I'd play the shit out of those troggs.
I think lfr needs few mechanics. Take 1 to 3 of the important fight defining mechanics and make them harder. Remove the rest and make the bosses die faster. 2 to 3 min fights instead. Easy if 75% of the raid does the few mechanics. If not you wipe and it teaches u the most important parts of the fight.
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I look forward to our waifu quest giver.
That kobold concept is great! I'd play it for sure. Now I want to see him make one for gnolls.
While I'd like to see it's removal I think it's never gonna happen. What could happen is tuning it differently to actually be a teaching tool. Having all the mechanics of normal but hitting like noodles teaches people nothing. Fewer abilities but all there are important and can wipe you. Faster fights to compensate so a wipe isn't a big deal.
Final predictions
Main 10.0 enemy is in fact Chromatus
Each patch is genuinely its own story this time with 10.1 having an entirely different focus from the Chromatic dragonflight
New Caverns of Time instances
Dragon Isles is a small continent with some revamped zones in the old world (remember, we now have Quel'thalas hints, Lordaeron rebuilding, new human building models, and those Northrend zone updated models)
There is some cutesy or pretty race in the Dragon Isles we've never heard of
The Light is the B plot with Turalyon doing bad shit to build up 11.0 or maybe just 10.3
Dragonsworn class (3 specs at most)
No new races
No class skins
No level cap increase, Shadowlands becomes Chromie time content
Squish to 50
World quest system change
Instead of covenants you pick a lore figure to hang out with basically (examples; Wrathian, Alexstrazsa, Khadgar, Magni, etc)
I'd like pretty much all of this.
I'd like to add:
No more pvp level ranges. Instanced PvP scales you up to 60. You have pvp skills and stats. Gear is meaningless*. Rewards are XP, gold, cosmetics and mounts. What makes you win/lose is not stats but how good a player you are in PvP and how well you work with your team. You hit level 10 and can level to 60 only in pvp if you want.
*It'll have stats for world pvp but equivalent to similar ilevel PvE gear.
I agree with this at least for random BGs. Not fun having an instant loss because a few people are low geared.
Not to mention it's such a slog to actually try and gear through PvP if you don't have someone to carry you through arenas and/or RBGs.
The only bad thing is we could have a Legion scenario where every patch there's one really OP class in PvP. But if blizz balanced PvP separate from PvE it would probably be better.
Also I disliked the stat templates in Legion, I preferred the scaling in BfA so I could still target specific stats.