1. #42261
    Stood in the Fire Dragon ANX's Avatar
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    Quote Originally Posted by D4nnYb0Y View Post
    Thank you @Dragon ANX for consolidating those quotes and giving context. I wasn't aware of this and am sad to hear Shaggy Parrot is leaving.
    Relax our Shaggy Parrot will stick with us as a normal mmo-c user.

    #ParrotForever

  2. #42262
    Quote Originally Posted by Wildmoon View Post
    The biggest problem of SL that it shares with the worst WoW xpac of all time like WoD is that they messed up their production cycle badly. Far less content than what we have come to expect. I really hope they go back to the normal production cycle of Mop, Legion, BFA. This is the most important thing not some features and design.
    I wouldn't mind a slower content pipeline if the content they produced was actually fun to play and not just an obvious grab at MAUs.

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    Quote Originally Posted by Dragon ANX View Post
    Relax our Shaggy Parrot will stick with us as a normal mmo-c user.

    #ParrotForever
    Oh sweet! Good to hear!

  3. #42263
    Quote Originally Posted by Syegfryed View Post
    Thats why i asked if i was sarcasm, because it made no sense.

    For your answer of different guards, wow is a game who is running for years, the devs who started the franchise way back to the RTS are no longer in the game, now is the new people who see this as just a job.

    when things, in this case the game change hands, the game change as well, in different aspects the game changed, im not a fool to deny some aspects changed for the better, but majority, especially lore, that is what i persoanly care more, changed for the worse.
    Where does the sentiment that the old guards did not see this as a job and the new guards do come from? Most of WoW devs are WoW players themselves. It's not the problem like at all. The problem is just that they made bad decisions.

  4. #42264
    Quote Originally Posted by Zharikov View Post
    Considering what the general development pipeline is, I think the new guard really only has 9.2 under their belt. Afrasiabi and them were def still around for Shadowlands.
    If 9.2 really is the first full work by the “new guard”, great job guys, the patch is honestly really good.

    More creation catalysts and ZMs and less Korthias are a-OK by me

  5. #42265
    I wouldn't mind a slower content pipeline if the content they produced was actually fun to play and not just an obvious grab at MAUs.
    More raids and dungeons are always good. It's what WoW excels at.

  6. #42266
    Quote Originally Posted by Wildmoon View Post
    Where does the sentiment that the old guards did not see this as a job and the new guards do come from? Most of WoW devs are WoW players themselves. It's not the problem like at all. The problem is just that they made bad decisions.
    Glasses, Rose-Tinted, 1 each.

  7. #42267
    Quote Originally Posted by Wildmoon View Post
    More raids and dungeons are always good. It's what WoW excels at.
    More of the same is not going to breathe life back into the game and bring players back.

    WoW needs better content for the majority of players not the minority.

    I know where this conversation will lead though so I'll leave it at that to avoid derailing the thread.

  8. #42268
    Quote Originally Posted by huth View Post
    Glasses, Rose-Tinted, 1 each.
    Don't buy, I want a refund. When I put them on, the grass over here is clearly less green and it was never like that before.

  9. #42269
    Quote Originally Posted by D4nnYb0Y View Post
    More of the same is not going to breathe life back into the game and bring players back.

    WoW needs better content for the majority of players not the minority.

    I know where this conversation will lead though so I'll leave it at that to avoid derailing the thread.
    Not like I disagree. WoW has 3 pillars of endgame in raid,dungeon, and PvP. World content needs to be turned into the 4th pillar with similar attention. Still we need more raids and dungeons.

  10. #42270
    Quote Originally Posted by Snorlax View Post
    That is almost verbatim the same exact shit people said about GC when he was in charge.
    I dont even understand what you quoted is supposed to mean. Back in BC you did not raid then you got nowhere. We did raids and dungeons back then like we still do now as main content. Outside of that there were dailies which there still are. It's like they see that Ion was a serious raider and this automatically becomes a criticism. He made plenty of legit bad and stubborn decisions.
    Last edited by Wildmoon; 2022-04-16 at 04:42 AM.

  11. #42271
    Quote Originally Posted by Wildmoon View Post
    I dont even understand what you quoted is supposed to mean. Back in BC you did not raid then you got nowhere. We did raids and dungeons back then like we still do now as main content. Outside of that there were dailies which there still are. It's like they see that Ion was a serious raider and this automatically becomes a criticism. He made plenty of legit bad and stubborn decisions.

    I believe the first post was referred to as HOW we did raids.

    Basically it's "our way or highway" type of mentality atm. Mainly because of class design philosophy. Which can't change that much due to retarded m+ MDIs.

    Back then, you didn't have to think of every single bit of % in order to squeeze boss numbers as tightly as possible.

    Back then you could have 5-6 players dead and you could still kill raid boss easily.

    Now- you get 1 death, you have to reset the fight pretty much.

  12. #42272
    Quote Originally Posted by Snorlax View Post
    That is almost verbatim the same exact shit people said about GC when he was in charge.
    That's not how I felt about GC back then. This is my opinion of course. I can't speak for other people.

