1. #39821
    So far the only things that intrigued me are; Lorderean, scarlets and maybe even san'layn/dark ranger stuff.

    Dragons don't excite me in general, so idk what to think of that. Never cared for Chromatus or Galagrond persee, curious if his will peak my interest, tbd.

    I hope for some new races and new class as big features, any new system they throw at us, needs to add something and not timegate something as feature such as cypher system. It's smoke and mirrors, I am done with that stuff. So I will be skeptical.

    I think many will be skeptical, I can't bare another Sl.
    Last edited by Alanar; 2022-04-12 at 07:49 PM.

  2. #39822
    Quote Originally Posted by Dracullus View Post
    Let's ignore that WoW was fresh game back then and most people tried and quit (in 2013 they revealed that 100 million accounts were made since 2004). Wrath good, retail bad.
    To say nothing of how much the industry has changed since then in terms of scope and expectations.

    Near fucking everything short of indie titles are all going for cramming an asinine amount of content for the value and has some "live service" element expectations even if it isn't an explicit GaaS.

  3. #39823
    Reforged Gone Wrong The Stormbringer's Avatar
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    Quote Originally Posted by Ersula View Post
    Nozdormu: This Garrosh was merely the worst of all possible timelimes..... which means all iterations are going to be tortured forever *jerma sus face*
    Yeah, it doesn't make any sense to me either. The only explanation I have is that all the timeline crap is nonsense, and only the "main timeline" matters. Souls from other ones are basically just bonus anima or something.

  4. #39824
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    Quote Originally Posted by The Stormbringer View Post
    Yeah, it doesn't make any sense to me either. The only explanation I have is that all the timeline crap is nonsense, and only the "main timeline" matters. Souls from other ones are basically just bonus anima or something.
    I think it can be that there are many timelines but there is a PRIME timeline (ours) and everything else is just a shade. The less likely a timeline the less formed it is. By tying the Draenor AU to our timeline, Kairoz effectively "reinforced" that one.

  5. #39825
    Quote Originally Posted by maplesyrupgl View Post
    I've believed class skins were coming for a while. I honestly think it's one of the reasons why they stopped class sets. I think they only brought them back for 9.2 because so many people complained, but having class sets every tier make class skins unmanageable so I imagine they won't have them in 10.0 if class skins come.
    I do think that Class Skins don't counter-interact with class sets tbh. If anything, it allows adding new tier sets based on those class skins were it fits, instead of trying to come up with something for that class in more generic terms; overall, more room to add something specific or apropos to the tier.

    So if class skins do come, I'd spec the first class tier set to be based on them. Wouldn't be the first time Warriors get dragon themed armor, or the first time Hunters get Ranger armor either.

    - - - Updated - - -

    Quote Originally Posted by Gifdwarf View Post
    I agree with this, Warlock being turned into a Necromancer for example is too far for me.
    I think that's an important aspect of the Class Skins idea. Overall I do see widespread acceptance for it, it only comes to the details of where it takes things too far or doesn't.

    Personally I would take it as far as possible if anything because since 2004, only 3 new classes have been added to the game, and I'd rather have a "Necromancer" that plays like a Demonology Warlock than no Necromancer at all given the track record.

  6. #39826
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by MyWholeLifeIsThunder View Post
    I do think that Class Skins don't counter-interact with class sets tbh. If anything, it allows adding new tier sets based on those class skins were it fits, instead of trying to come up with something for that class in more generic terms; overall, more room to add something specific or apropos to the tier.

    So if class skins do come, I'd spec the first class tier set to be based on them. Wouldn't be the first time Warriors get dragon themed armor, or the first time Hunters get Ranger armor either.
    Or the first time Warlocks get Necromancer inspired armour!

  7. #39827
    Quote Originally Posted by Nymrohd View Post
    I think it can be that there are many timelines but there is a PRIME timeline (ours) and everything else is just a shade. The less likely a timeline the less formed it is. By tying the Draenor AU to our timeline, Kairoz effectively "reinforced" that one.
    The only way it doesn't feel as messed up for me is if all the AU timelines are reflections of the main one, and thus every alternate version is metaphysically, akin to a soul shard rather than their own entity. A single thread of a rope.

    So the Garrosh thing is that, statistically, going the worst path was the least plausible future for him, yet he did so nonetheless.

    - - - Updated - - -

    Quote Originally Posted by Lady Atia View Post
    Or the first time Warlocks get Necromancer inspired armour!
    *finger guns* Exactly.

  8. #39828
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    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Personally I would take it as far as possible if anything because since 2004, only 3 new classes have been added to the game, and I'd rather have a "Necromancer" that plays like a Demonology Warlock than no Necromancer at all given the track record.
    YEah this is my main argument as well. Would I love new classes? Absolutely. But they are not making new classes at any reasonable pace and I'd love to play them now, not when I'm 50 if WoW still exists. Class skins lets them add a lot more.

