Guild housing without individual player housing is a stillbirth system anyway, certainly for the cross gameplay implementation with other areas of the game. Allowing individuals to engage with a system opens it up to way more people than just having the 1 or 2 dedicated guild decoraters hog it all for 20+ people. I've seen how it goes in various MMOs over the years, the key is to make it player housing while giving guilds some priviledges.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
You could do a lot with professions. Some ideas off the top of my head:
Alchemy - windows, stained glass
Blacksmithing - hinges, doorknobs
Enchanting - magic brooms for cleaning (like Silvermoon has), magic locks
Engineering - architectural blueprints, technical decorations (like plumbing)
Inscription - land/building deeds, paintings
Jewelcrafting - light fixtures, statues
Leatherworking - furniture upholstery, taxidermy
Tailoring - tapestries, carpeting
Archaeology - cultural and/or historical decorations
Cooking - food, kitchen, and storeroom decorations
Fishing - kitchen and den decorations, taxidermy supplies
Herbalism - garden plants, yard decorations
Mining - landscaping decorations, stone plaques
Skinning - fur rugs, taxidermy supplies
And they could add:
Carpentry - furniture, wood trim and accents for buildings
Masonry - stone trim and accents for buildings
Quarrying - source of stone (could be rolled into mining too)
Forestry - source of wood (could be rolled into herbalism too)
I think people are picturing the Dragon Isles as too cohesive, like a big continent of primarily just dragons (whereas not even Pandaria was just Pandaren). Look at how diverse the Broken Isles were, let alone the Shadowlands. Dragonkin will of course likely be the the most populated species on the Dragon Isles, but we'll likely meet a lot of new humanoid species we've never seen before, and likely some new civilizations made up of races we have seen before (think Broken Isles Vrykul and Tauren, Kul Tiran Quilboar, etc). The Dragon Isles will look a lot different than we're likely picturing, unless it's just one zone in which case yeah probably just dragons.
I don't think anyone is expecting there not to be new races and mobs? That is true of every expansion. They are just focusing on the Dragons because, like Pandaren, Dragons will likely be the unifying culture and creature visible in every zone, and it seems self-apparent that a hypothetical Dragon IsleS will involve individual regions for the flights.
Why would season 3 and 4 be 8 months? The dev said "Seasons will reasonably be 6 to 8 months long"
Shadowlands seasons 1 and 2 were both 8 months long. That means they intend 3 and 4 to be 6 months long. There's no reason for season 3 to be 8 months long because theres no (substantive) new content for season 4. Season 4 will only be longer than 6 months if there's delays.
So their ideal release for Dragonflight is Late Feb 2023, with 10.0 coming earlier than that. Maybe as early as November. Alpha for the next expansion almost always starts the same time the last minor retail patch of an expansion is on the PTR (That's right now.)
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You and I agree this is where they story will go, but you seem to not understand this is a villain's story. In WoW if you're actually a competent tactician they make you the villain; they've done this 4 times already.
Micro classes gonna happen bois
i would not mind dragon isles being primarily dragons and doubling down on that, there is many species and kinds fo dragons to focus, is something that will never get old.
Other races should show up, but im not a fan of how broken isles was, it was too disconnected and nonsensical to me, especially of how a big place with so many races was totally unknown to us.
The Broken Isles was never a lost continent though, it never was disconnected from the outside world, other than Suramar. Drogbar and Nightborne being the only real thing that was new to us. People tend to forget Pandaria is the only continent on Azeroth added in an expansion that was hidden and discovered as brand new to the world in the game's story.
Last edited by therumblings; 2022-04-07 at 06:47 AM.
Glad we are still on profession discussions. As hard as it is to believe, even I tire from the FFXIV vs WoW discussions way before they end. At least we are on topic now.
Besides I do consider professions to be the weakest part of WoW. Yes, even weaker than the story. And there is so much that could be done with them. You could integrate them into housing to make furniture, gardens and fish tanks. You coul use the investigation feature I plan for the expansion concept I'm gonna pitch to Mike, you could do your own take on treasure hunts and treasure dungeons, you can try to create group content for them. Or just at the very least make them more interesting mechanically instead of just two clicks.
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Yeah. The Broken Isles was just irrelevant. We knew where it was, we just had no reason to go there.
Tbh if I had a choice for a timewalking campaign in Azeroth's past, my only choice is Troll vs Aqir war. We know much less about everyone involved, possibly all of the Aqir races involved, we'd have the Hunt for Kith'ix, the Siege of Ahn'qiraj and the Conquest of Zul'drak, possibly other races having to deal with the fallout as well
And still think the three Cata dungeons from 4.3 should just have been part of the raid. Cut some of the weaker bosses in Dragon Soul and add insane faction leaders, Murozond, Azshara, Mannoroth, Benedictus? Yes please.