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    Quote Originally Posted by Wildmoon View Post
    Not like I disagree. WoW has 3 pillars of endgame in raid,dungeon, and PvP. World content needs to be turned into the 4th pillar with similar attention. Still we need more raids and dungeons.
    Then we agree.

  13. #42273
    Quote Originally Posted by Palapop View Post
    I believe the first post was referred to as HOW we did raids.

    Basically it's "our way or highway" type of mentality atm. Mainly because of class design philosophy. Which can't change that much due to retarded m+ MDIs.

    Back then, you didn't have to think of every single bit of % in order to squeeze boss numbers as tightly as possible.

    Back then you could have 5-6 players dead and you could still kill raid boss easily.

    Now- you get 1 death, you have to reset the fight pretty much.
    There are various difficulty levels unlike back in the day. Also, the extreme optimization mentality is the mentality of modern gaming. It does not originate from the game. It's just how people approach any semi-competitive game now. Just look at how people approach Classic WoW now.

  14. #42274
    Quote Originally Posted by Wildmoon View Post
    There are various difficulty levels unlike back in the day. Also, the extreme optimization mentality is the mentality of modern gaming. It does not originate from the game. It's just how people approach any semi-competitive game now. Just look at how people approach Classic WoW now.
    LFR serves no purpose from a progression standpoint now and is mindlessly easy. The only time I enjoyed LFR was in MOP when the raids were tuned so at least 10 people had to execute the mechanics correctly or the raid would fail. I really enjoyed being one of those 10 people with my wife. Wiping on Durumu and Dark Shaman until we did it corrctly was fun. LFR has been terrible since WoD.

  15. #42275
    Quote Originally Posted by D4nnYb0Y View Post
    LFR serves no purpose from a progression standpoint now and is mindlessly easy. The only time I enjoyed LFR was in MOP when the raids were tuned so at least 10 people had to execute the mechanics correctly or the raid would fail. I really enjoyed being one of those 10 people with my wife. Wiping on Durumu and Dark Shaman until we did it corrctly was fun. LFR has been terrible since WoD.
    That's fair. It's a legit complaint that LFR is too easy. I suggest you move to normal though. It's pretty accessible.
    Last edited by Wildmoon; 2022-04-16 at 05:02 AM.

  16. #42276
    Bloodsail Admiral DrIvoRobotnik's Avatar
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    I don't know if it's been mentioned yet, but if that Dragonflight "leak" turns out to be true, with the introduction of micro-classes, I would be surprised if Blizzard didn't copy over the multi class system from FF14. Seems like a good way to convince people to play the new classes more easily, fix account-wide rep issues, and consolidating alts.

  17. #42277
    Quote Originally Posted by DrIvoRobotnik View Post
    I don't know if it's been mentioned yet, but if that Dragonflight "leak" turns out to be true, with the introduction of micro-classes, I would be surprised if Blizzard didn't copy over the multi class system from FF14. Seems like a good way to convince people to play the new classes more easily, fix account-wide rep issues, and consolidating alts.
    I'd dig that. It was super nice and refreshing to be able to pick up BOTH the new classes in Endwalker and level them up alongside my main classes without having to reroll a new character and do everything on them to make that new character equal to my main.

    If WoW allowed multiclassing I'd probably have 5 alts instead of 15 lol

  18. #42278
    Quote Originally Posted by Snorlax View Post
    Lmao no you dont. We have three people in my raid team that die almost instantly but we keep em around cause they're funny, they still have no issues clearing normal and always manage to get AotC done.

    I swear to god half of yall dont actually do any high end content because you think its stricter and tighter than it actually is. You've convinced yourselves that M+/Raiding is only for the best of the best and wont even try to dip your toes in to anything you think you might not clear on one try.


    Gotta love your hasty conclusions and cluelessness about progressions.

    Yep. We did wipe Jailer HC every single try someone would get MCed/knocked/nuked down before p3. Especially if its some important character.

    Whos Yall tho?

  19. #42279
    Quote Originally Posted by D4nnYb0Y View Post
    LFR serves no purpose from a progression standpoint now and is mindlessly easy. The only time I enjoyed LFR was in MOP when the raids were tuned so at least 10 people had to execute the mechanics correctly or the raid would fail. I really enjoyed being one of those 10 people with my wife. Wiping on Durumu and Dark Shaman until we did it corrctly was fun. LFR has been terrible since WoD.
    If season 4 goes well it would make sense to remove LFR, lower the difficulty of Normal & Heroic raid difficulty, for the full implementation of Mythic+ Raiding

  20. #42280
    Quote Originally Posted by Ersula View Post
    If season 4 goes well it would make sense to remove LFR, lower the difficulty of Normal & Heroic raid difficulty, for the full implementation of Mythic+ Raiding
    I highly doubt we will ever see the removal of LFR. We are more likely to see the removal of normal or even mythic before as people like the ability to just queue into lfr and wont touch higher difficulties because they cant queue. We see this even mega-dungeons where people refuse to do them til they introduce them to LFD where they are split in half.

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