I think its coming within the next month for sure. Idk about this coming week, but I hope so.
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So there's a chance you might still grace us with the odd tidbit of info, just not full scale Datamining for all to see correct?
I wish they stopped timegating the story. I think at least Naz'jatar and Zereth Mortis do have a full set of questlines and side quests in them that explore the entire zone; most other sandbox zones do not. But even with the quests being there the timegating breaks the pace too much. If you are going to gate the story do it in a meaningful and interactive way like with Isle of Thunder.
Looks like the Dragonmaw are the new baddies or one of them
"You know you that bitch when you cause all this conversation."
been staring at leaked pic got bored and enhanced logoanyone else see the welps?
do not annoy the dragon for you are small crunchy and good with sauce
I've not been this excited for a expansion build up since Legion. I mean, I'm probably gonna be let down, but eh!
I know people hate the Golden Lotus rep but I think it was brilliant and its only problem was player goals, not gameplay. It had an interesting story which I'd love to be able to redo as a Timewalking campaign, same with Legendary campaign. The dailies shifted areas as you progressed (as did the Klaxxi which also had a superb story) but you could also keep grinding rep by farming treasures in the Guo-Lai halls, one of the best areas in the game with a fairly interactive environment to spice up combat.
The issue with MoP dailies wasn't really that the content was bad or that the pacing was bad. It was that valor rewards were locked behind them and raid loggers wanted that gear.
For me it all starts with gear progression
While the Creation Catalyst points to the opposite direction, I think WoW would work best if it offered multiple progression paths, each of which is BiS at its own content. And yes, I would include World Content which is a large part of WoW (probably the largest) in that equation. If PvP, M+, Raiding and World Content each had their own progression paths, the game would just be easier to design by virtue of not having to consider what the other paths do and as long as catchup was relatively easy, we'd all have a chance to move across the different routes and have meaningful progression on each. If they actually considered challenging world content as an opt-in we could get very decent gear out of it even. I think they have fully figured it out with PvP gear for once; the PvP ilvl boost covers most slots and the trinkets are covered by the set bonus (and by actually having interesting trinkets). I can come up with ideas on how that would work but I am sure it very much is possible.
Only 50 hours to go. We're getting closer.
Once an esteemed magister, Dar'Khan Drathir would become one of Quel'Thalas' greatest traitors. His limitless ambition, combined with his egotistical mindset, made him an easy pawn for the forces of the Lich King. Empowered by the treacherous Prince Arthas himself, Dar'Khan opened the way for the Scourge to enter Quel'Thalas and ravage the land in their march to the Sunwell.