Right, I wasn't suggesting a WoW 2, because the idea is stupid to me. Why make a separate game when you have the tools to revamp the world and keep all the progress your players made in 20 years instead of alienate them in some brand new game? I don't see any need for a WoW 2, unless someone else makes a good case for it.
Yeah, and it's gonna be an even longer wait for any other news to come out after the expansion reveal. Right now we're talking about just a little over a week of waiting, but once the expansion has been revealed, we'll be waiting months for Alpha/Beta access. That's gonna be painful (especially if the expansion genuinely looks promising, which I hope is gonna be the case).
See, wow is fairly active in any challenging content because the mechanics force motion. Heck if we went back to an ability paradigm more similar to MoP when every skill is met by an opposing skill it gets even more active; if everyone has mobility and defensive abilities then encounters (and pvp) are tuned with the expectation that they will be used so you don't just run out; you use a movement ability to move out (and thus abilities become much wider since you have movement available) or you use a defensive to tank shit. Heck if we also got some of Legion's abilities back, we'd have abilities off the GCD to use as well. WoW absolutely can be designed to have even higher APM than it does now. We even had skill shots in the past (if I remember right, explosive shot blowing on the second tap). All the mechanics are there with little responsiveness sacrificed. Really, fluid animation and amazing responsiveness are part of why I always come back to WoW (and why I still might play Diablo 3 for a few hours when I just want to murder things). The biggest success of Blizzard is and has always been Battle.net, not their games.
Which is exactly why we are suggesting a separate release instead of just messing with the current WoW. WoW can stay and follow the old paradigms. If it were up to me I would make the new modern MMO a Diablo one, cause it is has much more room for it. But I'm not going to speculate on that in a WoW thread. The point is, if they truly want to follow current trends, a simple expansion won't cut it. It will need a complete re-release. I doubt they want to go that far. But if they did, I would welcome it.
Back in 2004, it was representative of what you were "really" doing. You could imagine what summoning lightning would do, or going all Bladestorm in a pack of enemies... these days, you can actually have combat that would have been cinematic-worthy back then.
That being said, this isn't a hill worth dying on. The system is absolutely integral to the game. We may as well ask them to remove Orcs and Humans.
I'd expect that after the announcement we will also get a lot more action on the PTR as well.
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And really, maybe this system was chosen exactly because this level of responsiveness and fluid animation is not really possible with a system that constantly has to decide who you are facing at. Diablo also allows for target lock after all.
I know all of that, believe me. Currently bigger problem is community perception, not reality. We could say similar thing about whole Shadowlands. On surface it looks like ton of systems like BfA and Anima looks similar to AP. In reality systems require barely any work, sometimes you spend more time on research&setup than getting something.
In Legion they introduced extra talents so we can have something to grind on max level. Now most systems are just deadweight. Blizzard don't get pros from extended playtime, but keep all cons from overcomplicating things.
They should get rid of that list of chores no matter how trivial they are. Blizzard introduced this for people who play main most of time and get bored when whole progression is level&gear up. But alts should be exactly that. Blizzard can achieve it two ways:
1) Go back to pre-Legion progression, but then we end up with same sitution as WoD.
2) Make every new system completely account-wide from start.
As you can see, I'm in favor of second option. I would be even fine with Legion amount of grind if it means my whole account progress with me. On top of that it would be awesome if expansion system would work in respective timewalkings (it could be their plan, while after Legion they removed all systems, after BfA they did it only to corruption, necklace works the same on Azeroth).
And alt friendliness is not just progression. In 9.1.5 they did awesome job with exploration toys, not only they uncover all flight points, but also whole map. In 9.2.5 I will be able to finally send items between my Horde and Alliance toons (thankfully I didn't picked separate servers for them like many people playing this way). On this field next step would be account wide profession recipes (so you finally can switch profession if you care about rare recipes) and of course account wide reputations.
11 days left until the Player Housing feature announcement!!!!!![]()
I'd love player housing. So much. But do I trust them to do it justice?
no, no I don't
And really, WoW has had specs that did extremely fast paced combat. My tankadin at the end of Legion with extremely high haste, through off the GCD heals constantly was active like crazy. They can make WoW fast paced (or add very fast paced specs so people can choose what they want to play) any moment they want.
And I did not look like I was having a stroke constantly like my ESO Templar does.
Tankadin is at it's best when it feels really fast, just throwing sheilds and hitting things. I remember a couple of expansions where prot warrior* was super fast paced too, with lots of good movement.
And I mained Rogue for 15 years, that's about as twitchy as you can get in this game.
*I miss gladiator stance like burning
The thing with WoW 2 is, they'd be throwing away the sunk cost fallacy which is probably what is keeping a huge part of their playerbase loyal.