Ion wanted to improve professions and saw they need work back in BfA i think, though he didn't know what to do with them, gives me some hope that this might come with 10.0.
    Maybe that is also the reason why they didn't really bother with professions in SL except for the few spreadsheet stuff they added, as they were focused on getting things done for 10.0 in this regard.

    Found a tweet about it, though its from October 2021. However as you can see he mentioned details need to be "finalized and realized" so they seemed to be quite far already. Looks promising to me as a mayor Profession revamp is probably one of the most anticipating features Id look forward to personally.
    https://twitter.com/nite_moogle/stat...64352544219138

    "While we are always looking for well-rounded applicants this requisition will be to primarily support development of professions in WoW. We have some ambitious plans and need people who can focus their time and effort in this space. It is likely we will hire more than one person.
    We've got a high level plan but many details need to be finalized and realized, and there is a good deal of implementation across a wide swath of the game that this position will be expected to take on. It is a great opportunity to learn how many parts of WoW function.
    "
    Oh shit, I hadn't seen this. Hoping its amazing.

  3. #37563
    Quote Originally Posted by Chickat View Post
    Oh shit, I hadn't seen this. Hoping its amazing.
    A crazy high-end profession updated would be interesting to see integrated into housing if it would ever be added. The sheer amount of things that could be added to that space that would have demand to be able to personalize in some way. But moreover, seeing it resemble 14's crafting system having a lot of different actions and planning involved in making higher-quality equipment would be awesome.

    Hopefully they don't go TOO far as in Legion in terms of ranks/quests.

  4. #37564
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Holdodlig View Post
    By the way we don't even know how will the reveal go or have I missed something ? During Blizzcon they usually talk about each zone, the new systems and give some lore insight during the different panels. Will we get one big 1 hour video just about WoW like the conf they had for Legion ?
    Legion was like 2 hours wasn't it? Thats enough especially if Alpha is within the next 2 months.

  5. #37565
    Quote Originally Posted by Chickat View Post
    People don't mind the void elves and that plot. People mind you treating it as the holy grail to story and future content. Its fine to discuss it some. Its not okay to form your entire personality and every topic you post in around it. It gets old. Just like The T class. Its fine. It might be coming. No one wants to talk and argue about it for 40 pages.
    Do not engage.

  6. #37566
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by AngerFork View Post
    One idea I've long liked as far as guild vs. player housing is the idea of instanced guild neighborhoods. Picture this: each person has their own house that they can build up, but always takes up X amount of space. Guild halls are a thing, but around the guild halls are a certain amount of plots for players where such houses can be placed. For those not in guilds and/or not in the neighborhood, they can access their housing plot via some sort of portal near a capital city. Those in a guild however can opt to bring their house into the neighborhood in a specific plot, perhaps with some sort of setup agreed with the GM or the like in case they want to have an officer wing or whatnot.

    In that setup, we'd still have the social aspects of guild housing, but players could control their own area as well. Getting kicked out of or leaving a guild doesn't make you homeless, it just means your house reverts to the portal area. That also means that a guild can really build up their guild hall as well for events and advertising their guild to potential recruits.
    A guild neighborhood with 100 plots would be dope. Each account would have the same house, so that is probably enough plots for most guilds. IN the center of the city is the guild hall where the GM and officers decorate and decide which convenience features are there.

  7. #37567
    Quote Originally Posted by draugril View Post
    I see you have a spreadsheet going! I wonder if any of them proposed guild housing, specifically.

    The problem with guild housing is that Blizzard is so individualistic. Could you imagine the whining on the forums because a Blood Elf player needs to "live" in an Orcish Stronghold? Maybe a personal neighborhood for a guild would be appropriate, to give more people a "say" in the system. But I can't see it happening, since Blizzard has functionally abandoned guilds as a system.
    Guild housing without individual player housing is a stillbirth system anyway, certainly for the cross gameplay implementation with other areas of the game. Allowing individuals to engage with a system opens it up to way more people than just having the 1 or 2 dedicated guild decoraters hog it all for 20+ people. I've seen how it goes in various MMOs over the years, the key is to make it player housing while giving guilds some priviledges.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  8. #37568
    Quote Originally Posted by Vakir View Post
    A crazy high-end profession updated would be interesting to see integrated into housing if it would ever be added. The sheer amount of things that could be added to that space that would have demand to be able to personalize in some way. But moreover, seeing it resemble 14's crafting system having a lot of different actions and planning involved in making higher-quality equipment would be awesome.