  9. #39829
    Quote Originally Posted by The Stormbringer View Post
    Yeah, it doesn't make any sense to me either. The only explanation I have is that all the timeline crap is nonsense, and only the "main timeline" matters. Souls from other ones are basically just bonus anima or something.
    The other timelines don't actually exist, they're just potentials. What Kairoz did was use the clock artifact to make the alt-Draenor timeline real. This wasn't communicated clearly but WOD actually makes sense.

    But that should still leave 2 souls of everyone who existed on both real-Draenor and alt-Draenor. Danuser said the souls merge into a single soul in the afterlife, which doesn't make a ton of sense since they would die at different points in time and be sent to the afterlife independently, and they might have acted very differently during their lives. But it's not the worst lorehole ever.
    Quote Originally Posted by matrix123mko View Post
    She lost against Arthas for purpose. She wanted to feed Quel'thalas to hungering darkness.

  10. #39830
    Quote Originally Posted by Nymrohd View Post
    Those two are probably on the top of my dream list but I don't even mention them anymore because I've seen no movement from Blizzard that would suggest either would be likely. A system that would let them scale up the world and make it much more challenging, perhaps with a sister talent system that helps round up all specs so they can close in power in solo content (Because let's face it, some specs are VASTLY more capable in dealing with world content fast or doing world content intended for groups solo) would be amazing and offer a completely new way to play the game were what are now chores would suddenly be engaging.
    And I loved Open Raid.
    My idea would be something like this:

    - heroic world would be revamp of War Mode, name could stay (so maybe better moment to introduce this would be few patches after cross faction, so population will even out among 'invested' people)
    - no flying
    - not just extra XP/gold/reputation, unique cosmetic rewards for participating in different activities, both PVE and PVP ones
    - special challenge for leveling - if you won't turn if off, on max level you get unique rewards and some entry epic gear (blue in X.0)
    - full cross faction in war mode off (grouping, taging, etc.), flying dealt same way as Zereth Mortis for main continent, in general it would become mode for casuals or doing content like treasures, mount farming, etc.

    We got taste of it while doing Alliance/Horde Slayer achievement. Easily my best memory of BfA.

  11. #39831
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    Quote Originally Posted by The Stormbringer View Post
    Yeah, it doesn't make any sense to me either. The only explanation I have is that all the timeline crap is nonsense, and only the "main timeline" matters. Souls from other ones are basically just bonus anima or something.
    Which is why it was a mistake to expand the setting so much. Multiple timelines that you can travel to, multiple Doomhammers (that we won't let you dual wield for some reason) but only one Legion (that other timelines can't really fight against) and only one Shadowlands where we oddly enough only meet from our timeline.
    Imagine Jaina seeing her mother there and freak out, till she realizes that is not MU Katherine.

    The whole thing makes no bloody sense.

  12. #39832
    Quote Originally Posted by Dracullus View Post
    My idea would be something like this:

    - heroic world would be revamp of War Mode, name could stay (so maybe better moment to introduce this would be few patches after cross faction, so population will even out among 'invested' people)
    - no flying
    - not just extra XP/gold/reputation, unique cosmetic rewards for participating in different activities, both PVE and PVP ones
    - special challenge for leveling - if you won't turn if off, on max level you get unique rewards and some entry epic gear (blue in X.0)
    - full cross faction in war mode off (grouping, taging, etc.), flying dealt same way as Zereth Mortis for main continent, in general it would become mode for casuals or doing content like treasures, mount farming, etc.

    We got taste of it while doing Alliance/Horde Slayer achievement. Easily my best memory of BfA.
    The issue here are the players like me who want a more involed open world experience, but also don't want WPvP.
    One option would be to split it further into regular, HC, and WPvP. But then again that might be a step too far in spreading players out. Especially when regular or HC open world inevitably becomes significantly larger than the others.



    And I also don't want Blizzard to regress back to the MoP and prior model of open world where flying was everywhere, and basically the only mechanic open world quests could give were pick up a thing, or kill a thing.
    The world revamp dream will never die!

  13. #39833
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    Quote Originally Posted by Nymrohd View Post
    Those two are probably on the top of my dream list but I don't even mention them anymore because I've seen no movement from Blizzard that would suggest either would be likely. A system that would let them scale up the world and make it much more challenging, perhaps with a sister talent system that helps round up all specs so they can close in power in solo content (Because let's face it, some specs are VASTLY more capable in dealing with world content fast or doing world content intended for groups solo) would be amazing and offer a completely new way to play the game were what are now chores would suddenly be engaging.
    And I loved Open Raid.
    Genshin Impact does a rudimentary version of this with World Levels. If Blizzard can make it scale properly it could be great. Especially if it comes with reward interesting enough to pursue.

  14. #39834
    Quote Originally Posted by Nymrohd View Post
    YEah this is my main argument as well. Would I love new classes? Absolutely. But they are not making new classes at any reasonable pace and I'd love to play them now, not when I'm 50 if WoW still exists. Class skins lets them add a lot more.
    Basically. Only 3 classes in 16 years. Those just aren't good odds at all. Adding new classes requires re-balancing everything, and we have seen how it takes whole expansions for them to not feel broken. And I don't see this changing anytime soon, so I'm really not up for waiting for years for the possibility of the new class being the one I like. Considering how much of a struggle they have implementing them, they will most likely go for concepts that offer new and interesting gameplay over lore concerns.

