1. #42981
    Quote Originally Posted by JDBlou View Post
    Needlessly so, and the ranking up of pieces was just daft.
    OK, glad to see I wasn't alone on that. I used to love crafting my own gear on my main and this time I just bought Grim Veiled whatever slot item as it seemed a bizarre notion to rank them up.

  2. #42982
    Quote Originally Posted by Snorlax View Post
    I feel like that would end up hewing way to close to a Dragoon and that would definitely be something Blizz probably wants to avoid.
    I only wish my dragoon had dragon riding as a skill set lol

  3. #42983
    I'd play the shit out of those troggs.

  4. #42984
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Gifdwarf View Post
    I can see arcane mage maybe manipulating matter and going more into the arcane blast direction
    Honestly it would be cool for arcane to deal gravity damage. Pure arcane and gravity abilities.

  5. #42985
    High Overlord delphiskye's Avatar
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    Quote Originally Posted by Snorlax View Post
    I feel like that would end up hewing way to close to a Dragoon and that would definitely be something Blizz probably wants to avoid.
    mmm true, main reason for thinking that is Blizz has one pattern since Wrath the wrap around the edge has to do with the xpac theme and Green dragon wings is the Wrap this time
    do not annoy the dragon for you are small crunchy and good with sauce

  6. #42986
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    Quote Originally Posted by Snorlax View Post
    This is absolutely true. Current LFR is somehow both way too easy and way too complicated for the audience it was originally meant for. They need to find someway to either turn it into a story mode in a full non-winged form for either solo or small group play. Or figure out a way to balance it so that the only way to increase difficulty without increasing complexity is turning bosses into damage sponges that feel awful to fight.

    Normal isn't actually easier but it sure as hell feels like it because it isnt forced to be tuned around LFR.
    I think lfr needs few mechanics. Take 1 to 3 of the important fight defining mechanics and make them harder. Remove the rest and make the bosses die faster. 2 to 3 min fights instead. Easy if 75% of the raid does the few mechanics. If not you wipe and it teaches u the most important parts of the fight.

    - - - Updated - - -

    Quote Originally Posted by Hitei View Post


    Appears to be using the new "World" text, consistent with the Alexstrasza picture.
    I look forward to our waifu quest giver.

  7. #42987
    That kobold concept is great! I'd play it for sure. Now I want to see him make one for gnolls.

  8. #42988
    Quote Originally Posted by Arafal View Post
    We sucked out its power with our artifacts.
    Thought we sucked out the fel energies not the rest? Or is it because no one paid attention to this bit of info that people still complain about the sword?

  9. #42989
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    Quote Originally Posted by Kiivar86 View Post
    I do admit it made me laugh to just click to the last page (there being like 15+ pages since i last visited) and see "remove LFR" talk again.

    What year is it? Hah.
    While I'd like to see it's removal I think it's never gonna happen. What could happen is tuning it differently to actually be a teaching tool. Having all the mechanics of normal but hitting like noodles teaches people nothing. Fewer abilities but all there are important and can wipe you. Faster fights to compensate so a wipe isn't a big deal.

  10. #42990
    Quote Originally Posted by Fahrad Wagner View Post
    https://www.artstation.com/artwork/WKBQEE

    This is what nightmares are made of
    The only thing I would change is the mount. It should be a giant mole like the hearthstone Gravelsnout Knight card.

  11. #42991
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    Quote Originally Posted by Nymrohd View Post
    I mean realistically most Normal PuGs only ever look for ilvl and MAYBE some look at M+ rating as an additional qualifier. So there seems to be little reason not to make Normal available to a queue just with a decent starting ilvl.

    However there IS a reason to not do that. And that's the social health of the game. There are numerous small social guilds and their glue is normal raiding. Make it available on a queue and you may well kill all of them. The relatively skilled players who are the only reason those guilds ever clear a raid will be gone and those guilds will collapse. It will be even worse if you make Heroic available on a queue.

    It's a really interesting conundrum.
    Also I think currently mythic raiding is too hard. Sure have a hard mythic+ mode with cosmetics but there's a reason people aren't clearing raids as much as they used too. Mythic should be as hard as current heroic raids maybe slightly harder. That's it.