    Hopefully they don't go TOO far as in Legion in terms of ranks/quests.
    You could do a lot with professions. Some ideas off the top of my head:

    Alchemy - windows, stained glass
    Blacksmithing - hinges, doorknobs
    Enchanting - magic brooms for cleaning (like Silvermoon has), magic locks
    Engineering - architectural blueprints, technical decorations (like plumbing)
    Inscription - land/building deeds, paintings
    Jewelcrafting - light fixtures, statues
    Leatherworking - furniture upholstery, taxidermy
    Tailoring - tapestries, carpeting

    Archaeology - cultural and/or historical decorations
    Cooking - food, kitchen, and storeroom decorations
    Fishing - kitchen and den decorations, taxidermy supplies
    Herbalism - garden plants, yard decorations
    Mining - landscaping decorations, stone plaques
    Skinning - fur rugs, taxidermy supplies

    And they could add:

    Carpentry - furniture, wood trim and accents for buildings
    Masonry - stone trim and accents for buildings
    Quarrying - source of stone (could be rolled into mining too)
    Forestry - source of wood (could be rolled into herbalism too)

  9. #37569
    I think people are picturing the Dragon Isles as too cohesive, like a big continent of primarily just dragons (whereas not even Pandaria was just Pandaren). Look at how diverse the Broken Isles were, let alone the Shadowlands. Dragonkin will of course likely be the the most populated species on the Dragon Isles, but we'll likely meet a lot of new humanoid species we've never seen before, and likely some new civilizations made up of races we have seen before (think Broken Isles Vrykul and Tauren, Kul Tiran Quilboar, etc). The Dragon Isles will look a lot different than we're likely picturing, unless it's just one zone in which case yeah probably just dragons.

  10. #37570
    Quote Originally Posted by Das Momo View Post
    I think people are picturing the Dragon Isles as too cohesive, like a big continent of primarily just dragons (whereas not even Pandaria was just Pandaren). Look at how diverse the Broken Isles were, let alone the Shadowlands. Dragonkin will of course likely be the the most populated species on the Dragon Isles, but we'll likely meet a lot of new humanoid species we've never seen before, and likely some new civilizations made up of races we have seen before (think Broken Isles Vrykul and Tauren, Kul Tiran Quilboar, etc). The Dragon Isles will look a lot different than we're likely picturing, unless it's just one zone in which case yeah probably just dragons.
    I don't think anyone is expecting there not to be new races and mobs? That is true of every expansion. They are just focusing on the Dragons because, like Pandaren, Dragons will likely be the unifying culture and creature visible in every zone, and it seems self-apparent that a hypothetical Dragon IsleS will involve individual regions for the flights.

  11. #37571
    Quote Originally Posted by Catastrophy349 View Post
    November 2022
    No way November is happening with the 8 month Season 4 extension.

  12. #37572
    Quote Originally Posted by Lahis View Post
    No way November is happening with the 8 month Season 4 extension.
    Why would season 3 and 4 be 8 months? The dev said "Seasons will reasonably be 6 to 8 months long"

    Shadowlands seasons 1 and 2 were both 8 months long. That means they intend 3 and 4 to be 6 months long. There's no reason for season 3 to be 8 months long because theres no (substantive) new content for season 4. Season 4 will only be longer than 6 months if there's delays.

    So their ideal release for Dragonflight is Late Feb 2023, with 10.0 coming earlier than that. Maybe as early as November. Alpha for the next expansion almost always starts the same time the last minor retail patch of an expansion is on the PTR (That's right now.)

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    Quote Originally Posted by Varodoc View Post
    I truly do not understand, why are people here ignoring the fact that the "Thalassian Conflict" plotline, so to say, is one of the longest and oldest in the game? Already in Classic we had High elves who remained loyal to the Alliance while the rest of the country was closed-off and left the Alliance at the end of the Second War. In TBC the Sin'dorei joined the Horde, In WotLk the Silver Covenant are introduced as the main militant faction of the Alliance elves, their rivalry continues in Cataclysm at the gates of Zul'aman, and culminates in bloodshed at the Purge of Dalaran. But two events have changed everything.

    The Return of Alleria Windrunner has changed everything, the legendary hero of Quel'Thalas and eldest sibling of the Windrunners, always looked up by her countrymen, she has charisma, popularity, and strength that Vereesa could never hope to match, giving rekindled hope to the Alliance elves.

    The Rise of the Ren'dorei, the "Children of the Void" led by Magister Umbric, who were cast out and exiled, but turned defeat into victory by finding a source of great power. For the first time, we have a faction of Thalassian elves in the Alliance who have grown so much in numbers and strength as to become playable and encompassing many Quel'dorei scholars and Sin'dorei travellers. The Silver Covenant could never match the Ren'dorei in numbers, resources, and strength, which is why they were never made playable.

    Now the storyline started all the way back in Classic will soon reach the culmination as the Alliance will march on Quel'Thalas and reclaim it for the Alliance, as it should have been done long ago, when Lor'themar Theron plotted to rejoin the Alliance.
    You and I agree this is where they story will go, but you seem to not understand this is a villain's story. In WoW if you're actually a competent tactician they make you the villain; they've done this 4 times already.

