They truly aren't. Anima had completely different issues than Artifact Power and Azerite which required for it to rebalanced throughout the expac. And while I very much understand gear catch up, cosmetic catch up just makes everyone who spend hours weekly to get enough Anima to get their desired cosmetics feel like an idiot when later you could get it at ten times the rate. Was it meant to waste our time? Was it meant to create a problem so that we would be grateful when they solved it? Was it just poor calculation on their part even though the feedback was loud and clear in the beta?
I want Covenant ARs so bad.
faeries pls
Eh personally I didn’t
Azerite gear was a big let down and got abandoned early
They nerfed sources for it compared to Legion AP
The weekly cache system that the devs said was fine and players were wrong but ended up changing because again the players were right
The loot trade restrictions and forced personal loot none of which made sense with their reasoning “trials deserve loot too” trials got plenty of loot and bonus rolls helped.
That’s not me saying SL was amazing but I’m having more fun now than I did in 8.3.
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10.3
Sylvanas and Anduin return to unite the horde and alliance against chromatus
I'd say more along the lines of it being people that follow news sites only WANT PTR spoilers. Bacause I personally never installed PTR to go for spoilers on it, for that I look at MMOC or WoWHead (not I have to visit WoWHead over a VPN but thats a whole different story...). The few times I actually installed the PTR is because I wanted to get a look at something specific (zone and cypher system in 9.2, corruption in 8.3 and such). Almost nobody actually playes the PTR for spoilers since they are usually covered in much more than what is available on fan sites because of datamining (strings, cutscenes or models or whatever that aren't available in the ptr yet)
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I second the birb on that. Especially when you see the instant toxic reaction of some people in the community to ANYTHING added to the game, especially in the early stages. Feedback is of course required, and essential (especially if it prevents Blizzard from going in the wrong direction), but way too often it's not even constructive.
Yeah. Testing and feedback is important as the recent PTR phases have shown, but at the same time I think anything story related shouldn't be available/tested on PTRs nor is it something Blizzard should be seeking/accepting feedback for (at least not at the point where it's already on PTR).
Last edited by Marlamin; 2022-04-09 at 04:33 PM.
I do agree with you, but not entirely: I'd be ok with that if Blizzard was capable of completely keeping track of their own lore, however, BfA and SL had many small examples of them scr*wing up on that and forgetting their own lore. Through Beta and PTR, there were also things that were fixed because the community stepped in and asked them to correct it (lorewise that is)
So yeah, I agree with you that story related spoilers should be left out of testing... but again, can we trust Blizzard with that? With patches going on a full PTR cycle, they still go live with bugs (thankfully not as often now as before but still), what would happen for something that was not tested on PTR? That would imply they switch to a strictly internal testing model for some parts of the games, and I guess that's more resources used for that rather than used elsewhere? I don't really know how those things get organised in the gaming industry.
This is difficult, on one hand I'd like it to happen, on the other I'm not trusting them entirely.![]()