    So much like AR's, Class Skins would offer that personal immersion and fantasy without affecting gameplay. It's the most efficient way of adding fantasy and immersion for their sake, because as much as those are my main concerns, I can't deny they should not be the priority when adding what is essentially something that affects gameplay so deeply.

    So I will take a "Necromancer" that is a reskined demonology Warlock that summons undead instead of demons.

    Heck, if they want to add a gameplay effect, it could be interesting to play with altering the magic schools with these skins.

  15. #39835
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    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Basically. Only 3 classes in 16 years. Those just aren't good odds at all. Adding new classes requires re-balancing everything, and we have seen how it takes whole expansions for them to not feel broken. And I don't see this changing anytime soon, so I'm really not up for waiting for years for the possibility of the new class being the one I like. Considering how much of a struggle they have implementing them, they will most likely go for concepts that offer new and interesting gameplay over lore concerns.

    So much like AR's, Class Skins would offer that personal immersion and fantasy without affecting gameplay. It's the most efficient way of adding fantasy and immersion for their sake, because as much as those are my main concerns, I can't deny they should not be the priority when adding what is essentially something that affects gameplay so deeply.

    So I will take a "Necromancer" that is a reskined demonology Warlock that summons undead instead of demons.

    Heck, if they want to add a gameplay effect, it could be interesting to play with altering the magic schools with these skins.
    Destro could switch to Frost. Infernal becomes a Frost Wyrm.

  16. #39836
    Nvm, I am an idiot, apparently an Embrace already occurred 5-6 years in lore.

  17. #39837
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by TheFirstOnes View Post
    Nvm, I am an idiot, apparently an Embrace already occurred 5 years in lore.
    Yup, an Embrace happened during Kalecgos' ascension as an Aspect of the Blue.

    Though really, the planet got hit by a giant sword and was almost drilled to death since then. Maybe that affects the rotation a bit.

  18. #39838
    Quote Originally Posted by Totally Not Dragons View Post
    well Elune is now "oh dang maybe i should pay more attention to stuff thats happening" so now that we are down to only 1 aspect being active in the story and the other missing since MoP she might be "hey lets make a new set empowered by Azeroth herself" since she is needed in order to create aspects
    I wonder if there will be more of Elune and the night elves. I thought the recent attention would die out because it started as a token.

    But Tyrande is a lady and well after the scandals expect more attention from female characters...

    So what started off as a token tribute to night elf fans is now being developed as a full fledged story. I am glad about this because it is in focusing on Elune and Tyrande you get the arcane , star moon focus, culture and magic. This was the original core of the nght elves, they are named after the stars, their dark elf identity while equal to the nature one was the primary one, and Elune, Tyrande, the stars, arcane etc were the focus of that half, and it was magical. Azshara focuses heavily on the mage side, but the origin of their arcane mastery comes from the priesthood studying the well and the star moon magic they develop. Malfurion focus drove the druid side heavily and I remember Tyrande was mostly totally ignored. -

    It went off tangent to heavily focus on the males and druids because of Malfurion and him being a male and all that - so the night elf starting area was instead forest heavy and druid heavy instead of star/moon heavy with a heavier priestess focus with both magic and martial skills. I would welcome a return to that core.



    Why now? Well, with Sylvanas down, the main females are Tyrande, Alleria, Jaina, Elune, Azshara, Thalyssra and Talanji.

    Elune represents the cosmic power, Azeroth the titan power, Tyrande would be more prominent because of her recent arc and Elune. Thalyssra and the Nightborne do have a historic connection to Elune, so that storyline would not be limited to alliance playerbase but could involve the horde through the Nightborne.

    Void matters would definitely involve Alleria, so we would see more. We would probably have Alleria move to the fore front @Vaedan , @Varadoc she is the most relevant Windrunner sister and the frontline in the void matters and she and the void elves are in need of much more development - while Jaina is t as much needed here...although she might feature if they continue the Kalecgos romance.

    I'm not sure what role Talanji would play, she was mostly tied to the loa, and her failure to feature much with Bwonsamdi makes me suspect she might not have much of a role for this next instalment, but she will be back, BFA is still the default levelling experience, so she is still fresh in a lot of people's experience
    Last edited by Mace; 2022-04-12 at 08:26 PM.

  19. #39839
    Quote Originally Posted by Nymrohd View Post
    Destro could switch to Frost. Infernal becomes a Frost Wyrm.
    Bone spikes for destro could work too, Rain of Fire could then become Bone Storm and infernal a little marrowgar

  20. #39840
    Theoretically some kind of hyper advanced tech could enforce an Embrace by sufficiently powerful force of gravity exerted on the two moons.

    That's right. TINKERS FOR 10.0 BAYBEE.

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