Isle of Thunder was the first time since I started playing in early 2009 that I actually kept up with my dailies every single day and enjoyed doing so. I didn't commit to anything like that again until the start of BFA when I made sure I hit exalted with the vulpera ASAP in case they released them as a race haha
What alliance lost when the horde lost Garrosh? gallywix? Saurfang? Zaela of the dragonmaw? Even when alliance lost the dwarf leader they got 3 in return, horde spend years without an orc or a troll leader, Admiral taylor and Nazgrin are small potatoes compared with what they did with vol'jin
Shopping for clothes is enjoyable for many people, but shopping for a new dresser or wardrobe is something people are generally significantly less enthusiastic about. Transmog is a feature you can use every second you are playing, from roleplaying to race to world first, and RBGs to farming herbs or fish. Furniture is something that sits in an isolated room you don't see unless you are actively not playing any of the main parts of the game people spend most of their time playing.
then maybe im the exception but i like when blizzard overhauls the classes, for me the problems if that blizzard touch classes but we are essentialy with the same core specs but changing some things here and there, i wanna see a new core mechanics, im bored of the same gameplays after 6-8 years of the same talents, we need fresh things.
For me adding a new talent that add a button that you press each 30 or 45s is not "gameplay changes" for example dk frost, how many expansion we have BoS?(is only a example a like a lot bos talent), you can add talents or remove talents but the core mechanic of sindragosa its more or less the same, if you dont remove the core talents you are not gonna see new gameplays, because you are dragging mechanics from past expansions.
we have 4 expansion now from wod to SL now, i think its time to be radical and do new things to the classes.
I don't understand. In expansion you have ~8 hours of narrative content that is even mandatory to do before endgame. You can do it on any pace you want, game not rush you reach engame ASAP, game doesn't slow you down. Every minute before you hit max level is filled with content. Even better, game gives you no incentive to reach endgame with some faster skiping methods - no, you have to finish whole main story to reach endgame.
For sure I wouldn't want cruise new players through every expansion and try all older raids. SL leveling was best decision for WoW in years. Many people complain about vertical progression in WoW, but in leveling we finally have freedom. Only missing piece is enabling to do alternative expansions for 50-60 levels on alts.
There was so much flavour on the island. The scenarios at the different levels of advancement were excellent (and I've done them on multiple characters since) there was a decent amount of exploration, content had several levels and MoP made sure that most of the rares had some mechanic that actually mattered. I don't think the exact mix has been successfully replicated since.
You do need some balance though, otherwise you might end up with blatantly unfair stuff like only goblins being supposed to get a mount in Cata.
Also I feel like Vol'jin died because the writers wanted Sylvanas to get front and center.
A better example would probably be Alliance attacking Undercity after Teldrassil, which would have been much better as the midpoint of BfA instead of Dazar'alor.
The world revamp dream will never die!
This was so true, after MOP classes went to shit, they cut so much abilities and start to trim the classes with the lame excuse of "class fantasy". Ironic how the class fantasy got ruined when they tried to work with it, is like a reverse midas touch.
I believe half of the game enjoyment is cut if the class you play don't feel good, so, no matter how good or bad the content is, if your class isn't as good as used to be will let players with a bad taste.
I remember early days i could spend an entire day just running random BGs, because all the classes i played felt good, i even level up to the max just doing that with two classes, but after MOP the class enjoyment decreased exponentially . I hate with all my guts to do the same random bgs in BfA or Legion.
Legion was also a hell to do world PVP, with tanks one shot everyone with absurd damage, and they never did anything to address it, how i miss MOP...
Yeah, in my opinion Isle of Thunder, Timeless Isle, Nazjatar and Mechagon are the peak of end-game content design. Nazjatar to a lesser extent, but it coming out WITH Mechagon and giving player two endgame island options to choose from was one of the best design decisions they ever made.
I'd say that since Legion the exact opposite is true; you HAVE an incentive to rush to endgame. Every world quest cycle lost is progression you cannot recover. God forbid you take more than three days, then you are even losing an emissary.
Endgame is so packed with FOMO daily content that it's really no surprise people rush. Doesn't help that the rewards for doing the story are miniscule; loremaster is not even needed for flight anymore and story rep rewards are pitiful so as to lengthen the rep grind (when they used to be substantial)
But thats the point, it only happens if the alliance lost something, but mind you, this trend only started with "recent" wow, after wod.
What im talking most is balance like we had in cata, mirrored quests, so everyone can get the content with their view, like When Horde did quests with Nazgrin the alliance would do the same with Taylor.
The world geopolitics still is a good point cause its one of the reasons the races are there, to keep the other in check, Forsaken serving as foothold in EK and night elves as foothold in Kalindor, if the elves leave for EK the alliance would be basically losing the continent and that isn't interesting for warfare conflicts that will exist in the future.
The thing is, there is a reason MoP classes felt good. They were POWERFUL. Every class could do everything. Casting while moving was also prevalent.
I absolutely loved it but the amount of hate Blizz got for "homogenizing" and the difficulty in balancing pvp when noone really had a pronounced weakness doomed the design. I'd love to return to it though. Just imagine M+ with MoP class design.
Mechagon was really special with how innovative they were. If it did not look like a trashyard (which I know is what it's supposed to look but still) it would probably be my first pick. Like, imagine Mechagon mechanics but inside the city in an underground type zone (which would block it from flying and keep us on the jetpacks).