  12. #42992
    Final predictions

    Main 10.0 enemy is in fact Chromatus
    Each patch is genuinely its own story this time with 10.1 having an entirely different focus from the Chromatic dragonflight
    New Caverns of Time instances
    Dragon Isles is a small continent with some revamped zones in the old world (remember, we now have Quel'thalas hints, Lordaeron rebuilding, new human building models, and those Northrend zone updated models)
    There is some cutesy or pretty race in the Dragon Isles we've never heard of
    The Light is the B plot with Turalyon doing bad shit to build up 11.0 or maybe just 10.3
    Dragonsworn class (3 specs at most)
    No new races
    No class skins
    No level cap increase, Shadowlands becomes Chromie time content
    Squish to 50
    World quest system change
    Instead of covenants you pick a lore figure to hang out with basically (examples; Wrathian, Alexstrazsa, Khadgar, Magni, etc)

  13. #42993
    The Lightbringer Izalla's Avatar
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    Who was it that made the bingo card template? Can anyone post it again or link back to it?
    give up dat booty
    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  14. #42994
    Quote Originally Posted by Das Momo View Post
    Final predictions

    Main 10.0 enemy is in fact Chromatus
    Each patch is genuinely its own story this time with 10.1 having an entirely different focus from the Chromatic dragonflight
    New Caverns of Time instances
    Dragon Isles is a small continent with some revamped zones in the old world (remember, we now have Quel'thalas hints, Lordaeron rebuilding, new human building models, and those Northrend zone updated models)
    There is some cutesy or pretty race in the Dragon Isles we've never heard of
    The Light is the B plot with Turalyon doing bad shit to build up 11.0 or maybe just 10.3
    Dragonsworn class (3 specs at most)
    No new races
    No class skins
    No level cap increase, Shadowlands becomes Chromie time content
    Squish to 50
    World quest system change
    Instead of covenants you pick a lore figure to hang out with basically (examples; Wrathian, Alexstrazsa, Khadgar, Magni, etc)
    I'd like pretty much all of this.

    I'd like to add:

    No more pvp level ranges. Instanced PvP scales you up to 60. You have pvp skills and stats. Gear is meaningless*. Rewards are XP, gold, cosmetics and mounts. What makes you win/lose is not stats but how good a player you are in PvP and how well you work with your team. You hit level 10 and can level to 60 only in pvp if you want.

    *It'll have stats for world pvp but equivalent to similar ilevel PvE gear.

  15. #42995
    Quote Originally Posted by Izalla View Post
    Who was it that made the bingo card template? Can anyone post it again or link back to it?
    https://www.mmo-champion.com/threads...1#post53704946

  16. #42996
    The Lightbringer Izalla's Avatar
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    Thank you muchly!
    give up dat booty
    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  17. #42997
    Quote Originally Posted by SniperCT View Post
    I'd like pretty much all of this.

    I'd like to add:

    No more pvp level ranges. Instanced PvP scales you up to 60. You have pvp skills and stats. Gear is meaningless*. Rewards are XP, gold, cosmetics and mounts. What makes you win/lose is not stats but how good a player you are in PvP and how well you work with your team. You hit level 10 and can level to 60 only in pvp if you want.

    *It'll have stats for world pvp but equivalent to similar ilevel PvE gear.
    They tried this in legion and ended going back on it. So even tho it would be better for the game i doubt we will see this again :/

  18. #42998
    Quote Originally Posted by ChronoSul View Post
    They tried this in legion and ended going back on it. So even tho it would be better for the game i doubt we will see this again :/
    And I loved it in Legion.

    It's my favorite part about pvp in ff14 lol

  19. #42999
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by SniperCT View Post
    I'd like pretty much all of this.

    I'd like to add:

    No more pvp level ranges. Instanced PvP scales you up to 60. You have pvp skills and stats. Gear is meaningless*. Rewards are XP, gold, cosmetics and mounts. What makes you win/lose is not stats but how good a player you are in PvP and how well you work with your team. You hit level 10 and can level to 60 only in pvp if you want.

    *It'll have stats for world pvp but equivalent to similar ilevel PvE gear.
    I agree with this at least for random BGs. Not fun having an instant loss because a few people are low geared.
    Not to mention it's such a slog to actually try and gear through PvP if you don't have someone to carry you through arenas and/or RBGs.

    The only bad thing is we could have a Legion scenario where every patch there's one really OP class in PvP. But if blizz balanced PvP separate from PvE it would probably be better.

    Also I disliked the stat templates in Legion, I preferred the scaling in BfA so I could still target specific stats.
    Last edited by Nightshade711; 2022-04-17 at 12:30 AM.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    Uh Demon Hunters literally had an ability called Spellbreaker.

  20. #43000
    Quote Originally Posted by Nightshade711 View Post
    I also had thought, if the dragons are repowered again I could see the storm dragons getting empowered given we have a titan whose main domain is sea and storms.
    Just depends on how. I could see us either going to the seat of the pantheon directly or using some titan maguffin to communicate with it & have the titans send a portion of their power through.
    I’m assuming the new aspects would be empowered by Azeroth herself

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