
Originally Posted by
Santandame
On the subject of the much maligned "micro classes", send rightly so; there is one implementation of them that I would be a fan of.
Lets say you have one spec unlocked for these four projected classes - Dragon Knight, Bard, Tinker, Chronomancer.
There are other available specs, but you have to unlock them. You unlock them via a long, non time/rep gated quest chain that culminates with a difficult solo scenario, similar to the Mage Tower but not as difficult but still requiring some skill.
For example, you want to unlock the Tinker tank spec. You embark on a long quest chain, which takes you to various parts of Azeroth with a link to Tinkers as a theme. Let's say, the sail barge in Thousand Needles, Undermine, a revamped Gnomeregan. At each point in the quest chain, you temporarily unlock the tank spec abilities as they're taught to you, and you learn to control and master them. Eventually, it culminates in a solo scenario that also requires a level of skill to complete where you put all of the abilities together and play in that spec for the scenario, which would also help with teaching you how to play the complete package of that spec. For Tinkers, let's say its in The Motherlode instance, but updated to reflect the scenario and storyline.
You complete it and voila, RPG wise your character has learned a new skill, rather than just instantly being a master of its craft and having all specs unlocked, and your previous gadget/gunner specialist DPS Tinker can now pilot and repair mechs, and can now tank as a role.
I understand this wouldn't be to everyone's taste, but it is an interesting concept that adds some more flavour back into the RPG aspect of the game.