I disagree, the game was better when they did care for balance between factions, and the game would be even better if they could care again.
One of the best periods in this department was cataclysm where he had mirrored quests so we didn't had to do quests with the opposite factions or opposite faction races.
That only happens when alliance lose something, so they a horde character, not the other way around.Especially when it comes to lore and story decisions, like having to arbitrarily kill/retire characters because the other faction lost one too.
Yeah, they can fix the game by adding things to actually do and work on outside of raiding, M+ and BGs.
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They killed Admiral Taylor in WoD specifically because of Nazgrim's death in SoO. They're having Anduin go Thrall-mode and peace out because the Horde lost Sylvanas.
The only time it's ever been the other way around was killing Vol'jin because of Varian, and he's coming back so it doesn't even matter anymore.
Pointless stuff like that is what would fix the game. One of the biggest problems is there is fuck all to do beside gearing up for raids as a second job with no pay. Casual content completely independent of the gear threadmill would be a huge draw for new players and an incentive to keep subbed in months with no new content.
WoW has been a 'Rush to the endgame' game for a long ass time now, I don't see them changing the model any time soon.
Nearly all my friends aswell as me included quit the Game because the end content is miserable. And you think stuff like NPC dating will get the masses back? For sure. Pet Battles and Garrisons were similiar and did jackall.
When the Game has a good core kit, they can add things like that. Before though? No. Put all resources finally into making the Game good and not making it drag as long as possible.
No shit, the problem is there's nothing to do at endgame compared to literally every MMO on the market. The only time they ever cared about trying to keep a consistent flow of activity and options was Legion and it was wonderful.
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Yeah dude, let's waste yet another expansion redesigning every class again, abandon all expansion feature announcements to keep iterating over the same shit nobody cares about. If the current content still fucking sucks expansions later, maybe they should try adding different content instead of continuing to iterate on the same garbage only a small percent of players actually care bout?
This is true, and since we are all so keen on comparing XIV to WoW and vice versa, XIV has consistently for the past expansion or two been improving the base game (ARR) experience because the original implementation was just fucking awful. Now that I go back to leveling alts, It's actually an enjoyable experience. They remade certain dungeons from grounds up and made some things (Pandemonium) not make me want to shoot myself in the face.
I really do not care about housing or worse dating. I hope it's not a feature. WoW has incredible core endgame already. Expand and improve it.
Last edited by Wildmoon; 2022-04-17 at 11:38 AM.
plant it on Bloodmyst. we're getting a reason to revamp the draenei isles, clear them from contamination lorewise and a cool pink tree to look at.
What would they have to do to stop people from rushing to endgame? It's playerbase, not game. Even Classic with 1:1 "old model" had people rushing to endgame. And if you don't want be one of these people, just.. don't.
Not to mention nowadays we have 2-3 weeks grace period between launch of expansion and launch of season/raid. On top of that SL didn't have long list of chores to do ASAP, just do your Torghast and 8 dungeons before end of week and you were ready for any content.
Yeah, and that is a good point. I think thing's like Exile's Reach, Chromie Time, level scaling have all been good steps, but the problem is it's just steps.
Blizzard has basically abandoned anything not introduced in it's current expansion, and they usually end up abandoning over half those feature throughout the expansion. Professions have been completely let go for almost a decade now. Doing any post MoP expansion content in Chromie time is a bizarre field trip through abandoned features and systems.
I would love for Blizzard to turn around and give some attention and focus to their growing pile of abandoned, broken content that consists of 90% of the content people will play when creating an alt or leveling for the first time, but they seem pretty adamant on moving forward and growing that pile patch by patch.
You and all your friends are a statistically insignificant ammount of players, you do know that, right?
Garrisons were a poorly implemented and restrictive system implemented 8 years ago. It doesn't meen following current trends would be wrong.
But let's suppose you are right. Do you have anything more specific in mind besides making raiding and pvp good again?