I'd go different way:
- remove LFR
- leave normal for casuals, with heroic being hardmode style from Ulduar. For those who didn't play back then it was activated by either pressing a big red button or doing certain mechanics. More fun
- mythic for hardcore
It would lower amount of content somehow, but at the same time it would make it more fun. Runing the same thing on 4 difficulties is just poo. That's my personal hope.
Make a proper "Story mode" instead of LFR and just let people queue for normal.
Honestly on heroic and mythic my opinion is they are fine as they are and do not need "+". What we could get is something as simple as the ESO trifecta leaderboards; who can clear Mythic the fastest with no deaths.
Appears to be using the new "World" text, consistent with the Alexstrasza picture.
Last edited by Hitei; 2022-04-16 at 06:51 AM.
It wouldnt ever happen unless normal becomes queueable. While it does suck running the same raid on 4 difficulties in theory there are probably not a lot of people who do progress from lfr to mythic. Its 2 different audiences, I know personally that I only touched LFR for legendary patterns in shadowlands and before hand the last time i did was legion for tier.
Last edited by ExiHext; 2022-04-16 at 07:15 AM.
Unless queuing for normal raids is automatic, akin to how LFR does it, it won't really work. You'll just see people put sky high requirements like they do for other things.
And then a lot of players who only LFR (I'm one such) will just leave. I'm not jumping to a different tier. I'm honestly happy where I am. But if LFR is removed, that's one large incentive keeping me around that's gone. And I highly suspect a fair amount are similar.
Removing LFR is a non-starter and people really need to accept that. They tried the closest thing they could in WoD. And it lasted all of a patch, two patches, really.
They are likely never going to remove the only easy mode of raiding that guarantees a seat in a raid group if you meet the minimal requirements. Dream on. Despite everything else that would drastically lower the percentage of players who actually see the raid in any difficulty and put raiding back on the path it was on before they added LFR to start with. LFR was purely a play to increase the ROI on resource investment for raids. It worked, too.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
FF is a bit of another beast. The last time I played the raid wings consisted of just one boss (and perhaps one trash group, Alexander I guess?). And because of the smaller raid sizes you don't wait 45min for an invite. If your group fails hard you just queue again. You don't do this with LFR and its queue times. A three boss wing can easily last for 45min-1h (last time I did LFR).
It’s 3 days before this thing and we’re talking about LFR… lol read the room guys