That's a Hearthstone thing, which the mainline WoW devs try to keep a step separated from Hearthstone besides minor cameos (for better or for worse because they've had some fun ideas and given us some unique art that'd be sick in WoW like the female Dragonkin, ethereals and redone Wolvar)
Alternatively, we have a completely new and original dragon - the Prime Aspect - who has been leading the dragonflights from the shadows all these years but has actually been orchestrating their downfall for no discernible reason. Now that Wrathion is trying to undo that whole fertility thing, she reveals herself and her involvement in everything from the empowerment of the Aspects to the creation of the Dragon Soul to Alexstrasza’s captivity to the corruption of Neltharion!
The Prime Aspect’s name?
Elunaria.
Because Shadowlands is tied to death, we’ve seen plots to resurrect him before, and that culminating seems like an easy segue into dragon lore.
But that also presumes that the writers want a logical segue, when precedent says they believe logical progression of a narrative is a failing.
I mean galakrond is probably a world boss at least because he is kinda the cause of the creation of the aspects
Also apparently Elune has a part in creating aspects because it requires the two moons to cross paths so I’m wondering if we might get an actual aspect of death via galakrond
My main issue with Galakrond and Chromatus remains that Blizzard sucks at making huge raid bosses feel fun. Really, very few games ever manage that. Maybe Shadow of the Collosus and Monster Hunter.
yep, agree. especially CAUSE of what i said, Blizz should not even invest that much into it at all, in the first place. its a bad trade. lots of investment vs 10 hours of playtime. maybe what i said should not be directed to the playerbase or the post(s) i quoted, maybe it should be directed to Blizz, because they do a bad „time invest vs gain“ trade. lets say the design of leveling costs a full .1 or .2 patch. if no leveling exists and instead we get the content of a full .1 patch in endgame, it’s a worth tradeoff.
so yes, you are right. i just saw the uselessness of discussing 10hours more or less in a xpac. while i should saw the uselessness of investing much effort into 10 hours of a xpac. so, from that PoV now, i say ppl going like „remove leveling and do better endgame content“ are 100% correct imo. invest all that effort in a longterm „leveling inside endgame“ or ANY longliving endgame content, instead of burning it in the first 10 hours of a xpac, noone has much gain of, longterm, is a way better use of that investment.
thx for adjusting my PoV.![]()
Last edited by Niwes; 2022-04-10 at 02:17 PM.