
Originally Posted by
Veya30
This is why I feel 10.0 will not come with any new systems. The biggest complaint I've been reading on the official forums is players just wanting to hit max level and jump into their preferred content. They don't want to grind for Flying, Soulbinds, Conduits, forced to do story quests, or do Torghast for legendaries. Below is how it’ll be done I think:
- Level cap raised to 70
- Flying purchasable with gold at 70
- World quests / Callings Removed instead we’ll go back to the TBC formula of a few daily quests in each zone to advance rep gains.
- Reps will be for cosmetics only and catch up gear
- PvP will return to templates to prevent crazy damage and one shots and even out the play field
- PvE gearing will be restricted to Dungeons / Raids only, no outdoor gearing path anymore, due to it being very un-popular. Lots of complaints about the Cyper system in ZM.
- Due to being free from World Content creation, we’ll get 16 new dungeons at launch with 3 raids. 12 boss raid and 2 1 boss raids.
- No anima/Azerite/Artifact power grinds at all, those will be removed and not carried forward for Dragonflight.
- Story quests will all be released at once, but have no player power associated with them; no requirements to complete them unless you want to do them.
- Some kind of crafting overall where mats will need to be gathered from raids/m+ to make some BiS gear.