
Originally Posted by
cone of cold
Almost all DPS specs do play the same. All casters play the same and all melee dps play the same. It's essentially always the same thing. Make sure buffs are up on you, like Slice and Dice, at all times, make sure dots are on the enemy at all times, like Moonfire, Incinerate, Rip, Rupture. Then use big attacks with big cooldowns on cooldown, try to line them up with other cooldowns, then use your filler ability to build up a resource and then dump it with your spender ability. Tons of classes have resource systems with different names and differently colored bars, that all essentially work the same way. Maelstrom Power, Fury, Rage, Insanity. Even combo points and holy power. Doesn't matter if an ability generates 1 out of 5 combo points or 20 out of 100 Rage. You build up a resource and then spend it. The difference is in the visual to trick you into believing you are doing something different.
Everything unique from classes has been stripped away over the years. The differences are minor. Maybe your class has one dot, maybe your class has three. Maybe you have a buff, maybe you don't. But they all feel the same to play. Spam attack to build up resource, dump resource, and hit buttons when they light up. Play whack-a-mole every now and then.