That would be cool, this was one of the first pics I saw from Warcraft back in 2005, years before jumped in, and I still think it's one of the best screenshots ever made.
Btw, the Night Elf guy is clearly a Demon Hunter, that one definitely took a while to arrive.![]()
ok, so the existence or non-existence of the first 10 hours of a 3 years lifespan xpac is monumental game fixing ? mmmkkk…
lets say, instead of leveling, they design the xpac like the chromie way, when playing an alt in SL. lets say you start collecting renown, AP or whatever and level your soulbinds or Azerite System or whatever bar you fill, instead of leveling your character and fill his xp bar. and this is better ? this is monumental game fixing ?
hmm….
I mean, do we really need another Deathwing? I think that Nozdormu going crazy and the Infinite Dragonflight plot is a lot more interesting since we can have many time-travel DG's/Raids portraying good moments from the lore.
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I think the Cosmic Saga will take 10+ years, and solely because they seem to be planning a back and forth in that theme, like cosmic-Azeroth-cosmic...
Tbh, I'm not even sure if they'll be able to finish it.![]()
Time is a construct of Order.
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Unless they went all in on Dragonflight, I agree with 1 tbh. I do think Undermine and whatnot is possible also, but overall? Yeah, dunno about a WHOLE ASS WORLD REVAMP? Maybe a Quel'thalas/Northern EK revamp, along with some Kalimdor updates, but that's it. Everything else is a slow process from there lol.
Also, Void Lords won't close off the Cosmic Saga, and even then, we still got like 3-5 more expansion ideas till then lol.
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Here's an idea, how about we don't talk about a Realm of Order/Life till we actually get to it? This expansion is going to lead into either the Plane of Life or the Plane of Order expac. Simple. I think Life is next, THEN Order, but that's just me.
And you need to stop basing everything on the WoW Cosmos on 1 chart, and on some damn Chronicle book. Grimoire and Chronicle only show small parts of the bigger truth regarding the Cosmos. The Emerald Dream wasn't even made by Eonar, never was, not even in the fucking Chronicle, which the Dream was implied to have been made from something greater REGARDLESS.
ESO has never raised the level cap. But each expansion comes chock full of end game content because advancement is through champion points. For example, I have 2 level 50s. Every time I gain a CP on one of those characters, both get it, AND all my alts below 50 get it. I'm free to spend it on each alt however I wish.
It's REALLY nice.
eta: It also, quite honestly, handles level scaling and content scaling way better than WoW does. From level 1-50 every zone scales to you. You can level in any zone, through any expack in any order, just happens naturally.
And what would it be about? The old guard is dead, all well established threats are dead, the map is uncovered. Yes, new stuff can be invented but so far they were never as popular as the old ones. The grounded stories with old characters against villains we know well.
WoW 2.0 Ideally would be like Pokemon where every generation essentially tells the same story. The gameplay gets more polished, the graphic gets better but otherwise all of it is familiar and reassuring.
It's super great for alts too. Like as you get more CP and spend them, you get more powerful obviously. So if you have a main with a lot of CP, your low level alt can also spend that CP, making them a lot more powerful, so leveling goes easier. (plus revisiting older content is easier when you have high CP, which happens a lot because of frequent in game events that send you into older zones to do stuff, which is something I think WoW needs too)
I once had an idea where we come back from argus/shadowlands/draenor/whereever and ... a thousand years have passed. New alliances have been formed, most of the people we knew are gone(except long lived elves and drae and the like). To the world, all the champions and some lore characters (like Jaina and Thrall or whatever) disappeared one day.
And then we all return, weakened, but when we're needed most.
Give a lot of chance to really mess around with things and do a kind of reset.
Could even make it a prestige system. Hit level 100, do the storyline, get reset to level 1 and level through the new wow 2.0 content to the end game. Using chromie time to revisit the old world and etc.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
There's a few reasons I'd want a WoW 2 that are entirely personal/subjective.
1. Reboot lore and world. Can do right on characters like Kael'thas, Garrosh, my boy Malygos. And... don't make entire zones just memes (Uldum, Westfall, etc).
2. Could ... not add certain joke allied races added in BFA (4 at the top of my head -- allied races were train wreck imo).
3. Make each zone (and city!) bigger, IE zoom in on the world map. Could make the base game JUST set in the southern half of the Eastern Kingdoms and build out.
Well there are two additional factors in play.
Hitting max level with a character in ESO means nothing. Characters in ESO need to level up their skills independently of their level which can be a fairly time consuming process. And learning all the necessary passives to be optimal as well as additional skills you may want to swap in your bar (with the idea we are making a character with just a single built) or really learning any professions (which are very important for ESO, both since you chain chug pots and since you largely upgrade your own gear) requires skill points. These also don't come from leveling, they come from doing the story quests, dungeons, exploration (via the skyshards). So a new alt can take far more time to get to a decent level than in WoW. You CAN ofc buy skyshard unlocks so you don't have to spend hours finding them.
And yes, the Champion system is account wide. It also has an extremely high cap that is impossible for new players to grind to. And yes, the most powerful skills are slotted so you only need to max about twelve of them. But besides the slottable passives, there are dozens of other passives that everyone can have constantly active, many of which are tied to player power. You still need to get to about 900/3600 just to have your first choice of slottables maxed and nearly double that to have desired passives maxed as well. Simply playing the game doesn't really give you enough xp to catch up. Your best bet by far is to stack up +xp% gear and consumables and grind, grind, grind. The gear and most of the consumables are available in game (though the consumables cost an arm and a leg to make). You can ofc buy those consumables from the store as well . . .
If you did want to play multiple playstyles ofc, you'd want far more skill points and champion points so you have flexibility. A recent patch did effectively add Dual Talents to ESO. You can change pretty much everything. But you can only do it in your house unless you buy a very expensive follower. And two builds are actually nothing for ESO. You need radically different builds to be effective in any challenging solo content, for dungeons, for trials, for PvP in Cyrodiil, for PvP in battlegrounds, heck you want different builds to do gathering, hunt for treasures or focus on the Justice system (i.e. be a thief or assassin). You can have more than Dual Talents ofc . . . if you pay.
when you do an increase to a version it is because you want to do away with some retroactive work or break some existing system that you cannot do on existing.
So you should picture removing continents, races, classes, etc.
I don't want that and think there are doing fine with it now, so we clearly don't need a wow 2 right now.