  13. #37573
    Scarab Lord TriHard's Avatar
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    Micro classes gonna happen bois

  14. #37574
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Das Momo View Post
    I think people are picturing the Dragon Isles as too cohesive, like a big continent of primarily just dragons (whereas not even Pandaria was just Pandaren). Look at how diverse the Broken Isles were, let alone the Shadowlands. Dragonkin will of course likely be the the most populated species on the Dragon Isles, but we'll likely meet a lot of new humanoid species we've never seen before, and likely some new civilizations made up of races we have seen before (think Broken Isles Vrykul and Tauren, Kul Tiran Quilboar, etc). The Dragon Isles will look a lot different than we're likely picturing, unless it's just one zone in which case yeah probably just dragons.
    i would not mind dragon isles being primarily dragons and doubling down on that, there is many species and kinds fo dragons to focus, is something that will never get old.

    Other races should show up, but im not a fan of how broken isles was, it was too disconnected and nonsensical to me, especially of how a big place with so many races was totally unknown to us.

  15. #37575
    Quote Originally Posted by Syegfryed View Post
    i would not mind dragon isles being primarily dragons and doubling down on that, there is many species and kinds fo dragons to focus, is something that will never get old.

    Other races should show up, but im not a fan of how broken isles was, it was too disconnected and nonsensical to me, especially of how a big place with so many races was totally unknown to us.
    How many new races did the Broken Isles have? I mean there were a lot of subraces like Highmountain and Nightborne, but ultimately all I can think of are Drogbar.

  16. #37576
    Quote Originally Posted by Three Faced Goddess View Post
    I find it funny that Raeshalare didn't even make it out of Shadowlands before being surpassed and replaced. Yet a few people were convinced that its inclusion in game was a permanent substitute for a certain player fantasy and excluded a certain class from happening ever. Even the daggers were replaced before this expansion's end. I wonder what legendary items are going to be like in Dragonflight? I can see some of them being based on each of the five Aspects while others are based on class aesthetics. Please no more ass ugly hunter sets. I don't want to be wearing dragon parts during my dragon themed adventures. The dragons I'm allying with might take umbrage to that and eat me.
    S4 will likely make both BiS again tbh.

  17. #37577
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by choom View Post
    I hope Dragonflight actually takes place in the 10,000 years ago Well of Eternity-verse from Cataclysm, I love time travel expansions

    Imagine how mental it would be if its set 10k years in the past in Ancient Kalimdor. We get to raid and see all the events of the War of the Ancients.

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    Quote Originally Posted by SniperCT View Post
    pls don't remind me of the way they ruined yrel almost entirely off screen and in a way an alliance player will never see lol My favorite new lore character to be introduced up to that point and then they do that to her.



    She toyed with us during the well of eternity dungeon and she's had a long time to get more powerful. We needed the power of the heart to be able to take on azshara during BFA and she still survived and escaped.

    But then I'm biased and still hold out for her to be treated as a proper threat by blizzard.
    She only Survived because Nzoth "saved" her.

  18. #37578
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Das Momo View Post
    How many new races did the Broken Isles have? I mean there were a lot of subraces like Highmountain and Nightborne, but ultimately all I can think of are Drogbar.
    i don't mean "new races" but "many races", like, taurens, nightborne, vrykul, night elves, nagas and more, i can't see they being so disconected with the outside world, when they are right there in the map

    Pandaria at least had the mists to cover up

  19. #37579
    Quote Originally Posted by Syegfryed View Post
    i don't mean "new races" but "many races", like, taurens, nightborne, vrykul, night elves, nagas and more, i can't see they being so disconected with the outside world, when they are right there in the map

    Pandaria at least had the mists to cover up
    The Broken Isles was never a lost continent though, it never was disconnected from the outside world, other than Suramar. Drogbar and Nightborne being the only real thing that was new to us. People tend to forget Pandaria is the only continent on Azeroth added in an expansion that was hidden and discovered as brand new to the world in the game's story.
    Last edited by therumblings; 2022-04-07 at 06:47 AM.

  20. #37580
    I am Murloc! Wangming's Avatar
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    Glad we are still on profession discussions. As hard as it is to believe, even I tire from the FFXIV vs WoW discussions way before they end. At least we are on topic now.

    Besides I do consider professions to be the weakest part of WoW. Yes, even weaker than the story. And there is so much that could be done with them. You could integrate them into housing to make furniture, gardens and fish tanks. You coul use the investigation feature I plan for the expansion concept I'm gonna pitch to Mike, you could do your own take on treasure hunts and treasure dungeons, you can try to create group content for them. Or just at the very least make them more interesting mechanically instead of just two clicks.

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    Quote Originally Posted by Gifdwarf View Post
    The Broken Isles was never a lost continent though, it never was disconnected from the outside world, other than Suramar. Drogbar and Nightborne being the only real thing that was new to us. People tend to forget Pandaria is the only continent on Azeroth added in an expansion that was hidden and discovered as brand new to the world in the game's story.
    Yeah. The Broken Isles was just irrelevant. We knew where it was, we just had no reason to go there.

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